des.door("nodoor", 12,12);
des.door({ x = 13, y = 12, state = "open" });
des.door({ coord = {14, 12}, state = "open" });
- des.room({ type = "graveyard", contents = function()
+ des.room({ type = "ordinary", contents = function()
des.door({ wall = "north", pos = 1 });
des.door({ wall = "random", state = "locked" });
end
function test_room()
des.reset_level();
des.level_init({ style = "solidfill", fg=" " });
- des.room({ type = " ordinary", lit = 1,
+ des.room({ type = "ordinary", lit = 1,
x=3, y=3, xalign="center", yalign="center",
w=11, h=9, contents = function()
des.room({ x=4, y=3, w=3,h=3 });
end
});
- des.room({ type=" ordinary", coord={3, 3}, w=3, h=3 });
+ des.room({ type="ordinary", coord={3, 3}, w=3, h=3 });
des.room();
des.room({ contents = function()
des.object();