align.h amiconf.h artifact.h artilist.h attrib.h
beconf.h botl.h color.h config.h config1.h
context.h coord.h decl.h def_os2.h dgn_file.h
-display.h dlb.h dungeon.h engrave.h extern.h
+display.h dlb.h dungeon.h engrave.h extern.h
flag.h func_tab.h global.h hack.h lev.h
mail.h mextra.h mfndpos.h micro.h mkroom.h
monattk.h mondata.h monflag.h monst.h monsym.h
include:
(files generated by makedefs at compile time)
date.h onames.h pm.h vis_tab.h
+(files generated by yacc (or copied from sys/share) at compile time)
+dgn_comp.h lev_comp.h
(files for win32 that are moved into include at compile time)
win32api.h
nethack.ico
util:
+(files generated by lex and yacc (or copied from sys/share) at compile time)
+dgn_lex.c dgn_yacc.c lev_lex.c lev_yacc.c
(files generated for win32 at compile time)
uudecode.exe
.:
(files for win32 that are moved into . at compile time)
nethack.dsw
-
+
NOTE: If your binaries were compiled with the data librarian (DLB) option,
your playground will not contain all of the files listed here. All
of the files listed as being required for the playground must still