giants occasionally get a battle axe or a two-handed sword
give gremlin the property it stole, if possible
'F'orcefighting with a war hammer has a small chance of breaking iron bars
+ player assigned name for monsters, specific objects, or object types could be
+ longer than what was intented to be allowed; for 'curses', much longer
+very rarely random items are generated eroded, erodeproof, or greased
+Nazgul can see invisible
+fix a case where punished iron ball yanked hero on top of a monster
+slightly randomize amount of items and monsters in the mines
+dying in a wall spot (temporary gap or via Passes_walls) shared by two shops
+ could result in "place_object: \"<item>\" [0] off map <0,0>" warnings
+a monster capable of using a polymorph trap to deliberately change form could
+ do so when trapped in an adjacent web or pit; if that happened, the
+ monster remained flagged as 'trapped' and wouldn't be able to move
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository