fix mention_walls distinguishing unseen walls from solid stone
don't push unknown boulders when moving
in flush_screen, reorder the code slightly to complete the bot() and
-timebot() calls prior to the window port call to place the cursor on the hero
+ timebot() calls prior to the window port call to place the cursor
+ on the hero
+magic traps can toggle intrinsic invisibility
+
-
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
------------------------------------------------------------------
fix compile when DLB isn't defined
} else {
switch (fate) {
case 10:
- case 11:
/* sometimes nothing happens */
break;
+ case 11: /* toggle intrinsic invisibility */
+ You_hear("a low hum.");
+ if (!Invis) {
+ if (!Blind)
+ self_invis_message();
+ } else if (!EInvis && !pm_invisible(g.youmonst.data)) {
+ if (!Blind) {
+ if (!See_invisible)
+ You("can see yourself again!");
+ else
+ You_cant("see through yourself anymore.");
+ }
+ } else {
+ /* If we're invisible from another source */
+ You_feel("a little more %s now.", HInvis ? "obvious" : "hidden");
+ }
+ HInvis = HInvis ? 0 : HInvis | FROMOUTSIDE;
+ newsym(u.ux, u.uy);
+ break;
case 12: /* a flash of fire */
dofiretrap((struct obj *) 0);
break;