when shop prices are adjusted, handle roundoff (integer truncation) better
for hero poly'd into a monster form that lacks a weapon attack but has a claw
attack, use wielded weapon even when claw attack isn't the very first
+rename the SLEEPING property and Sleeping attribute to SLEEPY and Sleepy, resp.
Platform- and/or Interface-Specific Fixes
/* NetHack 3.5 prop.h $Date$ $Revision$ */
-/* SCCS Id: @(#)prop.h 3.5 1999/07/07 */
/* Copyright (c) 1989 Mike Threepoint */
/* NetHack may be freely redistributed. See license for details. */
#define HALLUC_RES 24
#define FUMBLING 25
#define WOUNDED_LEGS 26
-#define SLEEPING 27
+#define SLEEPY 27
#define HUNGER 28
/* Vision and senses */
#define SEE_INVIS 29
/* NetHack 3.5 youprop.h $Date$ $Revision$ */
-/* SCCS Id: @(#)youprop.h 3.5 2007/03/16 */
/* Copyright (c) 1989 Mike Threepoint */
/* NetHack may be freely redistributed. See license for details. */
#define EWounded_legs u.uprops[WOUNDED_LEGS].extrinsic
#define Wounded_legs (HWounded_legs || EWounded_legs)
-#define HSleeping u.uprops[SLEEPING].intrinsic
-#define ESleeping u.uprops[SLEEPING].extrinsic
-#define Sleeping (HSleeping || ESleeping)
+#define HSleepy u.uprops[SLEEPY].intrinsic
+#define ESleepy u.uprops[SLEEPY].extrinsic
+#define Sleepy (HSleepy || ESleepy)
#define HHunger u.uprops[HUNGER].intrinsic
#define EHunger u.uprops[HUNGER].extrinsic
if (magic || cause_known(FUMBLING))
enl_msg(You_, "fumble", "fumbled", "", from_what(FUMBLING));
}
- if (Sleeping) {
- if (magic || cause_known(SLEEPING)) {
- Strcpy(buf, from_what(SLEEPING));
+ if (Sleepy) {
+ if (magic || cause_known(SLEEPY)) {
+ Strcpy(buf, from_what(SLEEPY));
#ifdef WIZARD
- if (wizard) Sprintf(eos(buf), " (%ld)", (HSleeping & TIMEOUT));
+ if (wizard) Sprintf(eos(buf), " (%ld)", (HSleepy & TIMEOUT));
#endif
enl_msg("You ", "fall", "fell", " asleep uncontrollably", buf);
}
/* NetHack 3.5 dbridge.c $Date$ $Revision$ */
-/* SCCS Id: @(#)dbridge.c 3.5 2007/02/19 */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
return(TRUE);
if (is_flyer(etmp->edata) &&
- (is_u(etmp)? !Sleeping :
- (etmp->emon->mcanmove && !etmp->emon->msleeping)))
+ (is_u(etmp)? !Unaware :
+ (etmp->emon->mcanmove && !etmp->emon->msleeping)))
/* flying requires mobility */
misses = 5; /* out of 8 */
else if (is_floater(etmp->edata) ||
{
int tmp = 4; /* out of 10 */
- if (is_u(etmp)? (Sleeping || Fumbling) :
- (!etmp->emon->mcanmove || etmp->emon->msleeping ||
- !etmp->edata->mmove || etmp->emon->wormno))
+ if (is_u(etmp) ? (Unaware || Fumbling) :
+ (!etmp->emon->mcanmove || etmp->emon->msleeping ||
+ !etmp->edata->mmove || etmp->emon->wormno))
return(FALSE);
if (is_u(etmp)? Confusion : etmp->emon->mconf)
break;
case AMULET_OF_RESTFUL_SLEEP:
{
- long newnap = (long)rnd(100), oldnap = (HSleeping & TIMEOUT);
+ long newnap = (long)rnd(100), oldnap = (HSleepy & TIMEOUT);
/* avoid clobbering FROMOUTSIDE bit, which might have
gotten set by previously eating one of these amulets */
if (newnap < oldnap || oldnap == 0L)
- HSleeping = (HSleeping & ~TIMEOUT) | newnap;
+ HSleepy = (HSleepy & ~TIMEOUT) | newnap;
}
break;
case AMULET_OF_YENDOR:
break;
case AMULET_OF_RESTFUL_SLEEP:
setworn((struct obj *)0, W_AMUL);
- /* HSleeping = 0L; -- avoid clobbering FROMOUTSIDE bit */
- if (!ESleeping && !(HSleeping & ~TIMEOUT))
- HSleeping &= ~TIMEOUT; /* clear timeout bits */
+ /* HSleepy = 0L; -- avoid clobbering FROMOUTSIDE bit */
+ if (!ESleepy && !(HSleepy & ~TIMEOUT))
+ HSleepy &= ~TIMEOUT; /* clear timeout bits */
return;
case AMULET_OF_YENDOR:
break;
break;
case AMULET_OF_RESTFUL_SLEEP: /* another bad idea! */
{
- long newnap = (long)rnd(100), oldnap = (HSleeping & TIMEOUT);
+ long newnap = (long)rnd(100), oldnap = (HSleepy & TIMEOUT);
- if (!(HSleeping & FROMOUTSIDE))
+ if (!(HSleepy & FROMOUTSIDE))
accessory_has_effect(otmp);
- HSleeping |= FROMOUTSIDE;
+ HSleepy |= FROMOUTSIDE;
/* might also be wearing one; use shorter of two timeouts */
if (newnap < oldnap || oldnap == 0L)
- HSleeping = (HSleeping & ~TIMEOUT) | newnap;
+ HSleepy = (HSleepy & ~TIMEOUT) | newnap;
}
break;
case RIN_SUSTAIN_ABILITY:
AMULET("amulet of ESP", "circular", TELEPAT, 175),
AMULET("amulet of life saving", "spherical", LIFESAVED, 75),
AMULET("amulet of strangulation", "oval", STRANGLED, 135),
-AMULET("amulet of restful sleep", "triangular", SLEEPING, 135),
+AMULET("amulet of restful sleep", "triangular", SLEEPY, 135),
AMULET("amulet versus poison", "pyramidal", POISON_RES, 165),
AMULET("amulet of change", "square", 0, 130),
/* POLYMORPH */
/* NetHack 3.5 timeout.c $Date$ $Revision$ */
-/* SCCS Id: @(#)timeout.c 3.5 2009/01/20 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
(void) make_hallucinated(0L, TRUE, 0L);
stop_occupation();
break;
- case SLEEPING:
+ case SLEEPY:
if (unconscious() || Sleep_resistance)
- HSleeping += rnd(100);
- else if (Sleeping) {
+ HSleepy += rnd(100);
+ else if (Sleepy) {
You("fall asleep.");
sleeptime = rnd(20);
fall_asleep(-sleeptime, TRUE);
- HSleeping += sleeptime + rnd(100);
+ HSleepy += sleeptime + rnd(100);
}
break;
case LEVITATION: