moveloop() sets a flag when a were/poly change should occur, but it
delays this change if the hero is Unchanging or cannot be interrupted (e.g.
praying). However, by the time the change can be applied, the reason
may no longer be valid. Reset the change indicator when this is the case.
Avoids possible strange polymorphs and were crashes.
don't credit player's wisdom when makelevel creates random Elbereth engravings
reduce insect/monster creation from monster spells
avoid "couldn't place lregion type 5" warning when arriving at Plane of Fire
+avoid crash due to delayed poly or were change no longer being valid
Platform- and/or Interface-Specific Fixes
}
#endif
}
+ /* delayed change may not be valid anymore */
+ if ((change == 1 && !Polymorph) ||
+ (change == 2 && u.ulycn == NON_PM))
+ change = 0;
if(Polymorph && !rn2(100))
change = 1;
else if (u.ulycn >= LOW_PM && !rn2(80 - (20 * night())))