if (obj->otyp == SPE_BOOK_OF_THE_DEAD) {
if (!Deaf) {
- if (!Hallucination)
+ if (!Hallucination) {
Soundeffect(se_rustling_paper, 50);
+ }
You_hear("the pages make an unpleasant %s sound.",
Hallucination ? "chuckling"
: "rustling");
the(xname(otmp)), fills_up ? "fills" : "falls into",
what);
} else if (!Deaf) {
- if (lava)
+ if (lava) {
Soundeffect(se_sizzling, 100);
- else
+ } else {
Soundeffect(se_splash, 100);
+ }
You_hear("a%s splash.", lava ? " sizzling" : "");
}
wake_nearto(rx, ry, 40);
} else if (!(gm.maploc->looted & S_LPUDDING) && !rn2(3)
&& !(gm.mvitals[PM_BLACK_PUDDING].mvflags & G_GONE)) {
if (Blind) {
- if (!Deaf)
+ if (!Deaf) {
Soundeffect(se_gushing_sound, 100);
+ }
You_hear("a gushing sound.");
} else {
pline("A %s ooze gushes up from the drain!",
}
}
if (otyp == SCR_SCARE_MONSTER || !ct) {
- if (confused || scursed)
+ if (confused || scursed) {
Soundeffect(se_sad_wailing, 50);
- else
+ } else {
Soundeffect(se_sad_wailing, 50);
+ }
You_hear("%s %s.", (confused || scursed) ? "sad wailing"
: "maniacal laughter",
!ct ? "in the distance" : "close by");
lev->typ = lava ? ROOM : ICE;
}
bury_objs(x, y);
- if (!lava)
+ if (!lava) {
Soundeffect(se_soft_crackling, 30);
+ }
if (see_it) {
if (lava)
Norep("The %s cools and solidifies.",