-$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.76 $ $NHDT-Date: 1580043420 2020/01/26 12:57:00 $
+$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.78 $ $NHDT-Date: 1580244571 2020/01/28 20:49:31 $
General Fixes and Modified Features
-----------------------------------
individual fields and save those fields instead of the entire struct
savefile: use little-endian format for fields where that makes a difference
replace build-time level compiler and dungeon compiler with run-time loading of
- the dungeon and level descriptions and interpreting them via LUA
+ the dungeon and level descriptions and interpreting them via Lua
split off some of the functionality that was in makedefs (compiled-in options
build date/time, etc) so that it can be built by a cross-compiler
and accessed on the target platform
replace quest.txt and associated conversion to quest.dat via makedefs with
- lua quest texts loaded at runtime
+ Lua quest texts loaded at runtime
some altars are displayed in different colors (for tty and curses at least)
add 'quick_farsight' option to provide some control over random clairvoyance
where pausing to be able to browse temporarily visible aspects of the
wearing a wet towel confers "half damage from poison gas" attribute
for end of game disclosure and dumplog, show 'achievements' (previously only
available as an encoded value in xlogfile) along with 'conduct'
+more grades of self-appearance than beautiful or handsome vs ugly
Platform- and/or Interface-Specific New Features
-/* NetHack 3.6 apply.c $NHDT-Date: 1578187332 2020/01/05 01:22:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.310 $ */
+/* NetHack 3.6 apply.c $NHDT-Date: 1580244571 2020/01/28 20:49:31 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.314 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
}
}
+/* charisma is supposed to include qualities like leadership and personal
+ magnetism rather than just appearance, but it has devolved to this... */
const char *
beautiful()
{
- return ((ACURR(A_CHA) > 14)
- ? ((poly_gender() == 1)
- ? "beautiful"
- : "handsome")
- : "ugly");
+ const char *res;
+ int cha = ACURR(A_CHA);
+
+ /* don't bother complaining about the sexism; nethack is not real life */
+ res = ((cha >= 25) ? "sublime" /* 25 is the maximum possible */
+ : (cha >= 19) ? "splendorous" /* note: not "splendiferous" */
+ : (cha >= 16) ? ((poly_gender() == 1) ? "beautiful" : "handsome")
+ : (cha >= 14) ? ((poly_gender() == 1) ? "winsome" : "amiable")
+ : (cha >= 11) ? "cute"
+ : (cha >= 9) ? "plain"
+ : (cha >= 6) ? "homely"
+ : (cha >= 4) ? "ugly"
+ : "hideous"); /* 3 is the minimum possible */
+ return res;
}
static const char look_str[] = "look %s.";