# For compound options, the option name and value are separated by a colon.
#
# Some options are persistent, and apply only to new games.
+#
+# For more information about the options, see the Guidebook.
# Set your character's name.
# When you pick up an item that would exceed this encumbrance
# level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
# or overLoaded), you will be asked if you want to continue. Persistent.
-#OPTIONS=pickup_burden:S
+#OPTIONS=pickup_burden:u
# Enable messages about what your character hears
# peaceable creatures (default on).
#OPTIONS=confirm
-# Highlight out-of-sight room floors with different glyph
+# Highlight out-of-sight room floors with different color or glyph
#OPTIONS=dark_room
# Controls what information the program reveals when the game ends.
#OPTIONS=menu_overlay
# Set the number of messages saved into message history (^P -command)
-#OPTIONS=msghistory:20
+#OPTIONS=msghistory:50
# Allows you to change the way recalled messages are displayed.
# The possible values are:
# Controls the amount of screen updating for the map window when engaged
# in multi-turn movement. Possible values are 'teleport', 'run', 'walk',
# or 'crawl'. Default is 'run'.
-#OPTIONS=runmode:teleport
+#OPTIONS=runmode:run
# Ask if you really want to hit your pet
#OPTIONS=safe_pet
#AUTOPICKUP_EXCEPTION="<arrow"
# Never autopickup any corpse
#AUTOPICKUP_EXCEPTION=">corpse"
-# Never autopickup any cursed items
+# Never autopickup any known cursed items
#AUTOPICKUP_EXCEPTION="> cursed"