switch (VT.SimpleTy) {
case MVT::v2f64:
case MVT::v4f32:
+ case MVT::v4f64:
return DAG.getNode(X86ISD::BLENDI, DL, VT, V1, V2,
DAG.getConstant(BlendMask, MVT::i8));
if (isShuffleEquivalent(Mask, 5, 1, 7, 3))
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v4f64, V2, V1);
+ if (SDValue Blend =
+ lowerVectorShuffleAsBlend(DL, MVT::v4f64, V1, V2, Mask, DAG))
+ return Blend;
+
// Check if the blend happens to exactly fit that of SHUFPD.
if (Mask[0] < 4 && (Mask[1] == -1 || Mask[1] >= 4) &&
Mask[2] < 4 && (Mask[3] == -1 || Mask[3] >= 4)) {
define <4 x double> @shuffle_v4f64_0527(<4 x double> %a, <4 x double> %b) {
; ALL-LABEL: @shuffle_v4f64_0527
; ALL: # BB#0:
-; ALL-NEXT: vshufpd {{.*}} # ymm0 = ymm0[0],ymm1[1],ymm0[2],ymm1[3]
+; ALL-NEXT: vblendpd {{.*}} # ymm0 = ymm0[0],ymm1[1],ymm0[2],ymm1[3]
; ALL-NEXT: retq
%shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
ret <4 x double> %shuffle
define <4 x double> @shuffle_v4f64_4163(<4 x double> %a, <4 x double> %b) {
; ALL-LABEL: @shuffle_v4f64_4163
; ALL: # BB#0:
-; ALL-NEXT: vshufpd {{.*}} # ymm0 = ymm1[0],ymm0[1],ymm1[2],ymm0[3]
+; ALL-NEXT: vblendpd {{.*}} # ymm0 = ymm1[0],ymm0[1],ymm1[2],ymm0[3]
; ALL-NEXT: retq
%shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
ret <4 x double> %shuffle