... even when the explosion doesn't hit anything.
char hallu_buf[BUFSZ], killr_buf[BUFSZ];
short exploding_wand_typ = 0;
boolean you_exploding = (olet == MON_EXPLODE && type >= 0);
+ boolean didmsg = FALSE;
if (olet == WAND_CLASS) { /* retributive strike */
/* 'type' is passed as (wand's object type * -1); save
str = "explosion";
generic = TRUE;
}
- if (!Deaf && olet != SCROLL_CLASS)
+ if (!Deaf && olet != SCROLL_CLASS) {
You_hear("a blast.");
+ didmsg = TRUE;
+ }
}
+ if (!Deaf && !didmsg)
+ pline("Boom!");
+
if (dam) {
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {