it makes debugging easier. */
static void x264_slicetype_path( x264_t *h, x264_mb_analysis_t *a, x264_frame_t **frames, int length, int max_bframes, char (*best_paths)[X264_LOOKAHEAD_MAX] )
{
- char paths[X264_BFRAME_MAX+2][X264_LOOKAHEAD_MAX] = {{0}};
- int num_paths = X264_MIN(max_bframes+1, length);
+ char paths[X264_BFRAME_MAX+1][X264_LOOKAHEAD_MAX] = {{0}};
+ int num_paths = X264_MIN( max_bframes+1, length );
int path;
int best_cost = COST_MAX;
int best_path_index = 0;
- length = X264_MIN( length, X264_LOOKAHEAD_MAX );
/* Iterate over all currently possible paths */
for( path = 0; path < num_paths; path++ )
{
/* Add suffixes to the current path */
int len = length - (path + 1);
- memcpy( paths[path], best_paths[len], len );
+ memcpy( paths[path], best_paths[len % (X264_BFRAME_MAX+1)], len );
memset( paths[path]+len, 'B', path );
strcat( paths[path], "P" );
}
/* Store the best path. */
- memcpy( best_paths[length], paths[best_path_index], length );
+ memcpy( best_paths[length % (X264_BFRAME_MAX+1)], paths[best_path_index], length );
}
static int scenecut_internal( x264_t *h, x264_mb_analysis_t *a, x264_frame_t **frames, int p0, int p1, int print )
return;
}
- char best_paths[X264_LOOKAHEAD_MAX][X264_LOOKAHEAD_MAX] = {"","P"};
- int n;
int num_bframes = 0;
int max_bframes = X264_MIN(num_frames-1, h->param.i_bframe);
int num_analysed_frames = num_frames;
{
if( h->param.i_bframe_adaptive == X264_B_ADAPT_TRELLIS )
{
+ char best_paths[X264_BFRAME_MAX+1][X264_LOOKAHEAD_MAX] = {"","P"};
+ int n;
+
/* Perform the frametype analysis. */
- for( n = 2; n < num_frames-1; n++ )
+ for( n = 2; n < num_frames; n++ )
x264_slicetype_path( h, &a, frames, n, max_bframes, best_paths );
if( num_frames > 1 )
{
- num_bframes = strspn( best_paths[num_frames-2], "B" );
+ int best_path_index = (num_frames-1) % (X264_BFRAME_MAX+1);
+ num_bframes = strspn( best_paths[best_path_index], "B" );
/* Load the results of the analysis into the frame types. */
for( j = 1; j < num_frames; j++ )
- frames[j]->i_type = best_paths[num_frames-2][j-1] == 'B' ? X264_TYPE_B : X264_TYPE_P;
+ frames[j]->i_type = best_paths[best_path_index][j-1] == 'B' ? X264_TYPE_B : X264_TYPE_P;
}
frames[num_frames]->i_type = X264_TYPE_P;
}