define float @f(<2 x float> %x) {
; CHECK-LABEL: @f(
-; CHECK-NEXT: [[X0:%.*]] = extractelement <2 x float> [[X:%.*]], i32 0
-; CHECK-NEXT: [[X1:%.*]] = extractelement <2 x float> [[X]], i32 1
-; CHECK-NEXT: [[X0X0:%.*]] = fmul float [[X0]], [[X0]]
-; CHECK-NEXT: [[X1X1:%.*]] = fmul float [[X1]], [[X1]]
-; CHECK-NEXT: [[ADD:%.*]] = fadd float [[X0X0]], [[X1X1]]
+; CHECK-NEXT: [[TMP1:%.*]] = fmul <2 x float> [[X:%.*]], [[X]]
+; CHECK-NEXT: [[TMP2:%.*]] = extractelement <2 x float> [[TMP1]], i32 0
+; CHECK-NEXT: [[TMP3:%.*]] = extractelement <2 x float> [[TMP1]], i32 1
+; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMP2]], [[TMP3]]
; CHECK-NEXT: ret float [[ADD]]
;
%x0 = extractelement <2 x float> %x, i32 0
define float @f_used_out_of_tree(<2 x float> %x) {
; THRESH2-LABEL: @f_used_out_of_tree(
-; THRESH2-NEXT: [[X0:%.*]] = extractelement <2 x float> [[X:%.*]], i32 0
-; THRESH2-NEXT: [[X1:%.*]] = extractelement <2 x float> [[X]], i32 1
-; THRESH2-NEXT: [[X0X0:%.*]] = fmul float [[X0]], [[X0]]
-; THRESH2-NEXT: [[X1X1:%.*]] = fmul float [[X1]], [[X1]]
-; THRESH2-NEXT: [[ADD:%.*]] = fadd float [[X0X0]], [[X1X1]]
+; THRESH2-NEXT: [[TMP1:%.*]] = extractelement <2 x float> [[X:%.*]], i32 0
+; THRESH2-NEXT: [[TMP2:%.*]] = fmul <2 x float> [[X]], [[X]]
+; THRESH2-NEXT: [[TMP3:%.*]] = extractelement <2 x float> [[TMP2]], i32 0
+; THRESH2-NEXT: [[TMP4:%.*]] = extractelement <2 x float> [[TMP2]], i32 1
+; THRESH2-NEXT: [[ADD:%.*]] = fadd float [[TMP3]], [[TMP4]]
; THRESH2-NEXT: store float [[ADD]], float* @a
-; THRESH2-NEXT: ret float [[X0]]
+; THRESH2-NEXT: ret float [[TMP1]]
;
%x0 = extractelement <2 x float> %x, i32 0
%x1 = extractelement <2 x float> %x, i32 1
define float @f_used_twice_in_tree(<2 x float> %x) {
; THRESH1-LABEL: @f_used_twice_in_tree(
-; THRESH1-NEXT: [[X0:%.*]] = extractelement <2 x float> [[X:%.*]], i32 0
-; THRESH1-NEXT: [[X1:%.*]] = extractelement <2 x float> [[X]], i32 1
-; THRESH1-NEXT: [[X0X0:%.*]] = fmul float [[X0]], [[X1]]
-; THRESH1-NEXT: [[X1X1:%.*]] = fmul float [[X1]], [[X1]]
-; THRESH1-NEXT: [[ADD:%.*]] = fadd float [[X0X0]], [[X1X1]]
+; THRESH1-NEXT: [[TMP1:%.*]] = extractelement <2 x float> [[X:%.*]], i32 1
+; THRESH1-NEXT: [[TMP2:%.*]] = insertelement <2 x float> undef, float [[TMP1]], i32 0
+; THRESH1-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[TMP1]], i32 1
+; THRESH1-NEXT: [[TMP4:%.*]] = fmul <2 x float> [[X]], [[TMP3]]
+; THRESH1-NEXT: [[TMP5:%.*]] = extractelement <2 x float> [[TMP4]], i32 0
+; THRESH1-NEXT: [[TMP6:%.*]] = extractelement <2 x float> [[TMP4]], i32 1
+; THRESH1-NEXT: [[ADD:%.*]] = fadd float [[TMP5]], [[TMP6]]
; THRESH1-NEXT: ret float [[ADD]]
+;
%x0 = extractelement <2 x float> %x, i32 0
%x1 = extractelement <2 x float> %x, i32 1
%x0x0 = fmul float %x0, %x1