glEnable(GL_POINT_SMOOTH); /*turn this off to make points look square*/
//draw focused node little bigger than others
- glPointSize(8);
-// glBegin(GL_POINTS);
-
-/* for (v = 0; v < hp->nvtxs[0]; v++)
- {
- ex_vtx_data *gg = hp->geom_graphs[0];
- if ((gg[v].active_level == 0) &&(v==t->fs->foci_nodes[0]))
- {
- double x0,y0;
- get_temp_coords(t,0,v,&x0,&y0);
- glColor3f(0,0,1);
- glVertex3f((GLfloat) x0, (GLfloat) y0, (GLfloat) -0.1);
- }
- }
- glEnd();*/
+/* ex_vtx_data *gg = hp->geom_graphs[0];
+ if ((gg[v].active_level == 0) &&(v==t->fs->foci_nodes[0]))*/
else
{
- double x0,y0,x1,y1;
- if (
- ((level == gg[v].old_active_level) && (level == gg[v].active_level))
- ||
- ((level < gg[v].old_active_level) && (level == gg[v].active_level))
- ||
- ((level == gg[v].old_active_level) && (level < gg[v].active_level))
- )
- {
+ double x0,y0,x1,y1;
+ int OAL,AL;
+
+ x0=0;
+ y0=0;
+ x1=0;
+ y1=0;
get_active_frame(t);
- if (!((level == gg[v].old_active_level) && (level < gg[v].active_level)))
- {
- find_old_physical_coords(t->h,level,v,&x0,&y0);
- x1=(double)gg[v].physical_x_coord;
- y1=(double)gg[v].physical_y_coord;
- }
- else
- {
- find_physical_coords(t->h,level,v,&x1,&y1);
- x0=(double)gg[v].old_physical_x_coord;
- y0=(double)gg[v].old_physical_y_coord;
+ AL=gg[v].active_level;
+ OAL=gg[v].old_active_level;
- }
+ if ((OAL < level) || (AL < level)) //no draw
+ return 0;
+ if ((OAL >= level) || (AL >= level)) //draw the node
+ {
+ if((OAL == level) && (AL == level)) //draw as is from old coords to new)
+ {
+ x0=(double)gg[v].old_physical_x_coord;
+ y0=(double)gg[v].old_physical_y_coord;
+ x1=(double)gg[v].physical_x_coord;
+ y1=(double)gg[v].physical_y_coord;
+ }
+ if((OAL > level) && (AL == level)) //draw as from ancs to new)
+ {
+ find_old_physical_coords(t->h,level,v,&x0,&y0);
+ x1=(double)gg[v].physical_x_coord;
+ y1=(double)gg[v].physical_y_coord;
+ }
+ if((OAL == level) && (AL > level)) //draw as from ancs to new)
+ {
+ find_physical_coords(t->h,level,v,&x1,&y1);
+ x0=(double)gg[v].old_physical_x_coord;
+ y0=(double)gg[v].old_physical_y_coord;
+ }
+ get_interpolated_coords(x0,y0,x1,y1,view->active_frame,view->total_frames,coord_x,coord_y);
+ if ((x0 == 0) || (x1==0))
+ return 0;
-// get_interpolated_coords(x0,y0,(double)gg[v].physical_x_coord,(double)gg[v].physical_y_coord,view->active_frame,view->total_frames,coord_x,coord_y);
- get_interpolated_coords(x0,y0,x1,y1,view->active_frame,view->total_frames,coord_x,coord_y);
- }
- else
- return 0;
+ }
}
return 1;
}
t->parms.repos.distortion=atof(agget(view->g[0],"topologicalfisheyedistortionfactor"));
positionAllItems(hp, fs, &(t->parms.repos));
+ view->Topview->animate=1;
+
if(t->animate)
{
view->active_frame=0;
else
{
g_timer_stop(view->timer);
-// view->Topview->animate=0;
+ view->Topview->animate=0;
return 0;
}
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gvc", "lib\gvc.vcproj", "{15229511-9F6C-48A5-9194-660CA6492563}"
ProjectSection(ProjectDependencies) = postProject
+ {A8018B47-1FB9-4966-A02C-1F64D65C33C9} = {A8018B47-1FB9-4966-A02C-1F64D65C33C9}
{BD347753-A09D-48B4-8752-F1D8D9CF235D} = {BD347753-A09D-48B4-8752-F1D8D9CF235D}
{83CF0498-7884-49D3-8B3C-263C5AF5FE1B} = {83CF0498-7884-49D3-8B3C-263C5AF5FE1B}
+ {0DEA7FAC-4190-4B39-BEF0-1C055758FED3} = {0DEA7FAC-4190-4B39-BEF0-1C055758FED3}
{6BD77BDE-151D-4824-A8BC-9F067662F7AB} = {6BD77BDE-151D-4824-A8BC-9F067662F7AB}
{4B6103EF-590B-4916-92CB-D06934459928} = {4B6103EF-590B-4916-92CB-D06934459928}
- {0DEA7FAC-4190-4B39-BEF0-1C055758FED3} = {0DEA7FAC-4190-4B39-BEF0-1C055758FED3}
- {A8018B47-1FB9-4966-A02C-1F64D65C33C9} = {A8018B47-1FB9-4966-A02C-1F64D65C33C9}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "graph", "lib\graph\graph.vcproj", "{A8018B47-1FB9-4966-A02C-1F64D65C33C9}"
{89ED80CE-5DEF-46B1-9A12-1D991236EE3E}.Release|Win32.Build.0 = Debug|Win32
{8262E86F-BCFF-4F29-B583-4320932B023B}.Debug|Win32.ActiveCfg = Debug|Win32
{8262E86F-BCFF-4F29-B583-4320932B023B}.Debug|Win32.Build.0 = Debug|Win32
- {8262E86F-BCFF-4F29-B583-4320932B023B}.Release|Win32.ActiveCfg = Debug|Win32
- {8262E86F-BCFF-4F29-B583-4320932B023B}.Release|Win32.Build.0 = Debug|Win32
+ {8262E86F-BCFF-4F29-B583-4320932B023B}.Release|Win32.ActiveCfg = Release|Win32
+ {8262E86F-BCFF-4F29-B583-4320932B023B}.Release|Win32.Build.0 = Release|Win32
{0DEA6915-263C-4570-B25C-E0A449894D45}.Debug|Win32.ActiveCfg = Debug|Win32
{0DEA6915-263C-4570-B25C-E0A449894D45}.Debug|Win32.Build.0 = Debug|Win32
{0DEA6915-263C-4570-B25C-E0A449894D45}.Release|Win32.ActiveCfg = Debug|Win32