one of several ways by answering 'a' to "disclose vanquished monsters?"
when #terrain is displaying a censored version of the map (no monsters, &c),
moving the cursor will display farlook's brief autodescribe feedback
+interrupt a multi turn action if hp or pw is restored to maximum
Platform- and/or Interface-Specific New Features
#ifdef POSITIONBAR
STATIC_DCL void NDECL(do_positionbar);
#endif
+STATIC_DCL void FDECL(interrupt_multi, (const char *));
void
moveloop(resuming)
|| (wtcap < MOD_ENCUMBER && !(moves % 20))) {
context.botl = 1;
u.mh++;
+ if (u.mh >= u.mhmax)
+ interrupt_multi("You are in full health.");
}
} else if (u.uhp < u.uhpmax
&& (wtcap < MOD_ENCUMBER || !u.umoved
u.uhp += heal;
if (u.uhp > u.uhpmax)
u.uhp = u.uhpmax;
+ if (u.uhp >= u.uhpmax)
+ interrupt_multi("You are in full health.");
} else if (Regeneration
|| (u.ulevel <= 9
&& !(moves
+ 1)))) {
context.botl = 1;
u.uhp++;
+ if (u.uhp >= u.uhpmax)
+ interrupt_multi("You are in full health.");
}
}
if (u.uen > u.uenmax)
u.uen = u.uenmax;
context.botl = 1;
+ if (u.uen >= u.uenmax)
+ interrupt_multi("You feel full of energy.");
}
if (!u.uinvulnerable) {
}
#endif
+STATIC_DCL void
+interrupt_multi(msg)
+const char *msg;
+{
+ if (multi > 0 && !context.travel) {
+ nomul(0);
+ if (flags.verbose && msg)
+ Norep("%s", msg);
+ }
+}
+
+
/*allmain.c*/