monsters should growl even if you can't hear it
give a sound effect message when thrown item lands in water or lava
don't show rusting of items that land in water
+the water used on the Plane of Water stops thrown or kicked items
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
typ = levl[g.bhitpos.x][g.bhitpos.y].typ;
+ /* WATER aka "wall of water" stops items */
+ if (typ == WATER) {
+ if (weapon == THROWN_WEAPON || weapon == KICKED_WEAPON)
+ break;
+ }
+
/* iron bars will block anything big enough and break some things */
if (weapon == THROWN_WEAPON || weapon == KICKED_WEAPON) {
if (obj->lamplit && !Blind)