As far as I know, there's no such thing as WIN32_GRAPHICS in the
current source tree. The Windows graphical port uses the preprocessor
macro MSWIN_GRAPHICS.
#include "hack.h"
+/* Defining TEXT_TOMBSTONE causes genl_outrip() to exist, but it doesn't
+ necessarily have to be used by a binary with mulitple window-ports */
+
#if defined(TTY_GRAPHICS) || defined(X11_GRAPHICS) || defined(GEM_GRAPHICS) \
- || defined(MSWIN_GRAPHICS) || defined(DUMPLOG) \
- || defined(CURSES_GRAPHICS) || defined(SHIM_GRAPHICS)
+ || defined(DUMPLOG) || defined(CURSES_GRAPHICS) || defined(SHIM_GRAPHICS)
#define TEXT_TOMBSTONE
#endif
-#if defined(mac) || defined(__BEOS__) || defined(WIN32_GRAPHICS)
+#if defined(mac) || defined(__BEOS__)
#ifndef TEXT_TOMBSTONE
#define TEXT_TOMBSTONE
#endif
extern struct window_procs amiv_procs;
extern void ami_wininit_data(int);
#endif
-#ifdef WIN32_GRAPHICS
-extern struct window_procs win32_procs;
-#endif
#ifdef GNOME_GRAPHICS
/*#include "winGnome.h"*/
extern struct window_procs Gnome_procs;
{ &amiv_procs,
ami_wininit_data CHAINR(0) }, /* Tile version of the game */
#endif
-#ifdef WIN32_GRAPHICS
- { &win32_procs, 0 CHAINR(0) },
-#endif
#ifdef GNOME_GRAPHICS
{ &Gnome_procs, 0 CHAINR(0) },
#endif