Summary:
This allows us to easily find them in the backend after the aggregates have
been lowered to other types. This is important on big-endian targets using
the N32/N64 ABI's since these ABI's must shift small structures into the
upper bits of the register.
Reviewers: atanasyan
Reviewed By: atanasyan
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D5005
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@217160
91177308-0d34-0410-b5e6-
96231b3b80d8
if (RetTy->isAnyComplexType())
return ABIArgInfo::getDirect();
- // O32 returns integer vectors in registers.
- if (IsO32 && RetTy->isVectorType() && !RetTy->hasFloatingRepresentation())
- return ABIArgInfo::getDirect(returnAggregateInRegs(RetTy, Size));
-
- if (!IsO32)
- return ABIArgInfo::getDirect(returnAggregateInRegs(RetTy, Size));
+ // O32 returns integer vectors in registers and N32/N64 returns all small
+ // aggregates in registers..
+ if (!IsO32 ||
+ (RetTy->isVectorType() && !RetTy->hasFloatingRepresentation())) {
+ ABIArgInfo ArgInfo =
+ ABIArgInfo::getDirect(returnAggregateInRegs(RetTy, Size));
+ ArgInfo.setInReg(true);
+ return ArgInfo;
+ }
}
return ABIArgInfo::getIndirect(0);
typedef int v4i32 __attribute__ ((__vector_size__ (16)));
// O32-LABEL: define void @test_v4sf(<4 x float>* noalias nocapture sret
-// N64: define { i64, i64 } @test_v4sf
+// N64: define inreg { i64, i64 } @test_v4sf
v4sf test_v4sf(float a) {
return (v4sf){0.0f, a, 0.0f, 0.0f};
}
// O32 returns integer vectors whose size is equal to or smaller than 16-bytes
// in integer registers.
//
-// O32: define { i32, i32, i32, i32 } @test_v4i32
-// N64: define { i64, i64 } @test_v4i32
+// O32: define inreg { i32, i32, i32, i32 } @test_v4i32
+// N64: define inreg { i64, i64 } @test_v4i32
v4i32 test_v4i32(int a) {
return (v4i32){0, a, 0, 0};
}
extern D1 gd1;
extern D2 gd2;
-// CHECK: define { i64, i64 } @_Z4foo1v()
+// CHECK: define inreg { i64, i64 } @_Z4foo1v()
D0 foo1(void) {
return gd0;
}
-// CHECK: define { double, float } @_Z4foo2v()
+// CHECK: define inreg { double, float } @_Z4foo2v()
D1 foo2(void) {
return gd1;
}
-// CHECK-LABEL: define void @_Z4foo32D2(i64 %a0.coerce0, double %a0.coerce1)
+// CHECK-LABEL: define void @_Z4foo32D2(i64 %a0.coerce0, double %a0.coerce1)
void foo3(D2 a0) {
gd2 = a0;
}