initoptions_finish();
}
+/* set up default values for options where 0 or False isn't sufficient */
void
initoptions_init(void)
{
* Remove "slime mold" from list of object names. This will
* prevent it from being wished unless it's actually present
* as a named (or default) fruit. Wishing for "fruit" will
- * result in the player's preferred fruit [better than "\033"].
+ * result in the player's preferred fruit. [Once upon a time
+ * the override value used was "\033" which prevented wishing
+ * for the slime mold object at all except by asking for a
+ * specific named fruit.] Note that there are multiple fruit
+ * object types (apple, melon, &c) but the "fruit" object is
+ * slime mold or whatever custom name player assigns to that.
*/
obj_descr[SLIME_MOLD].oc_name = "fruit";