S_dnstair = 24,
S_upladder = 25,
S_dnladder = 26,
- S_altar = 27,
- S_grave = 28,
- S_throne = 29,
- S_sink = 30,
- S_fountain = 31,
- S_pool = 32,
- S_ice = 33,
- S_lava = 34,
- S_vodbridge = 35,
- S_hodbridge = 36,
- S_vcdbridge = 37, /* closed drawbridge, vertical wall */
- S_hcdbridge = 38, /* closed drawbridge, horizontal wall */
- S_air = 39,
- S_cloud = 40,
- S_water = 41,
+ S_brupstair = 27,
+ S_brdnstair = 28,
+ S_brupladder= 29,
+ S_brdnladder= 30,
+ S_altar = 31,
+ S_grave = 32,
+ S_throne = 33,
+ S_sink = 34,
+ S_fountain = 35,
+ S_pool = 36,
+ S_ice = 37,
+ S_lava = 38,
+ S_vodbridge = 39,
+ S_hodbridge = 40,
+ S_vcdbridge = 41, /* closed drawbridge, vertical wall */
+ S_hcdbridge = 42, /* closed drawbridge, horizontal wall */
+ S_air = 43,
+ S_cloud = 44,
+ S_water = 45,
/* end dungeon characters, begin traps */
- S_arrow_trap = 42,
- S_dart_trap = 43,
- S_falling_rock_trap = 44,
- S_squeaky_board = 45,
- S_bear_trap = 46,
- S_land_mine = 47,
- S_rolling_boulder_trap = 48,
- S_sleeping_gas_trap = 49,
- S_rust_trap = 50,
- S_fire_trap = 51,
- S_pit = 52,
- S_spiked_pit = 53,
- S_hole = 54,
- S_trap_door = 55,
- S_teleportation_trap = 56,
- S_level_teleporter = 57,
- S_magic_portal = 58,
- S_web = 59,
- S_statue_trap = 60,
- S_magic_trap = 61,
- S_anti_magic_trap = 62,
- S_polymorph_trap = 63,
- S_vibrating_square = 64, /* for display rather than any trap effect */
+ S_arrow_trap = 46,
+ S_dart_trap = 47,
+ S_falling_rock_trap = 48,
+ S_squeaky_board = 49,
+ S_bear_trap = 50,
+ S_land_mine = 51,
+ S_rolling_boulder_trap = 52,
+ S_sleeping_gas_trap = 53,
+ S_rust_trap = 54,
+ S_fire_trap = 55,
+ S_pit = 56,
+ S_spiked_pit = 57,
+ S_hole = 58,
+ S_trap_door = 59,
+ S_teleportation_trap = 60,
+ S_level_teleporter = 61,
+ S_magic_portal = 62,
+ S_web = 63,
+ S_statue_trap = 64,
+ S_magic_trap = 65,
+ S_anti_magic_trap = 66,
+ S_polymorph_trap = 67,
+ S_vibrating_square = 68, /* for display rather than any trap effect */
/* end traps, begin special effects */
- S_vbeam = 65, /* The 4 zap beam symbols. Do NOT separate. */
- S_hbeam = 66, /* To change order or add, see function */
- S_lslant = 67, /* zapdir_to_glyph() in display.c. */
- S_rslant = 68,
- S_digbeam = 69, /* dig beam symbol */
- S_flashbeam = 70, /* camera flash symbol */
- S_boomleft = 71, /* thrown boomerang, open left, e.g ')' */
- S_boomright = 72, /* thrown boomerang, open right, e.g. '(' */
- S_ss1 = 73, /* 4 magic shield ("resistance sparkle") glyphs */
- S_ss2 = 74,
- S_ss3 = 75,
- S_ss4 = 76,
- S_poisoncloud = 77,
- S_goodpos = 78, /* valid position for targeting via getpos() */
+ S_vbeam = 69, /* The 4 zap beam symbols. Do NOT separate. */
+ S_hbeam = 70, /* To change order or add, see function */
+ S_lslant = 71, /* zapdir_to_glyph() in display.c. */
+ S_rslant = 72,
+ S_digbeam = 73, /* dig beam symbol */
+ S_flashbeam = 74, /* camera flash symbol */
+ S_boomleft = 75, /* thrown boomerang, open left, e.g ')' */
+ S_boomright = 76, /* thrown boomerang, open right, e.g. '(' */
+ S_ss1 = 77, /* 4 magic shield ("resistance sparkle") glyphs */
+ S_ss2 = 78,
+ S_ss3 = 79,
+ S_ss4 = 80,
+ S_poisoncloud = 81,
+ S_goodpos = 82, /* valid position for targeting via getpos() */
/* The 8 swallow symbols. Do NOT separate. To change order or add, */
/* see the function swallow_to_glyph() in display.c. */
- S_sw_tl = 79, /* swallow top left [1] */
- S_sw_tc = 80, /* swallow top center [2] Order: */
- S_sw_tr = 81, /* swallow top right [3] */
- S_sw_ml = 82, /* swallow middle left [4] 1 2 3 */
- S_sw_mr = 83, /* swallow middle right [6] 4 5 6 */
- S_sw_bl = 84, /* swallow bottom left [7] 7 8 9 */
- S_sw_bc = 85, /* swallow bottom center [8] */
- S_sw_br = 86, /* swallow bottom right [9] */
-
- S_explode1 = 87, /* explosion top left */
- S_explode2 = 88, /* explosion top center */
- S_explode3 = 89, /* explosion top right Ex. */
- S_explode4 = 90, /* explosion middle left */
- S_explode5 = 91, /* explosion middle center /-\ */
- S_explode6 = 92, /* explosion middle right |@| */
- S_explode7 = 93, /* explosion bottom left \-/ */
- S_explode8 = 94, /* explosion bottom center */
- S_explode9 = 95, /* explosion bottom right */
+ S_sw_tl = 83, /* swallow top left [1] */
+ S_sw_tc = 84, /* swallow top center [2] Order: */
+ S_sw_tr = 85, /* swallow top right [3] */
+ S_sw_ml = 86, /* swallow middle left [4] 1 2 3 */
+ S_sw_mr = 87, /* swallow middle right [6] 4 5 6 */
+ S_sw_bl = 88, /* swallow bottom left [7] 7 8 9 */
+ S_sw_bc = 89, /* swallow bottom center [8] */
+ S_sw_br = 90, /* swallow bottom right [9] */
+
+ S_explode1 = 91, /* explosion top left */
+ S_explode2 = 92, /* explosion top center */
+ S_explode3 = 93, /* explosion top right Ex. */
+ S_explode4 = 94, /* explosion middle left */
+ S_explode5 = 95, /* explosion middle center /-\ */
+ S_explode6 = 96, /* explosion middle right |@| */
+ S_explode7 = 97, /* explosion bottom left \-/ */
+ S_explode8 = 98, /* explosion bottom center */
+ S_explode9 = 99, /* explosion bottom right */
/* end effects */
- MAXPCHARS = 96 /* maximum number of mapped characters */
+ MAXPCHARS = 100 /* maximum number of mapped characters */
};
#define MAXDCHARS (S_water - S_stone + 1) /* mapped dungeon characters */
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
-# tile 27 (altar)
+# tile 27 (branch staircase up)
+{
+ AAAAAAAAAAAAAA.A
+ AADJJJJJJJJJDA.A
+ AACDDJKHKKDDCA.A
+ AAAAAAHHHAAAA..A
+ AAADJHHHHHJDA..A
+ AAACHGGHGHHCA..A
+ AAAAAAGGHAAA...A
+ AAAAKDGGGKJA...A
+ AAAACKFGHKCA...A
+ AAAAAAGFGAA....A
+ AAAAAKFFFJA....A
+ AAAAACKJJKA....A
+ AAAAAAAAAAAA...A
+ AAAAAAAAAAAAA..A
+ AAAAAAAAAAAAAA.A
+ AAAAAAAAAAAAAAAA
+}
+# tile 28 (branch staircase down)
+{
+ AAAAAAAAAAAAAA.A
+ AADJJJJJJJJJDA.A
+ AACDDJHHHKDDCA.A
+ AAAAAAHHHAAAA..A
+ AAADJJHGHJJDA..A
+ AAACDDGHHKDCA..A
+ AAAAAAGHGAAA...A
+ AAAAFGGGHGHA...A
+ AAAACFGGGFCA...A
+ AAAAAAHFHAA....A
+ AAAAAKKGJJA....A
+ AAAAACKJJKA....A
+ AAAAAAAAAAAA...A
+ AAAAAAAAAAAAA..A
+ AAAAAAAAAAAAAA.A
+ AAAAAAAAAAAAAAAA
+}
+# tile 29 (branch ladder up)
+{
+ ADAAAAAAAAAAAD.A
+ AADAAAAHAAAADA.A
+ AACCCCHHHCCCCA.A
+ AADAAHAHAHAAD..A
+ AAADAAAHAAADA..A
+ AAACDDDHDDDCA..A
+ AAADAAAGAAAD...A
+ AAAAKAAGAAJA...A
+ AAAACKKGKKCA...A
+ AAAADAAFAAD....A
+ AAAAAKJFJJA....A
+ AAAAADAAAKA....A
+ AAAAAAAAAAAA...A
+ AAAAAAAAAAAAA..A
+ AAAAAAAAAAAAAA.A
+ AAAAAAAAAAAAAAAA
+}
+# tile 30 (branch ladder down)
+{
+ ADAAAAAAAAAAAD.A
+ AADAAAAHAAAADA.A
+ AACCCCCHCCCCCA.A
+ AADAAAAHAAAAD..A
+ AAADAAAHAAADA..A
+ AAACDDDHDDDCA..A
+ AAADAAAGAAAD...A
+ AAAAKAAGAAJA...A
+ AAAACGKGKGCA...A
+ AAAADAGGGAD....A
+ AAAAAKJGJJA....A
+ AAAAADAAAKA....A
+ AAAAAAAAAAAA...A
+ AAAAAAAAAAAAA..A
+ AAAAAAAAAAAAAA.A
+ AAAAAAAAAAAAAAAA
+}
+# tile 31 (altar)
{
................
................
...AAAAAAAAAAA..
................
}
-# tile 28 (grave)
+# tile 32 (grave)
{
................
................
FFFFFFFFFFFFFFF.
................
}
-# tile 29 (throne)
+# tile 33 (throne)
{
................
.....HHHHH......
................
................
}
-# tile 30 (sink)
+# tile 34 (sink)
{
................
................
................
................
}
-# tile 31 (fountain)
+# tile 35 (fountain)
{
....E....E......
..EEEE..EEE.....
....AAAAAAAAA...
................
}
-# tile 32 (pool)
+# tile 36 (pool)
{
..........NNN...
.EEEE....NE.EN..
.E..EE...E..EEE.
EE....EEE.....EE
}
-# tile 33 (ice)
+# tile 37 (ice)
{
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
}
-# tile 34 (molten lava)
+# tile 38 (molten lava)
{
DDDDDDCDDDDDDDDD
DDDDDCDKDDDDDDDD
DDDDKKDDDDCDDDDD
DDDDDDDDDDDKDDDD
}
-# tile 35 (vertical open drawbridge)
+# tile 39 (vertical open drawbridge)
{
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
}
-# tile 36 (horizontal open drawbridge)
+# tile 40 (horizontal open drawbridge)
{
EEEEEEEEEEEEEEEE
JEJKJEJKJEJKJEJK
AAAAAAAAAAAAAAAA
AAAEAAAEAAAEAAAE
}
-# tile 37 (vertical closed drawbridge)
+# tile 41 (vertical closed drawbridge)
{
................
..JKJ.JKJ.JKJ...
...AAA.AAA.AAA..
................
}
-# tile 38 (horizontal closed drawbridge)
+# tile 42 (horizontal closed drawbridge)
{
................
..JJJJJJJJJJJ...
...AAAAAAAAAAA..
................
}
-# tile 39 (air)
+# tile 43 (air)
{
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
}
-# tile 40 (cloud)
+# tile 44 (cloud)
{
BBBBBBBBBBBBBBBB
BBBBBNNNNNNNBBBB
BBBBBBOOOOBBBBBB
BBBBBBBBBBBBBBBB
}
-# tile 41 (water)
+# tile 45 (water)
{
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
}
-# tile 42 (arrow trap)
+# tile 46 (arrow trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 43 (dart trap)
+# tile 47 (dart trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 44 (falling rock trap)
+# tile 48 (falling rock trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 45 (squeaky board)
+# tile 49 (squeaky board)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 46 (bear trap)
+# tile 50 (bear trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 47 (land mine)
+# tile 51 (land mine)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 48 (rolling boulder trap)
+# tile 52 (rolling boulder trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 49 (sleeping gas trap)
+# tile 53 (sleeping gas trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 50 (rust trap)
+# tile 54 (rust trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 51 (fire trap)
+# tile 55 (fire trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 52 (pit)
+# tile 56 (pit)
{
AAAAAAAAAAAAAAAA
A.AAAAAAAAAAAABA
A.PPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
-# tile 53 (spiked pit)
+# tile 57 (spiked pit)
{
AAAAAAAAAAAAAAAA
A.AAAAAAAAAAAABA
A.PPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
-# tile 54 (hole)
+# tile 58 (hole)
{
................
......AAAA......
................
................
}
-# tile 55 (trap door)
+# tile 59 (trap door)
{
AAAAAAAAAAAAAAAA
A.AAAAAAAAAAAABA
A.PPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
-# tile 56 (teleportation trap)
+# tile 60 (teleportation trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 57 (level teleporter)
+# tile 61 (level teleporter)
{
................
.....DDADD......
......AAAAA.....
................
}
-# tile 58 (magic portal)
+# tile 62 (magic portal)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 59 (web)
+# tile 63 (web)
{
OAOA.OA...O....O
.O.NNNN.NOA..OOA
.OA.............
OA..............
}
-# tile 60 (statue trap)
+# tile 64 (statue trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 61 (magic trap)
+# tile 65 (magic trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 62 (anti-magic field)
+# tile 66 (anti-magic field)
{
................
......DDDDD.....
.....AAAAA......
................
}
-# tile 63 (polymorph trap)
+# tile 67 (polymorph trap)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 64 (vibrating square)
+# tile 68 (vibrating square)
{
................
................
................
................
}
-# tile 65 (vertical beam)
+# tile 69 (vertical beam)
{
.......NN.......
......NN........
.........NN.....
........NN......
}
-# tile 66 (horizontal beam)
+# tile 70 (horizontal beam)
{
................
................
................
................
}
-# tile 67 (left slant beam)
+# tile 71 (left slant beam)
{
NNNNN...........
....N...........
............N...
............NNNN
}
-# tile 68 (right slant beam)
+# tile 72 (right slant beam)
{
............NNNN
............N...
....N...........
NNNNN...........
}
-# tile 69 (dig beam)
+# tile 73 (dig beam)
{
....AAAA........
..A....AA..AA...
....AA....AAA...
................
}
-# tile 70 (flash beam)
+# tile 74 (flash beam)
{
................
.....NNNNNN.....
.....NNNNNN.....
................
}
-# tile 71 (boom left)
+# tile 75 (boom left)
{
................
................
................
................
}
-# tile 72 (boom right)
+# tile 76 (boom right)
{
................
................
................
................
}
-# tile 73 (shield1)
+# tile 77 (shield1)
{
................
.....I....I.....
.....I....I.....
................
}
-# tile 74 (shield2)
+# tile 78 (shield2)
{
................
.CCCCCCCCCCCCCCC
.CCCCCCCCCCCCCC.
................
}
-# tile 75 (shield3)
+# tile 79 (shield3)
{
.......HH.......
.......HH.......
.......HH.......
.......HH.......
}
-# tile 76 (shield4)
+# tile 80 (shield4)
{
................
......NNNNN.....
.....NNNNN......
................
}
-# tile 77 (poison cloud)
+# tile 81 (poison cloud)
{
BBBBBBBBBBBBBBBB
BBBBBFFFFFFFBBBB
BBBBBBGGGGBBBBBB
BBBBBBBBBBBBBBBB
}
-# tile 78 (valid position)
+# tile 82 (valid position)
{
................
................
.......FF.......
................
}
-# tile 79 (swallow top left)
+# tile 83 (swallow top left)
{
AAAAAAADDDDDDAAA
AAAAADDDDDDDDDDD
AAAADDDDDD......
AAAADDDDDD......
}
-# tile 80 (swallow top center)
+# tile 84 (swallow top center)
{
AAAAAAAAAAAAAAAA
DDAAAAAAAAAAAAAA
................
................
}
-# tile 81 (swallow top right)
+# tile 85 (swallow top right)
{
AAAAAAAAAAAAAAAA
AAADDDDDAAAAAAAA
....DDDDDDDDDDDD
....DDDDDDDDDDDA
}
-# tile 82 (swallow middle left)
+# tile 86 (swallow middle left)
{
AAAADDDDDD......
AAAADDDDDDD.....
DDDDDDD.........
DDCCDDD.........
}
-# tile 83 (swallow middle right)
+# tile 87 (swallow middle right)
{
....DDDDDDDDDDDA
....DDDDDDDDDDDA
......DDDDDDDDAA
.......DDDDDDDAA
}
-# tile 84 (swallow bottom left )
+# tile 88 (swallow bottom left )
{
DDDCDDD.........
DDDCDDD.........
AAAAAAAAAAAADDDD
AAAAAAAAAAAAAADD
}
-# tile 85 (swallow bottom center)
+# tile 89 (swallow bottom center)
{
................
................
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDAA
}
-# tile 86 (swallow bottom right)
+# tile 90 (swallow bottom right)
{
......DDDDDDDDAA
......DDDDDDDDDA
DDAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
-# tile 87 (explosion top left)
+# tile 91 (explosion top left)
{
................
................
..AAAA..AAAA....
..AAA..AAAAA....
}
-# tile 88 (explosion top centre)
+# tile 92 (explosion top centre)
{
................
................
........A.A.APAA
.PA...APAAAAAAAA
}
-# tile 89 (explosion top right)
+# tile 93 (explosion top right)
{
................
................
AA.A..A.AAAA....
A.AA..A.AAAAA...
}
-# tile 90 (explosion middle left)
+# tile 94 (explosion middle left)
{
..AAA.A.AAA.....
..AAA.AAAAA.AP..
..A.A...AAP...PA
....A.........PA
}
-# tile 91 (explosion middle center)
+# tile 95 (explosion middle center)
{
APAAA..PPAPAAAAA
.APA..A.AAAPAAA.
AAAAAAAAAAAAA.AA
AAAAAAAAAAA.HH..
}
-# tile 92 (explosion middle right)
+# tile 96 (explosion middle right)
{
..AAA.A.A.AAAA..
..AAAAA.A.AAAA..
AAA...AAAAAAA...
....PPAAAAAAAA..
}
-# tile 93 (explosion bottom left)
+# tile 97 (explosion bottom left)
{
....A.......A..P
....A.......AA..
................
................
}
-# tile 94 (explosion bottom center)
+# tile 98 (explosion bottom center)
{
PPPAAAAAPAAA.A..
AAPPAAPPPPA.A...
................
................
}
-# tile 95 (explosion bottom right)
+# tile 99 (explosion bottom right)
{
....P..AAAAAAA..
..A..A.AA.A.AA..
................
................
}
-# tile 96 (explosion noxious 0)
+# tile 100 (explosion noxious 0)
{
................
................
..FFFF..FFFF....
..FFF..FFFFF....
}
-# tile 97 (explosion noxious 1)
+# tile 101 (explosion noxious 1)
{
................
................
........F.F.FGFF
.GH...HGHHFFFFFF
}
-# tile 98 (explosion noxious 2)
+# tile 102 (explosion noxious 2)
{
................
................
FF.F..F.FFFF....
F.FF..F.FFFFF...
}
-# tile 99 (explosion noxious 3)
+# tile 103 (explosion noxious 3)
{
..FFF.F.FFF.....
..FFF.FFFFF.FG..
..F.F...FHG...GH
....F.........GH
}
-# tile 100 (explosion noxious 4)
+# tile 104 (explosion noxious 4)
{
FGHFF..GGFGHFFFF
.HGH..F.FFHGFHF.
HHHHNHNHN.GGG.GF
GGGGNHHHGGG.HH..
}
-# tile 101 (explosion noxious 5)
+# tile 105 (explosion noxious 5)
{
..FFF.F.F.FFFF..
..FFFFF.F.FFFF..
HFH...FFFFFFF...
....GGFFFFFFFF..
}
-# tile 102 (explosion noxious 6)
+# tile 106 (explosion noxious 6)
{
....F.......H..G
....F.......FH..
................
................
}
-# tile 103 (explosion noxious 7)
+# tile 107 (explosion noxious 7)
{
GGGHHHHHGHHH.H..
HHGGHHGGGGH.F...
................
................
}
-# tile 104 (explosion noxious 8)
+# tile 108 (explosion noxious 8)
{
....G..FFFFFFF..
..F..F.FF.F.FF..
................
................
}
-# tile 105 (explosion muddy 0)
+# tile 109 (explosion muddy 0)
{
................
................
..JJJJKKJJJJKKKK
..JJJKKJJJJJKKKK
}
-# tile 106 (explosion muddy 1)
+# tile 110 (explosion muddy 1)
{
................
................
KKKKKKKKJKJKJCJJ
KCLKKKLCLLJJJJJJ
}
-# tile 107 (explosion muddy 2)
+# tile 111 (explosion muddy 2)
{
................
................
JJKJKKJKJJJJ....
JKJJKKJKJJJJJ...
}
-# tile 108 (explosion muddy 3)
+# tile 112 (explosion muddy 3)
{
..JJJKJKJJJKKKKK
..JJJKJJJJJKJCKK
..J.JKKKJLCKKKCL
....JKKKKKKKKKCL
}
-# tile 109 (explosion muddy 4)
+# tile 113 (explosion muddy 4)
{
JCLJJKKCCJCLJJJJ
KLCLKKJKJJLCJLJK
LLLLCLCLCKCCCKCJ
CCCCCLLLCCCKLLKK
}
-# tile 110 (explosion muddy 5)
+# tile 114 (explosion muddy 5)
{
KKJJJKJKJKJJJJ..
KKJJJJJKJKJJJJ..
LJLKKKJJJJJJJ...
KKKKCCJJJJJJJJ..
}
-# tile 111 (explosion muddy 6)
+# tile 115 (explosion muddy 6)
{
....JKKKKKKKLKKC
....JKKKKKKKJLKK
................
................
}
-# tile 112 (explosion muddy 7)
+# tile 116 (explosion muddy 7)
{
CCCLLLLLCLLLKLKK
LLCCLLCCCCLKJKKK
................
................
}
-# tile 113 (explosion muddy 8)
+# tile 117 (explosion muddy 8)
{
KKKKCKKJJJJJJJ..
KKJKKJKJJKJKJJ..
................
................
}
-# tile 114 (explosion wet 0)
+# tile 118 (explosion wet 0)
{
................
................
..EEEEPPEEEEPPPP
..EEEPPEEEEEPPPP
}
-# tile 115 (explosion wet 1)
+# tile 119 (explosion wet 1)
{
................
................
PPPPPPPPEPEPEBEE
PBNPPPNBEEEEEEEE
}
-# tile 116 (explosion wet 2)
+# tile 120 (explosion wet 2)
{
................
................
EEPEPPEPEEEE....
EPEEPPEPEEEEE...
}
-# tile 117 (explosion wet 3)
+# tile 121 (explosion wet 3)
{
..EEEPEPEEEPPPPP
..EEEPEEEEEPEBPP
..E.EPPPENBPPPBE
....EPPPPPPPPPBE
}
-# tile 118 (explosion wet 4)
+# tile 122 (explosion wet 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEEEBENEP
EEEEEEEEEPBBBPBE
BBBBEEEEBBBPNNPP
}
-# tile 119 (explosion wet 5)
+# tile 123 (explosion wet 5)
{
PPEEEPEPEPEEEE..
PPEEEEEPEPEEEE..
NENPPPEEEEEEE...
PPPPBBEEEEEEEE..
}
-# tile 120 (explosion wet 6)
+# tile 124 (explosion wet 6)
{
....EPPPPPPPNPPB
....EPPPPPPPENPP
................
................
}
-# tile 121 (explosion wet 7)
+# tile 125 (explosion wet 7)
{
BBBEEEEEBEEEPEPP
EEBBEEBBBBEPEPPP
................
................
}
-# tile 122 (explosion wet 8)
+# tile 126 (explosion wet 8)
{
PPPPBPPEEEEEEE..
PPEPPEPEEPEPEE..
................
................
}
-# tile 123 (explosion magical 0)
+# tile 127 (explosion magical 0)
{
................
................
..EEEEIIEEEEIIII
..EEEIIEEEEEIIII
}
-# tile 124 (explosion magical 1)
+# tile 128 (explosion magical 1)
{
................
................
IIIIIIIIEIEIELEE
ILHIIIHLHHEEEEEE
}
-# tile 125 (explosion magical 2)
+# tile 129 (explosion magical 2)
{
................
................
EEIEIIEIEEEE....
EIEEIIEIEEEEE...
}
-# tile 126 (explosion magical 3)
+# tile 130 (explosion magical 3)
{
..EEEIEIEEEIIIII
..EEEIEEEEEIEIII
..E.EIIIENIIIIIN
....EIIIIIIIIIIN
}
-# tile 127 (explosion magical 4)
+# tile 131 (explosion magical 4)
{
EINEEIIIIEINEEEE
ININIIEIEENIENEI
NNNNNNNNNIIIIIIE
IIIINNNNIIIINNII
}
-# tile 128 (explosion magical 5)
+# tile 132 (explosion magical 5)
{
IIEEEIEIEIEEEE..
IIEEEEEIEIEEEE..
NENIIIEEEEEEE...
IIIIIIEEEEEEEE..
}
-# tile 129 (explosion magical 6)
+# tile 133 (explosion magical 6)
{
....EIIIIIIIHIII
....EIIIIIIIEHII
................
................
}
-# tile 130 (explosion magical 7)
+# tile 134 (explosion magical 7)
{
IIINNNNNINNNINII
NNIINNIIIINIEIII
................
................
}
-# tile 131 (explosion magical 8)
+# tile 135 (explosion magical 8)
{
IIIIIIIEEEEEEE..
IIEIIEIEEIEIEE..
................
................
}
-# tile 132 (explosion fiery 0)
+# tile 136 (explosion fiery 0)
{
................
................
..DDDDCCDDDDCCCC
..DDDCCDDDDDCCCC
}
-# tile 133 (explosion fiery 1)
+# tile 137 (explosion fiery 1)
{
................
................
CCCCCCCCDCDCDLDD
CLHCCCHLHHDDDDDD
}
-# tile 134 (explosion fiery 2)
+# tile 138 (explosion fiery 2)
{
................
................
DDCDCCDCDDDD....
DCDDCCDCDDDDD...
}
-# tile 135 (explosion fiery 3)
+# tile 139 (explosion fiery 3)
{
..DDDCDCDDDCCCCC
..DDDCDDDDDCDLCC
..D.DCCCDHLCCCLH
....DCCCCCCCCCLH
}
-# tile 136 (explosion fiery 4)
+# tile 140 (explosion fiery 4)
{
DLHDDCCLLDLHDDDD
CHLHCCDCDDHLDHDC
HHHHNHNHNCLLLCLD
LLLLNHHHLLLCHHCC
}
-# tile 137 (explosion fiery 5)
+# tile 141 (explosion fiery 5)
{
CCDDDCDCDCDDDD..
CCDDDDDCDCDDDD..
HDHCCCDDDDDDD...
CCCCLLDDDDDDDD..
}
-# tile 138 (explosion fiery 6)
+# tile 142 (explosion fiery 6)
{
....DCCCCCCCHCCL
....DCCCCCCCDHCC
................
................
}
-# tile 139 (explosion fiery 7)
+# tile 143 (explosion fiery 7)
{
LLLHHHHHLHHHCHCC
HHLLHHLLLLHCDCCC
................
................
}
-# tile 140 (explosion fiery 8)
+# tile 144 (explosion fiery 8)
{
CCCCLCCDDDDDDD..
CCDCCDCDDCDCDD..
................
................
}
-# tile 141 (explosion frosty 0)
+# tile 145 (explosion frosty 0)
{
................
................
..EEEEPPNBEEPPPP
..EEEPPEEEEEPPPP
}
-# tile 142 (explosion frosty 1)
+# tile 146 (explosion frosty 1)
{
................
................
PPPPPPPPEPEPEBEE
PBNPPPNBNNEEEEEE
}
-# tile 143 (explosion frosty 2)
+# tile 147 (explosion frosty 2)
{
................
................
EEPEPPEPEEEE....
EPEEPPEPEEEEE...
}
-# tile 144 (explosion frosty 3)
+# tile 148 (explosion frosty 3)
{
..EEEPEPEEEPPPPP
..EEEPEEEEEPEBPP
..E.EPPPENBPPPBN
....EPPPPPPPPPBN
}
-# tile 145 (explosion frosty 4)
+# tile 149 (explosion frosty 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEENBENEP
NNNNNNNNNPBBBPBE
BBBBNNNNBBBPNNPP
}
-# tile 146 (explosion frosty 5)
+# tile 150 (explosion frosty 5)
{
PPEEEPEPEPEEEE..
PPEEEEEPEPEEEE..
NENPPPEEEEEEE...
PPPPBBEEEEEEEE..
}
-# tile 147 (explosion frosty 6)
+# tile 151 (explosion frosty 6)
{
....EPPPPPPPNPPB
....EPPPPPPPENPP
................
................
}
-# tile 148 (explosion frosty 7)
+# tile 152 (explosion frosty 7)
{
BBBNNNNNBNNNPNPP
NNBBNNBBBBNPEPPP
................
................
}
-# tile 149 (explosion frosty 8)
+# tile 153 (explosion frosty 8)
{
PPPPBPPEEEEEEE..
PPEPPEPEEPEPEE..
...........N....
................
}
-# tile 150 (zap 0 0)
+# tile 154 (zap 0 0)
{
.......II.......
......IIII......
......IIII......
.......II.......
}
-# tile 151 (zap 0 1)
+# tile 155 (zap 0 1)
{
................
................
................
................
}
-# tile 152 (zap 0 2)
+# tile 156 (zap 0 2)
{
III.............
IIII............
............IIII
.............III
}
-# tile 153 (zap 0 3)
+# tile 157 (zap 0 3)
{
.............III
............IIII
IIII............
III.............
}
-# tile 154 (zap 1 0)
+# tile 158 (zap 1 0)
{
.......CC.......
......CCCC......
......CCCC......
.......CC.......
}
-# tile 155 (zap 1 1)
+# tile 159 (zap 1 1)
{
................
................
................
................
}
-# tile 156 (zap 1 2)
+# tile 160 (zap 1 2)
{
CCC.............
CCCC............
............CCCC
.............CCC
}
-# tile 157 (zap 1 3)
+# tile 161 (zap 1 3)
{
.............CCC
............CCCC
CCCC............
CCC.............
}
-# tile 158 (zap 2 0)
+# tile 162 (zap 2 0)
{
.......NN.......
......NNNN......
......NNNN......
.......NN.......
}
-# tile 159 (zap 2 1)
+# tile 163 (zap 2 1)
{
................
................
................
................
}
-# tile 160 (zap 2 2)
+# tile 164 (zap 2 2)
{
NNN.............
NNNN............
............NNNN
.............NNN
}
-# tile 161 (zap 2 3)
+# tile 165 (zap 2 3)
{
.............NNN
............NNNN
NNNN............
NNN.............
}
-# tile 162 (zap 3 0)
+# tile 166 (zap 3 0)
{
.......BB.......
......BBBB......
......BBBB......
.......BB.......
}
-# tile 163 (zap 3 1)
+# tile 167 (zap 3 1)
{
................
................
................
................
}
-# tile 164 (zap 3 2)
+# tile 168 (zap 3 2)
{
BBB.............
BBBB............
............BBBB
.............BBB
}
-# tile 165 (zap 3 3)
+# tile 169 (zap 3 3)
{
.............BBB
............BBBB
BBBB............
BBB.............
}
-# tile 166 (zap 4 0)
+# tile 170 (zap 4 0)
{
.......AA.......
......AAAA......
......AAAA......
.......AA.......
}
-# tile 167 (zap 4 1)
+# tile 171 (zap 4 1)
{
................
................
................
................
}
-# tile 168 (zap 4 2)
+# tile 172 (zap 4 2)
{
AAA.............
AAAA............
............AAAA
.............AAA
}
-# tile 169 (zap 4 3)
+# tile 173 (zap 4 3)
{
.............AAA
............AAAA
AAAA............
AAA.............
}
-# tile 170 (zap 5 0)
+# tile 174 (zap 5 0)
{
.......NN.......
......NNNN......
......NNNN......
.......NN.......
}
-# tile 171 (zap 5 1)
+# tile 175 (zap 5 1)
{
................
................
................
................
}
-# tile 172 (zap 5 2)
+# tile 176 (zap 5 2)
{
NNN.............
NNNN............
............NNNN
.............NNN
}
-# tile 173 (zap 5 3)
+# tile 177 (zap 5 3)
{
.............NNN
............NNNN
NNNN............
NNN.............
}
-# tile 174 (zap 6 0)
+# tile 178 (zap 6 0)
{
.......FF.......
......FFFF......
......FFFF......
.......FF.......
}
-# tile 175 (zap 6 1)
+# tile 179 (zap 6 1)
{
................
................
................
................
}
-# tile 176 (zap 6 2)
+# tile 180 (zap 6 2)
{
FFF.............
FFFF............
............FFFF
.............FFF
}
-# tile 177 (zap 6 3)
+# tile 181 (zap 6 3)
{
.............FFF
............FFFF
FFFF............
FFF.............
}
-# tile 178 (zap 7 0)
+# tile 182 (zap 7 0)
{
.......GG.......
......GGGG......
......GGGG......
.......GG.......
}
-# tile 179 (zap 7 1)
+# tile 183 (zap 7 1)
{
................
................
................
................
}
-# tile 180 (zap 7 2)
+# tile 184 (zap 7 2)
{
GGG.............
GGGG............
............GGGG
.............GGG
}
-# tile 181 (zap 7 3)
+# tile 185 (zap 7 3)
{
.............GGG
............GGGG
GGGG............
GGG.............
}
-# tile 182 (warning 0)
+# tile 186 (warning 0)
{
................
................
.......AA.......
................
}
-# tile 183 (warning 1)
+# tile 187 (warning 1)
{
................
................
.......AA.......
................
}
-# tile 184 (warning 2)
+# tile 188 (warning 2)
{
................
................
.......AA.......
................
}
-# tile 185 (warning 3)
+# tile 189 (warning 3)
{
................
................
.......AA.......
................
}
-# tile 186 (warning 4)
+# tile 190 (warning 4)
{
................
................
.......AA.......
................
}
-# tile 187 (warning 5)
+# tile 191 (warning 5)
{
................
................
.......AA.......
................
}
-# tile 191 (unexplored)
+# tile 192 (unexplored)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
-# tile 192 (nothing)
+# tile 193 (nothing)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
-# tile 189 (sub mine walls 0)
+# tile 194 (sub mine walls 0)
{
AJJKKKACJAAJJJAA
AJKKKACLJJAJJJJA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 190 (sub mine walls 1)
+# tile 195 (sub mine walls 1)
{
AJAAAAAAJJAAAJAA
JJJAAAJJJJJAAAAJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 191 (sub mine walls 2)
+# tile 196 (sub mine walls 2)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 192 (sub mine walls 3)
+# tile 197 (sub mine walls 3)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 193 (sub mine walls 4)
+# tile 198 (sub mine walls 4)
{
AKKKAAKKKKAAJJJA
AKKAAKCCCJJJAAJA
AJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 194 (sub mine walls 5)
+# tile 199 (sub mine walls 5)
{
AKKAAAKKAAAAJJJA
AKAAKKLCKAAAAAJA
JJJJJJJJJJJJJJJA
AAAAAAAAAAAAAAAA
}
-# tile 195 (sub mine walls 6)
+# tile 200 (sub mine walls 6)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 196 (sub mine walls 7)
+# tile 201 (sub mine walls 7)
{
AKKAAAKKKKAAJJJA
AKAAKKLCCJJJAAJA
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 197 (sub mine walls 8)
+# tile 202 (sub mine walls 8)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 198 (sub mine walls 9)
+# tile 203 (sub mine walls 9)
{
AKKAACKCCKKJAJJA
AKACKKKLLJKJJAJA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 199 (sub mine walls 10)
+# tile 204 (sub mine walls 10)
{
AKKAACKCCKKJAJJA
AKACKKCLCJKJJAJA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 200 (sub gehennom walls 0)
+# tile 205 (sub gehennom walls 0)
{
ALLDAJ11111JLLDA
ADDDAJ1J11JJDDDA
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
-# tile 201 (sub gehennom walls 1)
+# tile 206 (sub gehennom walls 1)
{
AAALDDAAAAALDDAA
DDDLDDAJDDDLDDAJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 202 (sub gehennom walls 2)
+# tile 207 (sub gehennom walls 2)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
-# tile 203 (sub gehennom walls 3)
+# tile 208 (sub gehennom walls 3)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
-# tile 204 (sub gehennom walls 4)
+# tile 209 (sub gehennom walls 4)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 205 (sub gehennom walls 5)
+# tile 210 (sub gehennom walls 5)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 206 (sub gehennom walls 6)
+# tile 211 (sub gehennom walls 6)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
-# tile 207 (sub gehennom walls 7)
+# tile 212 (sub gehennom walls 7)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 208 (sub gehennom walls 8)
+# tile 213 (sub gehennom walls 8)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
-# tile 209 (sub gehennom walls 9)
+# tile 214 (sub gehennom walls 9)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
-# tile 210 (sub gehennom walls 10)
+# tile 215 (sub gehennom walls 10)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
-# tile 211 (sub knox walls 0)
+# tile 216 (sub knox walls 0)
{
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 212 (sub knox walls 1)
+# tile 217 (sub knox walls 1)
{
AJAAAJAAAJAAAJAA
JJJAAAJAJJJAAAJA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 213 (sub knox walls 2)
+# tile 218 (sub knox walls 2)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 214 (sub knox walls 3)
+# tile 219 (sub knox walls 3)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 215 (sub knox walls 4)
+# tile 220 (sub knox walls 4)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 216 (sub knox walls 5)
+# tile 221 (sub knox walls 5)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 217 (sub knox walls 6)
+# tile 222 (sub knox walls 6)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 218 (sub knox walls 7)
+# tile 223 (sub knox walls 7)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 219 (sub knox walls 8)
+# tile 224 (sub knox walls 8)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 220 (sub knox walls 9)
+# tile 225 (sub knox walls 9)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 221 (sub knox walls 10)
+# tile 226 (sub knox walls 10)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 222 (sub sokoban walls 0)
+# tile 227 (sub sokoban walls 0)
{
ANNBA1EEEEE1NNBA
ABBBA1E1EE11BBBA
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
-# tile 223 (sub sokoban walls 1)
+# tile 228 (sub sokoban walls 1)
{
AAANBBAAAAANBBAA
BBBNBBA1BBBNBBA1
1111111111111111
AAAAAAAAAAAAAAAA
}
-# tile 224 (sub sokoban walls 2)
+# tile 229 (sub sokoban walls 2)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
-# tile 225 (sub sokoban walls 3)
+# tile 230 (sub sokoban walls 3)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
-# tile 226 (sub sokoban walls 4)
+# tile 231 (sub sokoban walls 4)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
1111111111111111
AAAAAAAAAAAAAAAA
}
-# tile 227 (sub sokoban walls 5)
+# tile 232 (sub sokoban walls 5)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
1111111111111111
AAAAAAAAAAAAAAAA
}
-# tile 228 (sub sokoban walls 6)
+# tile 233 (sub sokoban walls 6)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
-# tile 229 (sub sokoban walls 7)
+# tile 234 (sub sokoban walls 7)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
1111111111111111
AAAAAAAAAAAAAAAA
}
-# tile 230 (sub sokoban walls 8)
+# tile 235 (sub sokoban walls 8)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
-# tile 231 (sub sokoban walls 9)
+# tile 236 (sub sokoban walls 9)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
-# tile 232 (sub sokoban walls 10)
+# tile 237 (sub sokoban walls 10)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111