We only write EOSB tokens if we write tokens (i.e. not for skip blocks),
and we write EOSB tokens per-plane instead of per block.
Change-Id: I8d7ee99f8ec50eb7ae809f9f9282c1c91dbf6537
}
if (bsize == BLOCK_64X64) {
- assert(tp_orig < *tp);
+ assert(tp_orig < *tp || (tp_orig == *tp && xd->mi[0]->mbmi.skip));
assert(best_rdc.rate < INT_MAX);
assert(best_rdc.dist < INT64_MAX);
} else {
// 32x32 transform crossing a boundary at a multiple of 16.
// mb_rows, cols are in units of 16 pixels. We assume 3 planes all at full
// resolution. We assume up to 1 token per pixel, and then allow
- // a head room of 4.
- return mb_rows * mb_cols * (16 * 16 * 3 + 4);
+ // a head room of 1 EOSB token per 8x8 block per plane.
+ return mb_rows * mb_cols * (16 * 16 + 4) * 3;
}
// Get the allocated token size for a tile. It does the same calculation as in