A chest on a [known] trapped square cannot be untrapped--game
will always attempt to disarm the trap on the square.
headstone writing was using the adjective "weird" when engraving with a wand
of digging.
don't report "you were riding" if you die as a result of dismounting
+allow #untrapping of chests that are co-located with floor traps and hero
Platform- and/or Interface-Specific Fixes
You("cannot deal with traps while trapped!");
return 1;
}
- switch(ttmp->ttyp) {
+ There("is %s here.", an(defsyms[trap_to_defsym(ttmp->ttyp)].explanation));
+
+ switch (ynq(ttmp->ttyp == WEB ? "Remove it?" : "Disarm it?")) {
+ case 'q': return(0);
+ case 'n': trap_skipped = TRUE; break;
+ case 'y':
+ switch(ttmp->ttyp) {
case BEAR_TRAP:
case WEB:
return disarm_holdingtrap(ttmp);
default:
You("cannot disable %s trap.", (u.dx || u.dy) ? "that" : "this");
return 0;
- } /* end switch */
+ }
+ }
} /* end if */
if(!u.dx && !u.dy) {