-/* NetHack 3.7 trap.h $NHDT-Date: 1615759956 2021/03/14 22:12:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.20 $ */
+/* NetHack 3.7 trap.h $NHDT-Date: 1670316586 2022/12/06 08:49:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.31 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2016. */
/* NetHack may be freely redistributed. See license for details. */
Bitfield(tseen, 1);
Bitfield(once, 1);
Bitfield(madeby_u, 1); /* So monsters may take offence when you trap
- them. Recognizing who made the trap isn't
- completely unreasonable, everybody has
- their own style. This flag is also needed
- when you untrap a monster. It would be too
- easy to make a monster peaceful if you could
- set a trap for it and then untrap it. */
+ * them. Recognizing who made the trap isn't
+ * completely unreasonable, everybody has
+ * their own style. This flag is also needed
+ * when you untrap a monster. It would be too
+ * easy to make a monster peaceful if you could
+ * set a trap for it and then untrap it. */
union vlaunchinfo vl;
#define launch_otyp vl.v_launch_otyp
#define launch2 vl.v_launch2