From a bug report, reviving a snake corpse
produced a snake monster which was hidden under nothing--it hid under its
own corpse and wasn't revealed when that corpse got used up. Rather than
fiddling with sequencing to remove the corpse before making the monster,
force any monster who revives in hidden state to unhide.
engulfer under influence of conflict or confusion could swallow monster at
water/lava/trap spot and not be affected by destination til next move
unicorn horn restoration no longer overrides sustain ability characteristic
+hider monster revived from corpse would start out hidden (even if own corpse
+ was only object around to hide under)
Platform- and/or Interface-Specific Fixes
-/* SCCS Id: @(#)zap.c 3.5 2007/03/30 */
+/* SCCS Id: @(#)zap.c 3.5 2007/05/30 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
}
if (!mtmp) return (struct monst *)0;
+ /* hiders shouldn't already be re-hidden when they revive */
+ if (mtmp->mundetected) {
+ mtmp->mundetected = 0;
+ newsym(mtmp->mx, mtmp->my);
+ }
+ if (mtmp->m_ap_type) seemimic(mtmp);
+
/* if this is caused by the hero there might be a shop charge */
if (by_hero) {
struct monst *shkp = 0;