.Case("posix", llvm::ThreadModel::POSIX)
.Case("single", llvm::ThreadModel::Single);
- if (CodeGenOpts.DisableIntegratedAS)
- Options.DisableIntegratedAS = true;
-
- if (CodeGenOpts.CompressDebugSections)
- Options.CompressDebugSections = true;
-
- if (CodeGenOpts.UseInitArray)
- Options.UseInitArray = true;
-
// Set float ABI type.
- if (CodeGenOpts.FloatABI == "soft" || CodeGenOpts.FloatABI == "softfp")
- Options.FloatABIType = llvm::FloatABI::Soft;
- else if (CodeGenOpts.FloatABI == "hard")
- Options.FloatABIType = llvm::FloatABI::Hard;
- else {
- assert(CodeGenOpts.FloatABI.empty() && "Invalid float abi!");
- Options.FloatABIType = llvm::FloatABI::Default;
- }
+ assert((CodeGenOpts.FloatABI == "soft" || CodeGenOpts.FloatABI == "softfp" ||
+ CodeGenOpts.FloatABI == "hard" || CodeGenOpts.FloatABI.empty()) &&
+ "Invalid Floating Point ABI!");
+ Options.FloatABIType =
+ llvm::StringSwitch<llvm::FloatABI::ABIType>(CodeGenOpts.FloatABI)
+ .Case("soft", llvm::FloatABI::Soft)
+ .Case("softfp", llvm::FloatABI::Soft)
+ .Case("hard", llvm::FloatABI::Hard)
+ .Default(llvm::FloatABI::Default);
// Set FP fusion mode.
switch (CodeGenOpts.getFPContractMode()) {
break;
}
+ Options.UseInitArray = CodeGenOpts.UseInitArray;
+ Options.DisableIntegratedAS = CodeGenOpts.DisableIntegratedAS;
+ Options.CompressDebugSections = CodeGenOpts.CompressDebugSections;
Options.LessPreciseFPMADOption = CodeGenOpts.LessPreciseFPMAD;
Options.NoInfsFPMath = CodeGenOpts.NoInfsFPMath;
Options.NoNaNsFPMath = CodeGenOpts.NoNaNsFPMath;