enlightenment: don't misreport polymorphed lycanthrope as "in beast form"
remove TIMED_DELAY from the features checked for version compatibility
rolling boulder hitting monster stuck in pit should stop even when mon survives
+don't see chest trap gas colors while Blind
Platform- and/or Interface-Specific Fixes
win32gui: fix bug that caused two lines too many to be drawn on each paint
win32gui: last line no longer highlighted
win32gui: reduce the number of popups and support for !popup
-win32gui: support for not having popup windows
win32tty: honour the use_inverse option and default to ATR_BOLD if disabled
win32tty: respond only to mouse clicks not mouse movement
win32tty: allow ^C to abort the game at the "Who are you?" prompt
STATIC_VAR const char *the_your[2];
STATIC_VAR const char tower_of_flame[];
STATIC_VAR const char *A_gush_of_water_hits;
+STATIC_VAR const char * const blindgas[6];
#else
STATIC_VAR const char *the_your[2] = { "the", "your" };
STATIC_VAR const char tower_of_flame[] = "tower of flame";
STATIC_VAR const char *A_gush_of_water_hits = "A gush of water hits";
+STATIC_VAR const char * const blindgas[6] =
+ {"humid", "odorless", "pungent", "chilling", "acrid", "biting"};
#endif /* OVLB */
case 1:
case 0:
pline("A cloud of %s gas billows from %s.",
- hcolor((char *)0),
- the(xname(obj)));
+ Blind ? blindgas[rn2(SIZE(blindgas))] :
+ hcolor((char *)0), the(xname(obj)));
if(!Stunned) {
if (Hallucination)
pline("What a groovy feeling!");