--- /dev/null
+%{
+/* SCCS Id: @(#)dgn_comp.c 3.3 96/06/22 */
+/* Copyright (c) 1989 by Jean-Christophe Collet */
+/* Copyright (c) 1990 by M. Stephenson */
+/* NetHack may be freely redistributed. See license for details. */
+
+/*
+ * This file contains the Dungeon Compiler code
+ */
+
+/* In case we're using bison in AIX. This definition must be
+ * placed before any other C-language construct in the file
+ * excluding comments and preprocessor directives (thanks IBM
+ * for this wonderful feature...).
+ *
+ * Note: some cpps barf on this 'undefined control' (#pragma).
+ * Addition of the leading space seems to prevent barfage for now,
+ * and AIX will still see the directive in its non-standard locale.
+ */
+
+#ifdef _AIX
+ #pragma alloca /* keep leading space! */
+#endif
+
+#include "config.h"
+#include "date.h"
+#include "dgn_file.h"
+
+void FDECL(yyerror, (const char *));
+void FDECL(yywarning, (const char *));
+int NDECL(yylex);
+int NDECL(yyparse);
+int FDECL(getchain, (char *));
+int NDECL(check_dungeon);
+int NDECL(check_branch);
+int NDECL(check_level);
+void NDECL(init_dungeon);
+void NDECL(init_branch);
+void NDECL(init_level);
+void NDECL(output_dgn);
+
+#define Free(ptr) free((genericptr_t)ptr)
+
+#ifdef AMIGA
+# undef printf
+#ifndef LATTICE
+# define memset(addr,val,len) setmem(addr,len,val)
+#endif
+#endif
+
+#define ERR (-1)
+
+static struct couple couple;
+static struct tmpdungeon tmpdungeon[MAXDUNGEON];
+static struct tmplevel tmplevel[LEV_LIMIT];
+static struct tmpbranch tmpbranch[BRANCH_LIMIT];
+
+static int in_dungeon = 0, n_dgns = -1, n_levs = -1, n_brs = -1;
+
+extern int fatal_error;
+extern const char *fname;
+extern FILE *yyin, *yyout; /* from dgn_lex.c */
+
+%}
+
+%union
+{
+ int i;
+ char* str;
+}
+
+%token <i> INTEGER
+%token <i> A_DUNGEON BRANCH CHBRANCH LEVEL RNDLEVEL CHLEVEL RNDCHLEVEL
+%token <i> UP_OR_DOWN PROTOFILE DESCRIPTION DESCRIPTOR LEVELDESC
+%token <i> ALIGNMENT LEVALIGN ENTRY STAIR NO_UP NO_DOWN PORTAL
+%token <str> STRING
+%type <i> optional_int direction branch_type bones_tag
+%start file
+
+%%
+file : /* nothing */
+ | dungeons
+ {
+ output_dgn();
+ }
+ ;
+
+dungeons : dungeon
+ | dungeons dungeon
+ ;
+
+dungeon : dungeonline
+ | dungeondesc
+ | branches
+ | levels
+ ;
+
+dungeonline : A_DUNGEON ':' STRING bones_tag rcouple optional_int
+ {
+ init_dungeon();
+ Strcpy(tmpdungeon[n_dgns].name, $3);
+ tmpdungeon[n_dgns].boneschar = (char)$4;
+ tmpdungeon[n_dgns].lev.base = couple.base;
+ tmpdungeon[n_dgns].lev.rand = couple.rand;
+ tmpdungeon[n_dgns].chance = $6;
+ Free($3);
+ }
+ ;
+
+optional_int : /* nothing */
+ {
+ $$ = 0;
+ }
+ | INTEGER
+ {
+ $$ = $1;
+ }
+ ;
+
+dungeondesc : entry
+ | descriptions
+ | prototype
+ ;
+
+entry : ENTRY ':' INTEGER
+ {
+ tmpdungeon[n_dgns].entry_lev = $3;
+ }
+ ;
+
+descriptions : desc
+ ;
+
+desc : DESCRIPTION ':' DESCRIPTOR
+ {
+ if($<i>3 <= TOWN || $<i>3 >= D_ALIGN_CHAOTIC)
+ yyerror("Illegal description - ignoring!");
+ else
+ tmpdungeon[n_dgns].flags |= $<i>3 ;
+ }
+ | ALIGNMENT ':' DESCRIPTOR
+ {
+ if($<i>3 && $<i>3 < D_ALIGN_CHAOTIC)
+ yyerror("Illegal alignment - ignoring!");
+ else
+ tmpdungeon[n_dgns].flags |= $<i>3 ;
+ }
+ ;
+
+prototype : PROTOFILE ':' STRING
+ {
+ Strcpy(tmpdungeon[n_dgns].protoname, $3);
+ Free($3);
+ }
+ ;
+
+levels : level1
+ | level2
+ | levdesc
+ | chlevel1
+ | chlevel2
+ ;
+
+level1 : LEVEL ':' STRING bones_tag '@' acouple
+ {
+ init_level();
+ Strcpy(tmplevel[n_levs].name, $3);
+ tmplevel[n_levs].boneschar = (char)$4;
+ tmplevel[n_levs].lev.base = couple.base;
+ tmplevel[n_levs].lev.rand = couple.rand;
+ tmpdungeon[n_dgns].levels++;
+ Free($3);
+ }
+ | RNDLEVEL ':' STRING bones_tag '@' acouple INTEGER
+ {
+ init_level();
+ Strcpy(tmplevel[n_levs].name, $3);
+ tmplevel[n_levs].boneschar = (char)$4;
+ tmplevel[n_levs].lev.base = couple.base;
+ tmplevel[n_levs].lev.rand = couple.rand;
+ tmplevel[n_levs].rndlevs = $7;
+ tmpdungeon[n_dgns].levels++;
+ Free($3);
+ }
+ ;
+
+level2 : LEVEL ':' STRING bones_tag '@' acouple INTEGER
+ {
+ init_level();
+ Strcpy(tmplevel[n_levs].name, $3);
+ tmplevel[n_levs].boneschar = (char)$4;
+ tmplevel[n_levs].lev.base = couple.base;
+ tmplevel[n_levs].lev.rand = couple.rand;
+ tmplevel[n_levs].chance = $7;
+ tmpdungeon[n_dgns].levels++;
+ Free($3);
+ }
+ | RNDLEVEL ':' STRING bones_tag '@' acouple INTEGER INTEGER
+ {
+ init_level();
+ Strcpy(tmplevel[n_levs].name, $3);
+ tmplevel[n_levs].boneschar = (char)$4;
+ tmplevel[n_levs].lev.base = couple.base;
+ tmplevel[n_levs].lev.rand = couple.rand;
+ tmplevel[n_levs].chance = $7;
+ tmplevel[n_levs].rndlevs = $8;
+ tmpdungeon[n_dgns].levels++;
+ Free($3);
+ }
+ ;
+
+levdesc : LEVELDESC ':' DESCRIPTOR
+ {
+ if($<i>3 >= D_ALIGN_CHAOTIC)
+ yyerror("Illegal description - ignoring!");
+ else
+ tmplevel[n_levs].flags |= $<i>3 ;
+ }
+ | LEVALIGN ':' DESCRIPTOR
+ {
+ if($<i>3 && $<i>3 < D_ALIGN_CHAOTIC)
+ yyerror("Illegal alignment - ignoring!");
+ else
+ tmplevel[n_levs].flags |= $<i>3 ;
+ }
+ ;
+
+chlevel1 : CHLEVEL ':' STRING bones_tag STRING '+' rcouple
+ {
+ init_level();
+ Strcpy(tmplevel[n_levs].name, $3);
+ tmplevel[n_levs].boneschar = (char)$4;
+ tmplevel[n_levs].chain = getchain($5);
+ tmplevel[n_levs].lev.base = couple.base;
+ tmplevel[n_levs].lev.rand = couple.rand;
+ if(!check_level()) n_levs--;
+ else tmpdungeon[n_dgns].levels++;
+ Free($3);
+ Free($5);
+ }
+ | RNDCHLEVEL ':' STRING bones_tag STRING '+' rcouple INTEGER
+ {
+ init_level();
+ Strcpy(tmplevel[n_levs].name, $3);
+ tmplevel[n_levs].boneschar = (char)$4;
+ tmplevel[n_levs].chain = getchain($5);
+ tmplevel[n_levs].lev.base = couple.base;
+ tmplevel[n_levs].lev.rand = couple.rand;
+ tmplevel[n_levs].rndlevs = $8;
+ if(!check_level()) n_levs--;
+ else tmpdungeon[n_dgns].levels++;
+ Free($3);
+ Free($5);
+ }
+ ;
+
+chlevel2 : CHLEVEL ':' STRING bones_tag STRING '+' rcouple INTEGER
+ {
+ init_level();
+ Strcpy(tmplevel[n_levs].name, $3);
+ tmplevel[n_levs].boneschar = (char)$4;
+ tmplevel[n_levs].chain = getchain($5);
+ tmplevel[n_levs].lev.base = couple.base;
+ tmplevel[n_levs].lev.rand = couple.rand;
+ tmplevel[n_levs].chance = $8;
+ if(!check_level()) n_levs--;
+ else tmpdungeon[n_dgns].levels++;
+ Free($3);
+ Free($5);
+ }
+ | RNDCHLEVEL ':' STRING bones_tag STRING '+' rcouple INTEGER INTEGER
+ {
+ init_level();
+ Strcpy(tmplevel[n_levs].name, $3);
+ tmplevel[n_levs].boneschar = (char)$4;
+ tmplevel[n_levs].chain = getchain($5);
+ tmplevel[n_levs].lev.base = couple.base;
+ tmplevel[n_levs].lev.rand = couple.rand;
+ tmplevel[n_levs].chance = $8;
+ tmplevel[n_levs].rndlevs = $9;
+ if(!check_level()) n_levs--;
+ else tmpdungeon[n_dgns].levels++;
+ Free($3);
+ Free($5);
+ }
+ ;
+
+branches : branch
+ | chbranch
+ ;
+
+branch : BRANCH ':' STRING '@' acouple branch_type direction
+ {
+ init_branch();
+ Strcpy(tmpbranch[n_brs].name, $3);
+ tmpbranch[n_brs].lev.base = couple.base;
+ tmpbranch[n_brs].lev.rand = couple.rand;
+ tmpbranch[n_brs].type = $6;
+ tmpbranch[n_brs].up = $7;
+ if(!check_branch()) n_brs--;
+ else tmpdungeon[n_dgns].branches++;
+ Free($3);
+ }
+ ;
+
+chbranch : CHBRANCH ':' STRING STRING '+' rcouple branch_type direction
+ {
+ init_branch();
+ Strcpy(tmpbranch[n_brs].name, $3);
+ tmpbranch[n_brs].chain = getchain($4);
+ tmpbranch[n_brs].lev.base = couple.base;
+ tmpbranch[n_brs].lev.rand = couple.rand;
+ tmpbranch[n_brs].type = $7;
+ tmpbranch[n_brs].up = $8;
+ if(!check_branch()) n_brs--;
+ else tmpdungeon[n_dgns].branches++;
+ Free($3);
+ Free($4);
+ }
+ ;
+
+branch_type : /* nothing */
+ {
+ $$ = TBR_STAIR; /* two way stair */
+ }
+ | STAIR
+ {
+ $$ = TBR_STAIR; /* two way stair */
+ }
+ | NO_UP
+ {
+ $$ = TBR_NO_UP; /* no up staircase */
+ }
+ | NO_DOWN
+ {
+ $$ = TBR_NO_DOWN; /* no down staircase */
+ }
+ | PORTAL
+ {
+ $$ = TBR_PORTAL; /* portal connection */
+ }
+ ;
+
+direction : /* nothing */
+ {
+ $$ = 0; /* defaults to down */
+ }
+ | UP_OR_DOWN
+ {
+ $$ = $1;
+ }
+ ;
+
+bones_tag : STRING
+ {
+ char *p = $1;
+ if (strlen(p) != 1) {
+ if (strcmp(p, "none") != 0)
+ yyerror("Bones marker must be a single char, or \"none\"!");
+ *p = '\0';
+ }
+ $$ = *p;
+ Free(p);
+ }
+ ;
+
+/*
+ * acouple rules:
+ *
+ * (base, range) where:
+ *
+ * base is either a positive or negative integer with a value
+ * less than or equal to MAXLEVEL.
+ * base > 0 indicates the base level.
+ * base < 0 indicates reverse index (-1 == lowest level)
+ *
+ * range is the random component.
+ * if range is zero, there is no random component.
+ * if range is -1 the dungeon loader will randomize between
+ * the base and the end of the dungeon.
+ * during dungeon load, range is always *added* to the base,
+ * therefore range + base(converted) must not exceed MAXLEVEL.
+ */
+acouple : '(' INTEGER ',' INTEGER ')'
+ {
+ if ($2 < -MAXLEVEL || $2 > MAXLEVEL) {
+ yyerror("Abs base out of dlevel range - zeroing!");
+ couple.base = couple.rand = 0;
+ } else if ($4 < -1 ||
+ (($2 < 0) ? (MAXLEVEL + $2 + $4 + 1) > MAXLEVEL :
+ ($2 + $4) > MAXLEVEL)) {
+ yyerror("Abs range out of dlevel range - zeroing!");
+ couple.base = couple.rand = 0;
+ } else {
+ couple.base = $2;
+ couple.rand = $4;
+ }
+ }
+ ;
+
+/*
+ * rcouple rules:
+ *
+ * (base, range) where:
+ *
+ * base is either a positive or negative integer with a value
+ * less than or equal to MAXLEVEL.
+ * base > 0 indicates a forward index.
+ * base < 0 indicates a reverse index.
+ * base == 0 indicates on the parent level.
+ *
+ * range is the random component.
+ * if range is zero, there is no random component.
+ * during dungeon load, range is always *added* to the base,
+ * range + base(converted) may be very large. The dungeon
+ * loader will then correct to "between here and the top/bottom".
+ *
+ * There is no practical way of specifying "between here and the
+ * nth / nth last level".
+ */
+rcouple : '(' INTEGER ',' INTEGER ')'
+ {
+ if ($2 < -MAXLEVEL || $2 > MAXLEVEL) {
+ yyerror("Rel base out of dlevel range - zeroing!");
+ couple.base = couple.rand = 0;
+ } else {
+ couple.base = $2;
+ couple.rand = $4;
+ }
+ }
+ ;
+%%
+
+void
+init_dungeon()
+{
+ if(++n_dgns > MAXDUNGEON) {
+ (void) fprintf(stderr, "FATAL - Too many dungeons (limit: %d).\n",
+ MAXDUNGEON);
+ (void) fprintf(stderr, "To increase the limit edit MAXDUNGEON in global.h\n");
+ exit(EXIT_FAILURE);
+ }
+
+ in_dungeon = 1;
+ tmpdungeon[n_dgns].lev.base = 0;
+ tmpdungeon[n_dgns].lev.rand = 0;
+ tmpdungeon[n_dgns].chance = 100;
+ Strcpy(tmpdungeon[n_dgns].name, "");
+ Strcpy(tmpdungeon[n_dgns].protoname, "");
+ tmpdungeon[n_dgns].flags = 0;
+ tmpdungeon[n_dgns].levels = 0;
+ tmpdungeon[n_dgns].branches = 0;
+ tmpdungeon[n_dgns].entry_lev = 0;
+}
+
+void
+init_level()
+{
+ if(++n_levs > LEV_LIMIT) {
+
+ yyerror("FATAL - Too many special levels defined.");
+ exit(EXIT_FAILURE);
+ }
+ tmplevel[n_levs].lev.base = 0;
+ tmplevel[n_levs].lev.rand = 0;
+ tmplevel[n_levs].chance = 100;
+ tmplevel[n_levs].rndlevs = 0;
+ tmplevel[n_levs].flags = 0;
+ Strcpy(tmplevel[n_levs].name, "");
+ tmplevel[n_levs].chain = -1;
+}
+
+void
+init_branch()
+{
+ if(++n_brs > BRANCH_LIMIT) {
+
+ yyerror("FATAL - Too many special levels defined.");
+ exit(EXIT_FAILURE);
+ }
+ tmpbranch[n_brs].lev.base = 0;
+ tmpbranch[n_brs].lev.rand = 0;
+ Strcpy(tmpbranch[n_brs].name, "");
+ tmpbranch[n_brs].chain = -1;
+}
+
+int
+getchain(s)
+ char *s;
+{
+ int i;
+
+ if(strlen(s)) {
+
+ for(i = n_levs - tmpdungeon[n_dgns].levels + 1; i <= n_levs; i++)
+ if(!strcmp(tmplevel[i].name, s)) return i;
+
+ yyerror("Can't locate the specified chain level.");
+ return(-2);
+ }
+ return(-1);
+}
+
+/*
+ * Consistancy checking routines:
+ *
+ * - A dungeon must have a unique name.
+ * - A dungeon must have a originating "branch" command
+ * (except, of course, for the first dungeon).
+ * - A dungeon must have a proper depth (at least (1, 0)).
+ */
+
+int
+check_dungeon()
+{
+ int i;
+
+ for(i = 0; i < n_dgns; i++)
+ if(!strcmp(tmpdungeon[i].name, tmpdungeon[n_dgns].name)) {
+ yyerror("Duplicate dungeon name.");
+ return(0);
+ }
+
+ if(n_dgns)
+ for(i = 0; i < n_brs - tmpdungeon[n_dgns].branches; i++) {
+ if(!strcmp(tmpbranch[i].name, tmpdungeon[n_dgns].name)) break;
+
+ if(i >= n_brs - tmpdungeon[n_dgns].branches) {
+ yyerror("Dungeon cannot be reached.");
+ return(0);
+ }
+ }
+
+ if(tmpdungeon[n_dgns].lev.base <= 0 ||
+ tmpdungeon[n_dgns].lev.rand < 0) {
+ yyerror("Invalid dungeon depth specified.");
+ return(0);
+ }
+ return(1); /* OK */
+}
+
+/*
+ * - A level must have a unique level name.
+ * - If chained, the level used as reference for the chain
+ * must be in this dungeon, must be previously defined, and
+ * the level chained from must be "non-probabilistic" (ie.
+ * have a 100% chance of existing).
+ */
+
+int
+check_level()
+{
+ int i;
+
+ if(!in_dungeon) {
+ yyerror("Level defined outside of dungeon.");
+ return(0);
+ }
+
+ for(i = 0; i < n_levs; i++)
+ if(!strcmp(tmplevel[i].name, tmplevel[n_levs].name)) {
+ yyerror("Duplicate level name.");
+ return(0);
+ }
+
+ if(tmplevel[i].chain == -2) {
+ yyerror("Invaild level chain reference.");
+ return(0);
+ } else if(tmplevel[i].chain != -1) { /* there is a chain */
+ /* KMH -- tmplevel[tmpbranch[i].chain].chance was in error */
+ if(tmplevel[tmplevel[i].chain].chance != 100) {
+ yyerror("Level cannot chain from a probabilistic level.");
+ return(0);
+ } else if(tmplevel[i].chain == n_levs) {
+ yyerror("A level cannot chain to itself!");
+ return(0);
+ }
+ }
+ return(1); /* OK */
+}
+
+/*
+ * - A branch may not branch backwards - to avoid branch loops.
+ * - A branch name must be unique.
+ * (ie. You can only have one entry point to each dungeon).
+ * - If chained, the level used as reference for the chain
+ * must be in this dungeon, must be previously defined, and
+ * the level chained from must be "non-probabilistic" (ie.
+ * have a 100% chance of existing).
+ */
+
+int
+check_branch()
+{
+ int i;
+
+ if(!in_dungeon) {
+ yyerror("Branch defined outside of dungeon.");
+ return(0);
+ }
+
+ for(i = 0; i < n_dgns; i++)
+ if(!strcmp(tmpdungeon[i].name, tmpbranch[n_brs].name)) {
+
+ yyerror("Reverse branching not allowed.");
+ return(0);
+ }
+
+ if(tmpbranch[i].chain == -2) {
+
+ yyerror("Invaild branch chain reference.");
+ return(0);
+ } else if(tmpbranch[i].chain != -1) { /* it is chained */
+
+ if(tmplevel[tmpbranch[i].chain].chance != 100) {
+ yyerror("Branch cannot chain from a probabilistic level.");
+ return(0);
+ }
+ }
+ return(1); /* OK */
+}
+
+/*
+ * Output the dungon definition into a file.
+ *
+ * The file will have the following format:
+ *
+ * [ nethack version ID ]
+ * [ number of dungeons ]
+ * [ first dungeon struct ]
+ * [ levels for the first dungeon ]
+ * ...
+ * [ branches for the first dungeon ]
+ * ...
+ * [ second dungeon struct ]
+ * ...
+ */
+
+void
+output_dgn()
+{
+ int nd, cl = 0, nl = 0,
+ cb = 0, nb = 0;
+ static struct version_info version_data = {
+ VERSION_NUMBER, VERSION_FEATURES,
+ VERSION_SANITY1, VERSION_SANITY2
+ };
+
+ if(++n_dgns <= 0) {
+ yyerror("FATAL - no dungeons were defined.");
+ exit(EXIT_FAILURE);
+ }
+
+ if (fwrite((char *)&version_data, sizeof version_data, 1, yyout) != 1) {
+ yyerror("FATAL - output failure.");
+ exit(EXIT_FAILURE);
+ }
+
+ (void) fwrite((char *)&n_dgns, sizeof(int), 1, yyout);
+ for (nd = 0; nd < n_dgns; nd++) {
+ (void) fwrite((char *)&tmpdungeon[nd], sizeof(struct tmpdungeon),
+ 1, yyout);
+
+ nl += tmpdungeon[nd].levels;
+ for(; cl < nl; cl++)
+ (void) fwrite((char *)&tmplevel[cl], sizeof(struct tmplevel),
+ 1, yyout);
+
+ nb += tmpdungeon[nd].branches;
+ for(; cb < nb; cb++)
+ (void) fwrite((char *)&tmpbranch[cb], sizeof(struct tmpbranch),
+ 1, yyout);
+ }
+ /* apparently necessary for Think C 5.x, otherwise harmless */
+ (void) fflush(yyout);
+}
+
+/*dgn_comp.y*/