return;
}
if (parent->borderType == glBorderNone)
- borderWidth = 0;
+ borderWidth = 0.0f;
else
borderWidth = parent->borderWidth;
if (child->align != glAlignNone) //if alignment, make sure width and height is no greater than parent
{
if (child->width > parent->width)
- ref->width = parent->width - (float) 2.0 *borderWidth;
+ ref->width = parent->width - 2.0f *borderWidth;
if (child->height > parent->height)
- ref->height = parent->height - (float) 2.0 *borderWidth;;
+ ref->height = parent->height - 2.0f *borderWidth;;
}
case glAlignLeft:
ref->pos.x = parent->refPos.x + borderWidth;
ref->pos.y = parent->refPos.y + borderWidth;
- ref->height = parent->height - 2 * borderWidth;
+ ref->height = parent->height - 2.0f * borderWidth;
break;
case glAlignRight:
ref->pos.x =
parent->refPos.x + parent->width - child->width - borderWidth;
ref->pos.y = parent->refPos.y + borderWidth;
- ref->height = parent->height - 2 * borderWidth;
+ ref->height = parent->height - 2.0f * borderWidth;
break;
case glAlignTop:
parent->refPos.y + parent->height - child->height -
borderWidth;
ref->pos.x = parent->refPos.x;
- ref->width = parent->width - 2 * borderWidth;
+ ref->width = parent->width - 2.0f * borderWidth;
break;
case glAlignBottom:
ref->pos.y = parent->refPos.y + borderWidth;
ref->pos.x = parent->refPos.x + borderWidth;
- ref->width = parent->width - 2 * borderWidth;
+ ref->width = parent->width - 2.0f * borderWidth;
break;
case glAlignParent:
ref->pos.y = parent->refPos.y + borderWidth;
ref->pos.x = parent->refPos.x + borderWidth;;
- ref->width = parent->width - 2 * borderWidth;;
- ref->height = parent->height - 2 * borderWidth;
+ ref->width = parent->width - 2.0f * borderWidth;;
+ ref->height = parent->height - 2.0f * borderWidth;
break;
case glAlignCenter:
case glAlignNone: