* 10.5 dev notes regarding this possiblility. It was also noted
* that unless specified, setUsesThreadedAnimation defaults to true.
* So, at least for now we set the indicator animation to NO for
- * both the scan and regular progress indicators.
+ * both the scan and regular progress indicators for both 32 and 64 bit
+ * as it test out fine on both and there is no reason our progress indicators
+ * should require their own thread.
*/
-#ifdef __LP64__
+
[fScanIndicator setUsesThreadedAnimation:NO];
[fRipIndicator setUsesThreadedAnimation:NO];
-#endif
+
/* Show/Dont Show Presets drawer upon launch based
isFullScreen = NO;
hudTimerSeconds = 0;
+ /* we set the progress indicator to not use threaded animation
+ * as it causes a conflict with the qtmovieview's controllerbar
+ */
+ [fMovieCreationProgressIndicator setUsesThreadedAnimation:NO];
/* Setup our layers for core animation */
[fPictureViewArea setWantsLayer:YES];