/// getSelectorName - Return selector name. This is used for debugging
/// info.
StringRef CGDebugInfo::getSelectorName(Selector S) {
- llvm::SmallString<256> SName;
- llvm::raw_svector_ostream OS(SName);
- OS << S.getAsString();
- char *StrPtr = DebugInfoNames.Allocate<char>(OS.tell());
- memcpy(StrPtr, SName.begin(), OS.tell());
- return StringRef(StrPtr, OS.tell());
+ const std::string &SName = S.getAsString();
+ char *StrPtr = DebugInfoNames.Allocate<char>(SName.size());
+ memcpy(StrPtr, SName.data(), SName.size());
+ return StringRef(StrPtr, SName.size());
}
/// getClassName - Get class name including template argument list.