}
// Update the callgraph if requested.
- if (IFI.CG) {
+ if (IFI.CG)
UpdateCallGraphAfterInlining(CS, FirstNewBlock, VMap, IFI);
- } else {
- // Otherwise just collect the raw call sites that were inlined.
- for (BasicBlock &NewBB :
- make_range(FirstNewBlock->getIterator(), Caller->end()))
- for (Instruction &I : NewBB)
- if (auto CS = CallSite(&I))
- IFI.InlinedCallSites.push_back(CS);
- }
// For 'nodebug' functions, the associated DISubprogram is always null.
// Conservatively avoid propagating the callsite debug location to
std::swap(Returns, NormalReturns);
}
+ // Now that all of the transforms on the inlined code have taken place but
+ // before we splice the inlined code into the CFG and lose track of which
+ // blocks were actually inlined, collect the call sites. We only do this if
+ // call graph updates weren't requested, as those provide value handle based
+ // tracking of inlined call sites instead.
+ if (InlinedFunctionInfo.ContainsCalls && !IFI.CG) {
+ // Otherwise just collect the raw call sites that were inlined.
+ for (BasicBlock &NewBB :
+ make_range(FirstNewBlock->getIterator(), Caller->end()))
+ for (Instruction &I : NewBB)
+ if (auto CS = CallSite(&I))
+ IFI.InlinedCallSites.push_back(CS);
+ }
+
// If we cloned in _exactly one_ basic block, and if that block ends in a
// return instruction, we splice the body of the inlined callee directly into
// the calling basic block.