LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\util\tile2bmp.exe"
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Building nhtiles.bmp
-PostBuild_Cmds=pushd ..\src ..\util\tile2bmp.exe tiles.bmp if exist tiles.bmp copy tiles.bmp ..\win\win32 popd
-# End Special Build Tool
!ELSEIF "$(CFG)" == "tile2bmp - Win32 Debug"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\util\tile2bmp.exe" /pdbtype:sept
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Building tiles.bmp
-PostBuild_Cmds=pushd ..\src ..\util\tile2bmp.exe tiles.bmp if exist tiles.bmp copy tiles.bmp ..\win\win32 popd
-# End Special Build Tool
!ENDIF
--- /dev/null
+# Microsoft Developer Studio Project File - Name="tiles" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) External Target" 0x0106
+
+CFG=tiles - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "tiles.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "tiles.mak" CFG="tiles - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "tiles - Win32 Release" (based on "Win32 (x86) External Target")
+!MESSAGE "tiles - Win32 Debug" (based on "Win32 (x86) External Target")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+
+!IF "$(CFG)" == "tiles - Win32 Release"
+
+# PROP BASE Use_MFC
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Cmd_Line "NMAKE /f tiles.mak"
+# PROP BASE Rebuild_Opt "/a"
+# PROP BASE Target_File "tiles.exe"
+# PROP BASE Bsc_Name "tiles.bsc"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Cmd_Line "nmake /f "tiles.mak""
+# PROP Rebuild_Opt "/a"
+# PROP Target_File "..\win\win32\tiles.bmp"
+# PROP Bsc_Name ""
+# PROP Target_Dir ""
+
+!ELSEIF "$(CFG)" == "tiles - Win32 Debug"
+
+# PROP BASE Use_MFC
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Cmd_Line "NMAKE /f tiles.mak"
+# PROP BASE Rebuild_Opt "/a"
+# PROP BASE Target_File "tiles.exe"
+# PROP BASE Bsc_Name "tiles.bsc"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Cmd_Line "nmake /f "tiles.mak""
+# PROP Rebuild_Opt "/a"
+# PROP Target_File "..\win\win32\tiles.bmp"
+# PROP Bsc_Name ""
+# PROP Target_Dir ""
+
+!ENDIF
+
+# Begin Target
+
+# Name "tiles - Win32 Release"
+# Name "tiles - Win32 Debug"
+
+!IF "$(CFG)" == "tiles - Win32 Release"
+
+!ELSEIF "$(CFG)" == "tiles - Win32 Debug"
+
+!ENDIF
+
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
--- /dev/null
+default: all
+
+all: ..\win\win32\tiles.bmp
+
+clean:
+ -del ..\src\win\win32\tiles.bmp
+ -del ..\win\win32\tiles.bmp
+
+#==========================================
+# Building the tiles file tile.bmp
+#==========================================
+
+..\src\tiles.bmp : ..\win\share\monsters.txt ..\win\share\objects.txt \
+ ..\win\share\other.txt
+ chdir ..\src
+ ..\util\tile2bmp.exe tiles.bmp
+ chdir ..\build
+
+..\win\win32\tiles.bmp: ..\src\tiles.bmp
+ @copy ..\src\tiles.bmp ..\win\win32\tiles.bmp
+