Summary:
You can overload a destructor in CUDA, and SemaOverload needs to be
tweaked not to crash when it sees an explicit call to an overloaded
destructor.
Reviewers: rsmith
Subscribers: cfe-commits, tra
Differential Revision: http://reviews.llvm.org/D21912
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@275231
91177308-0d34-0410-b5e6-
96231b3b80d8
if (CXXDestructorDecl *DD =
dyn_cast<CXXDestructorDecl>(TheCall->getMethodDecl())) {
// a->A::f() doesn't go through the vtable, except in AppleKext mode.
- bool CallCanBeVirtual = !cast<MemberExpr>(NakedMemExpr)->hasQualifier() ||
- getLangOpts().AppleKext;
+ bool CallCanBeVirtual = !MemExpr->hasQualifier() || getLangOpts().AppleKext;
CheckVirtualDtorCall(DD, MemExpr->getLocStart(), /*IsDelete=*/false,
CallCanBeVirtual, /*WarnOnNonAbstractTypes=*/true,
MemExpr->getMemberLoc());
--- /dev/null
+// expected-no-diagnostics
+
+// RUN: %clang_cc1 -triple x86_64-unknown-linux-gnu -fsyntax-only -verify %s
+// RUN: %clang_cc1 -triple nvptx64-nvidia-cuda -fsyntax-only -fcuda-is-device -verify %s
+
+#include "Inputs/cuda.h"
+
+struct S {
+ __host__ ~S() {}
+ __device__ ~S() {}
+};
+
+__host__ __device__ void test() {
+ S s;
+ // This should not crash clang.
+ s.~S();
+}