}
-void glCompImageMouseOver(glCompObj * obj, GLfloat x, GLfloat y)
-{
- /*Put your internal code here */
- if (((glCompImage *) obj)->common.callbacks.mouseover)
- ((glCompImage *) obj)->common.callbacks.mouseover(obj, x, y);
-}
-
void glCompImageMouseUp(glCompObj * obj, GLfloat x, GLfloat y,
glMouseButtonType t)
{
int width, int height,int is2D);
extern int glCompImageLoadPng(glCompImage * i, char *pngFile,int is2D);
extern void glCompImageDraw(void *obj);
- extern void glCompImageMouseOver(glCompObj * obj, GLfloat x,
- GLfloat y);
extern void glCompImageMouseUp(glCompObj * obj, GLfloat x, GLfloat y,
glMouseButtonType t);