if (*PI == 0 || !VisitedBlocks.alreadySet(*PI))
continue;
+ // Ignore edges from blocks that can't return.
+ if ((*PI)->hasNoReturnElement())
+ continue;
+
// If the previous block ended in a 'continue' or 'break' statement, then
// a difference in locksets is probably due to a bug in that block, rather
// than in some other predecessor. In that case, keep the other
} // end namespace InvalidNonStatic
+
+namespace NoReturnTest {
+
+bool condition();
+void fatal() __attribute__((noreturn));
+
+Mutex mu_;
+
+void test1() {
+ MutexLock lock(&mu_);
+ if (condition()) {
+ fatal();
+ return;
+ }
+}
+
+};