E struct attack *FDECL(getmattk, (struct monst *, struct monst *,
int, int *, struct attack *));
E int FDECL(mattacku, (struct monst *));
+boolean FDECL(diseasemu, (struct permonst *));
boolean FDECL(u_slip_free, (struct monst *, struct attack *));
E int FDECL(magic_negation, (struct monst *));
E boolean NDECL(gulp_blnd_check);
E void FDECL(mhitm_ad_conf, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E void FDECL(mhitm_ad_poly, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E void FDECL(mhitm_ad_famn, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
+E void FDECL(mhitm_ad_pest, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E int FDECL(damageum, (struct monst *, struct attack *, int));
E void FDECL(missum, (struct monst *, struct attack *, BOOLEAN_P));
E int FDECL(passive, (struct monst *, struct obj *, BOOLEAN_P, int,
static void FDECL(mswings, (struct monst *, struct obj *));
static void FDECL(wildmiss, (struct monst *, struct attack *));
static void FDECL(summonmu, (struct monst *, BOOLEAN_P));
-static boolean FDECL(diseasemu, (struct permonst *));
static int FDECL(hitmu, (struct monst *, struct attack *));
static int FDECL(gulpmu, (struct monst *, struct attack *));
static int FDECL(explmu, (struct monst *, struct attack *, BOOLEAN_P));
} /* were creature */
}
-static boolean
+boolean
diseasemu(mdat)
struct permonst *mdat;
{
}
break;
case AD_PEST:
- pline("%s reaches out, and you feel fever and chills.", Monnam(mtmp));
- (void) diseasemu(mdat); /* plus the normal damage */
+ mhitm_ad_pest(mtmp, mattk, &g.youmonst, &mhm);
+ if (mhm.done)
+ return mhm.hitflags;
break;
case AD_FAMN:
mhitm_ad_famn(mtmp, mattk, &g.youmonst, &mhm);
}
}
+void
+mhitm_ad_pest(magr, mattk, mdef, mhm)
+struct monst *magr;
+struct attack *mattk;
+struct monst *mdef;
+struct mhitm_data *mhm;
+{
+ struct permonst *pa = magr->data;
+
+ if (magr == &g.youmonst) {
+ /* uhitm */
+ mhm->damage = 0;
+ } else if (mdef == &g.youmonst) {
+ /* mhitu */
+ pline("%s reaches out, and you feel fever and chills.", Monnam(magr));
+ (void) diseasemu(pa);
+ /* plus the normal damage */
+ } else {
+ /* mhitm */
+ mhm->damage = 0;
+ }
+}
+
+
/* Template for monster hits monster for AD_FOO.
- replace "break" with return
- replace "return" with mhm->done = TRUE