const MemRegion *region, SVal val) = 0;
};
+ class FindUniqueBinding :
+ public BindingsHandler {
+ SymbolRef Sym;
+ const MemRegion* Binding;
+ bool First;
+
+ public:
+ FindUniqueBinding(SymbolRef sym) : Sym(sym), Binding(0), First(true) {}
+
+ bool HandleBinding(StoreManager& SMgr, Store store, const MemRegion* R,
+ SVal val);
+ operator bool() { return First && Binding; }
+ const MemRegion *getRegion() { return Binding; }
+ };
+
/// iterBindings - Iterate over the bindings in the Store.
virtual void iterBindings(Store store, BindingsHandler& f) = 0;
return P;
}
-namespace {
- class FindUniqueBinding :
- public StoreManager::BindingsHandler {
- SymbolRef Sym;
- const MemRegion* Binding;
- bool First;
-
- public:
- FindUniqueBinding(SymbolRef sym) : Sym(sym), Binding(0), First(true) {}
-
- bool HandleBinding(StoreManager& SMgr, Store store, const MemRegion* R,
- SVal val) {
-
- SymbolRef SymV = val.getAsSymbol();
- if (!SymV || SymV != Sym)
- return true;
-
- if (Binding) {
- First = false;
- return false;
- }
- else
- Binding = R;
-
- return true;
- }
-
- operator bool() { return First && Binding; }
- const MemRegion *getRegion() { return Binding; }
- };
-}
-
// Find the first node in the current function context that referred to the
// tracked symbol and the memory location that value was stored to. Note, the
// value is only reported if the allocation occurred in the same function as
if (!B.lookup(Sym))
break;
- FindUniqueBinding FB(Sym);
+ StoreManager::FindUniqueBinding FB(Sym);
StateMgr.iterBindings(St, FB);
if (FB) FirstBinding = FB.getRegion();
StoreManager::BindingsHandler::~BindingsHandler() {}
+bool StoreManager::FindUniqueBinding::HandleBinding(StoreManager& SMgr,
+ Store store,
+ const MemRegion* R,
+ SVal val) {
+ SymbolRef SymV = val.getAsLocSymbol();
+ if (!SymV || SymV != Sym)
+ return true;
+
+ if (Binding) {
+ First = false;
+ return false;
+ }
+ else
+ Binding = R;
+
+ return true;
+}
+
void SubRegionMap::anchor() { }
void SubRegionMap::Visitor::anchor() { }