#endif
{ "confirm", &flags.confirm, TRUE, SET_IN_GAME },
{ "cond_barehanded", &condtests[bl_bareh].choice, FALSE, SET_IN_GAME },
- { "cond_blind", &condtests[bl_blind].choice, FALSE, SET_IN_GAME },
+ { "cond_blind", &condtests[bl_blind].choice, TRUE, SET_IN_GAME },
{ "cond_busy", &condtests[bl_busy].choice, FALSE, SET_IN_GAME },
- { "cond_conf", &condtests[bl_conf].choice, FALSE, SET_IN_GAME },
- { "cond_deaf", &condtests[bl_deaf].choice, FALSE, SET_IN_GAME },
- { "cond_fly", &condtests[bl_fly].choice, FALSE, SET_IN_GAME },
- { "cond_foodPois", &condtests[bl_foodpois].choice, FALSE, SET_IN_GAME },
+ { "cond_conf", &condtests[bl_conf].choice, TRUE, SET_IN_GAME },
+ { "cond_deaf", &condtests[bl_deaf].choice, TRUE, SET_IN_GAME },
+ { "cond_fly", &condtests[bl_fly].choice, TRUE, SET_IN_GAME },
+ { "cond_foodPois", &condtests[bl_foodpois].choice, TRUE, SET_IN_GAME },
{ "cond_glowhands", &condtests[bl_glowhands].choice, FALSE, SET_IN_GAME },
- { "cond_grab", &condtests[bl_grab].choice, FALSE, SET_IN_GAME },
- { "cond_hallu", &condtests[bl_hallu].choice, FALSE, SET_IN_GAME },
+ { "cond_grab", &condtests[bl_grab].choice, TRUE, SET_IN_GAME },
+ { "cond_hallu", &condtests[bl_hallu].choice, TRUE, SET_IN_GAME },
{ "cond_held", &condtests[bl_held].choice, FALSE, SET_IN_GAME },
{ "cond_ice" , &condtests[bl_icy].choice, FALSE, SET_IN_GAME },
- { "cond_iron", &condtests[bl_elf_iron].choice, FALSE, SET_IN_GAME },
- { "cond_lava", &condtests[bl_inlava].choice, FALSE, SET_IN_GAME },
- { "cond_lev", &condtests[bl_lev].choice, FALSE, SET_IN_GAME },
+ { "cond_iron", &condtests[bl_elf_iron].choice, TRUE, SET_IN_GAME },
+ { "cond_lava", &condtests[bl_inlava].choice, TRUE, SET_IN_GAME },
+ { "cond_lev", &condtests[bl_lev].choice, TRUE, SET_IN_GAME },
{ "cond_unconscious", &condtests[bl_unconsc].choice, FALSE, SET_IN_GAME },
{ "cond_paralyze", &condtests[bl_parlyz].choice, FALSE, SET_IN_GAME },
- { "cond_ride", &condtests[bl_ride].choice, FALSE, SET_IN_GAME },
+ { "cond_ride", &condtests[bl_ride].choice, TRUE, SET_IN_GAME },
{ "cond_sleep" , &condtests[bl_sleeping].choice, FALSE, SET_IN_GAME },
- { "cond_slime", &condtests[bl_slime].choice, FALSE, SET_IN_GAME },
+ { "cond_slime", &condtests[bl_slime].choice, TRUE, SET_IN_GAME },
{ "cond_slip", &condtests[bl_slippery].choice, FALSE, SET_IN_GAME },
- { "cond_stone", &condtests[bl_stone].choice, FALSE, SET_IN_GAME },
- { "cond_strngl", &condtests[bl_strngl].choice, FALSE, SET_IN_GAME },
- { "cond_stun", &condtests[bl_stun].choice, FALSE, SET_IN_GAME },
+ { "cond_stone", &condtests[bl_stone].choice, TRUE, SET_IN_GAME },
+ { "cond_strngl", &condtests[bl_strngl].choice, TRUE, SET_IN_GAME },
+ { "cond_stun", &condtests[bl_stun].choice, TRUE, SET_IN_GAME },
{ "cond_submerged" , &condtests[bl_submerged].choice, FALSE, SET_IN_GAME },
- { "cond_termIll", &condtests[bl_termill].choice, FALSE, SET_IN_GAME },
+ { "cond_termIll", &condtests[bl_termill].choice, TRUE, SET_IN_GAME },
{ "cond_tethered", &condtests[bl_tethered].choice, FALSE, SET_IN_GAME },
{ "cond_trap", &condtests[bl_trapped].choice, FALSE, SET_IN_GAME },
{ "cond_woundedl", &condtests[bl_woundedl].choice, FALSE, SET_IN_GAME },