]> granicus.if.org Git - nethack/commitdiff
Make TOURIST unconditional.
authorSean Hunt <scshunt@csclub.uwaterloo.ca>
Sat, 14 Feb 2015 04:31:41 +0000 (23:31 -0500)
committerSean Hunt <scshunt@csclub.uwaterloo.ca>
Sat, 28 Feb 2015 00:33:12 +0000 (19:33 -0500)
43 files changed:
include/artilist.h
include/config.h
include/decl.h
include/extern.h
include/prop.h
src/apply.c
src/artifact.c
src/attrib.c
src/decl.c
src/do_wear.c
src/dogmove.c
src/dokick.c
src/dothrow.c
src/invent.c
src/lock.c
src/mhitu.c
src/mkobj.c
src/mon.c
src/monmove.c
src/monst.c
src/mplayer.c
src/mthrowu.c
src/muse.c
src/objects.c
src/objnam.c
src/polyself.c
src/pray.c
src/read.c
src/role.c
src/shk.c
src/sounds.c
src/steal.c
src/trap.c
src/u_init.c
src/uhitm.c
src/vault.c
src/worn.c
src/zap.c
sys/amiga/winami.c
util/makedefs.c
win/Qt/qt_win.cpp
win/gnome/gnworn.c
win/share/tilemap.c

index 2f21d6839abb3b905298146059c46703e7f5f5c8..b13a91abda76a93257cc7324c7a6ce29ddc5ab3c 100644 (file)
@@ -215,13 +215,11 @@ A("The Tsurugi of Muramasa",      TSURUGI,
        PHYS(0,8),      NO_DFNS,        NO_CARY,
        0,              A_LAWFUL, PM_SAMURAI, NON_PM, 4500L ),
 
-#ifdef TOURIST
 A("The Platinum Yendorian Express Card", CREDIT_CARD,
        (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DEFN),
                (SPFX_ESP|SPFX_HSPDAM), 0,
        NO_ATTK,        NO_DFNS,        CARY(AD_MAGM),
        CHARGE_OBJ,     A_NEUTRAL, PM_TOURIST, NON_PM, 7000L ),
-#endif
 
 A("The Orb of Fate",           CRYSTAL_BALL,
        (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_LUCK),
index 5fb8bd9a870cfd7a2d62fc16f36d8435653ee833..c9b17524d8522873bffa1065284e00d29fd14cad 100644 (file)
@@ -423,7 +423,6 @@ typedef unsigned char       uchar;
 #define REINCARNATION  /* Special Rogue-like levels */
 /* monsters & objects */
 #define SEDUCE         /* Succubi/incubi seduction, by KAA, suggested by IM */
-#define TOURIST                /* Tourist players with cameras and Hawaiian shirts */
 /* I/O */
 #define REDO           /* support for redoing last command - DGK */
 #if !defined(MAC)
index 3e7e94ac3c8f080598c8bb791d189e97beb63dab..bfe3052dbf2bc07832dc55bba4e4fa19dabfa2e0 100644 (file)
@@ -234,9 +234,7 @@ E uchar monsyms[MAXMCLASSES];               /* current class symbols */
 #include "obj.h"
 E NEARDATA struct obj *invent,
        *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf,
-#ifdef TOURIST
        *uarmu,                         /* under-wear, so to speak */
-#endif
        *uskin, *uamul, *uleft, *uright, *ublindf,
        *uwep, *uswapwep, *uquiver;
 
index 8ffac991d73aa00f0cef142597710b1fdb410a89..667d598d1510a56197484585b48c919f9e163a35 100644 (file)
@@ -429,9 +429,7 @@ E int NDECL(Gloves_off);
 E int NDECL(Boots_off);
 E int NDECL(Cloak_off);
 E int NDECL(Shield_off);
-#ifdef TOURIST
 E int NDECL(Shirt_off);
-#endif
 E void NDECL(Amulet_off);
 E void FDECL(Ring_on, (struct obj *));
 E void FDECL(Ring_off, (struct obj *));
index 2ca7b871d25917e844154d99350174eb93f38e0a..89728fa9f423bb7244b4688ca6c7a64a3e6beb45 100644 (file)
@@ -96,12 +96,8 @@ struct prop {
 #      define W_ARMS       0x00000008L /* Shield */
 #      define W_ARMG       0x00000010L /* Gloves/gauntlets */
 #      define W_ARMF       0x00000020L /* Footwear */
-#ifdef TOURIST
 #      define W_ARMU       0x00000040L /* Undershirt */
 #      define W_ARMOR       (W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF | W_ARMU)
-#else
-#      define W_ARMOR       (W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF)
-#endif
        /* Weapons and artifacts */
 #      define W_WEP        0x00000100L /* Wielded weapon */
 #      define W_QUIVER     0x00000200L /* Quiver for (f)iring ammo */
@@ -149,8 +145,6 @@ struct prop {
 #define WORN_BOOTS     W_ARMF
 #define WORN_AMUL      W_AMUL
 #define WORN_BLINDF    W_TOOL
-#ifdef TOURIST
 #define WORN_SHIRT     W_ARMU
-#endif
 
 #endif /* PROP_H */
index a5a38dd8a2162e4d7f7a4e7bd94dfecae32820e8..1ab6153df1051ce0140be27e0bacfdb8d39a9c8c 100644 (file)
@@ -7,9 +7,7 @@
 
 extern boolean notonhead;      /* for long worms */
 
-#ifdef TOURIST
 STATIC_DCL int FDECL(use_camera, (struct obj *));
-#endif
 STATIC_DCL int FDECL(use_towel, (struct obj *));
 STATIC_DCL boolean FDECL(its_dead, (int,int,int *));
 STATIC_DCL int FDECL(use_stethoscope, (struct obj *));
@@ -44,7 +42,6 @@ void FDECL( amii_speaker, ( struct obj *, char *, int ) );
 
 static const char no_elbow_room[] = "don't have enough elbow-room to maneuver.";
 
-#ifdef TOURIST
 STATIC_OVL int
 use_camera(obj)
        struct obj *obj;
@@ -82,7 +79,6 @@ use_camera(obj)
        }
        return 1;
 }
-#endif
 
 STATIC_OVL int
 use_towel(obj)
@@ -3154,9 +3150,7 @@ doapply()
                use_grease(obj);
                break;
        case LOCK_PICK:
-#ifdef TOURIST
        case CREDIT_CARD:
-#endif
        case SKELETON_KEY:
                res = (pick_lock(obj) != 0);
                break;
@@ -3223,11 +3217,9 @@ doapply()
        case POT_OIL:
                light_cocktail(obj);
                break;
-#ifdef TOURIST
        case EXPENSIVE_CAMERA:
                res = use_camera(obj);
                break;
-#endif
        case TOWEL:
                res = use_towel(obj);
                break;
index e9351ba92176f6c20ba807031a72cdfabf0e55d1..c9baaf3659bd8fc76667c68ec994ec9dce12481c 100644 (file)
@@ -1687,11 +1687,7 @@ long *abil;
        long wornbits;
        long wornmask = (W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF |
                         W_WEP | W_QUIVER | W_SWAPWEP | W_ART | W_ARTI | W_AMUL |
-                        W_RINGL | W_RINGR | W_TOOL | W_BALL | W_CHAIN | W_SADDLE
-#ifdef TOURIST
-                        | W_ARMU
-#endif
-                       );
+                        W_RINGL | W_RINGR | W_TOOL | W_BALL | W_CHAIN | W_SADDLE | W_ARMU);
 
        dtyp = abil_to_adtyp(abil);
        spfx = abil_to_spfx(abil);
index 15377c76c0af2b3eb625e28022558191b718efe9..fbac9949ad1dac3f33787abf0047148eec448065 100644 (file)
@@ -639,9 +639,7 @@ long frommask;
        case PM_RANGER:         abil = ran_abil;        break;
        case PM_ROGUE:          abil = rog_abil;        break;
        case PM_SAMURAI:        abil = sam_abil;        break;
-#ifdef TOURIST
        case PM_TOURIST:        abil = tou_abil;        break;
-#endif
        case PM_VALKYRIE:       abil = val_abil;        break;
        case PM_WIZARD:         abil = wiz_abil;        break;
        default:                break;
@@ -769,9 +767,7 @@ int oldlevel, newlevel;
        case PM_RANGER:         abil = ran_abil;        break;
        case PM_ROGUE:          abil = rog_abil;        break;
        case PM_SAMURAI:        abil = sam_abil;        break;
-#ifdef TOURIST
        case PM_TOURIST:        abil = tou_abil;        break;
-#endif
        case PM_VALKYRIE:       abil = val_abil;        break;
        case PM_WIZARD:         abil = wiz_abil;        break;
        default:                abil = 0;               break;
index 963e55324384f9161829fba743e23f1622f2904f..c9105bee636477a3faca57a1a8605fb6ce36e91d 100644 (file)
@@ -150,9 +150,7 @@ NEARDATA struct obj *invent = (struct obj *)0,
        *uwep = (struct obj *)0, *uarm = (struct obj *)0,
        *uswapwep = (struct obj *)0,
        *uquiver = (struct obj *)0, /* quiver */
-#ifdef TOURIST
        *uarmu = (struct obj *)0, /* under-wear, so to speak */
-#endif
        *uskin = (struct obj *)0, /* dragon armor, if a dragon */
        *uarmc = (struct obj *)0, *uarmh = (struct obj *)0,
        *uarms = (struct obj *)0, *uarmg = (struct obj *)0,
index efd9a51ffa1f57d24a2e10026864d8929faa931d..6b622d7af65b0d26f4be31746158a1eb9717c90e 100644 (file)
@@ -9,9 +9,7 @@ static NEARDATA const char see_yourself[] = "see yourself";
 static NEARDATA const char unknown_type[] = "Unknown type of %s (%d)";
 static NEARDATA const char c_armor[]  = "armor",
                           c_suit[]   = "suit",
-#ifdef TOURIST
                           c_shirt[]  = "shirt",
-#endif
                           c_cloak[]  = "cloak",
                           c_gloves[] = "gloves",
                           c_boots[]  = "boots",
@@ -24,11 +22,8 @@ static NEARDATA const char c_armor[]  = "armor",
 
 static NEARDATA const long takeoff_order[] = { WORN_BLINDF, W_WEP,
        WORN_SHIELD, WORN_GLOVES, LEFT_RING, RIGHT_RING, WORN_CLOAK,
-       WORN_HELMET, WORN_AMUL, WORN_ARMOR,
-#ifdef TOURIST
-       WORN_SHIRT,
-#endif
-       WORN_BOOTS, W_SWAPWEP, W_QUIVER, 0L };
+        WORN_HELMET, WORN_AMUL, WORN_ARMOR, WORN_SHIRT, WORN_BOOTS, W_SWAPWEP,
+        W_QUIVER, 0L };
 
 STATIC_DCL void FDECL(on_msg, (struct obj *));
 STATIC_DCL void FDECL(toggle_stealth, (struct obj *,long,BOOLEAN_P));
@@ -40,9 +35,7 @@ STATIC_PTR int NDECL(Helmet_on);
 STATIC_PTR int NDECL(Gloves_on);
 STATIC_DCL void FDECL(wielding_corpse, (struct obj *,BOOLEAN_P));
 STATIC_PTR int NDECL(Shield_on);
-#ifdef TOURIST
 STATIC_PTR int NDECL(Shirt_on);
-#endif
 STATIC_DCL void NDECL(Amulet_on);
 STATIC_DCL void FDECL(learnring, (struct obj *,BOOLEAN_P));
 STATIC_DCL void FDECL(Ring_off_or_gone, (struct obj *, BOOLEAN_P));
@@ -601,7 +594,6 @@ Shield_off(VOID_ARGS)
     return 0;
 }
 
-#ifdef TOURIST
 STATIC_PTR int
 Shirt_on(VOID_ARGS)
 {
@@ -631,7 +623,6 @@ Shirt_off(VOID_ARGS)
     setworn((struct obj *)0, W_ARMU);
     return 0;
 }
-#endif /*TOURIST*/
 
 /* This must be done in worn.c, because one of the possible intrinsics conferred
  * is fire resistance, and we have to immediately set HFire_resistance in worn.c
@@ -1137,9 +1128,7 @@ struct obj *obj;  /* if null, do all worn items; otherwise just obj itself */
        if (!obj ? uleft != 0 : (obj == uleft)) (void) Ring_on(uleft);
        if (!obj ? uamul != 0 : (obj == uamul)) (void) Amulet_on();
 
-#ifdef TOURIST
        if (!obj ? uarmu != 0 : (obj == uarmu)) (void) Shirt_on();
-#endif
        if (!obj ? uarm != 0 : (obj == uarm)) (void) Armor_on();
        if (!obj ? uarmc != 0 : (obj == uarmc)) (void) Cloak_on();
        if (!obj ? uarmf != 0 : (obj == uarmf)) (void) Boots_on();
@@ -1163,11 +1152,9 @@ register struct obj *otmp;
     if (otmp == uarm)
        result = (afternmv == Armor_on || afternmv == Armor_off ||
                  what == WORN_ARMOR);
-#ifdef TOURIST
     else if (otmp == uarmu)
        result = (afternmv == Shirt_on || afternmv == Shirt_off ||
                  what == WORN_SHIRT);
-#endif
     else if (otmp == uarmc)
        result = (afternmv == Cloak_on || afternmv == Cloak_off ||
                  what == WORN_CLOAK);
@@ -1199,10 +1186,8 @@ struct obj *otmp;
     /* 'T' (also 'W') sets afternmv, 'A' sets context.takeoff.what */
     if (otmp == uarm)
        result = (afternmv == Armor_off || what == WORN_ARMOR);
-#ifdef TOURIST
     else if (otmp == uarmu)
        result = (afternmv == Shirt_off || what == WORN_SHIRT);
-#endif
     else if (otmp == uarmc)
        result = (afternmv == Cloak_off || what == WORN_CLOAK);
     else if (otmp == uarmf)
@@ -1297,11 +1282,9 @@ dotakeoff()
        } else if (uarm) {
                armorpieces++;
                otmp = uarm;
-#ifdef TOURIST
        } else if (uarmu) {
                armorpieces++;
                otmp = uarmu;
-#endif
        }
        if (!armorpieces) {
             /* assert( GRAY_DRAGON_SCALES > YELLOW_DRAGON_SCALE_MAIL ); */
@@ -1325,21 +1308,16 @@ dotakeoff()
        /* note: the `uskin' case shouldn't be able to happen here; dragons
           can't wear any armor so will end up with `armorpieces == 0' above */
        if (otmp == uskin || ((otmp == uarm) && uarmc)
-#ifdef TOURIST
-                         || ((otmp == uarmu) && (uarmc || uarm))
-#endif
-               ) {
+                         || ((otmp == uarmu) && (uarmc || uarm))) {
            char why[BUFSZ], what[BUFSZ];
 
            why[0] = what[0] = '\0';
            if (otmp != uskin) {
                if (uarmc) Strcat(what, cloak_simple_name(uarmc));
-#ifdef TOURIST
                if ((otmp == uarmu) && uarm) {
                    if (uarmc) Strcat(what, " and ");
                    Strcat(what, suit_simple_name(uarm));
                }
-#endif
                Sprintf(why, " without taking off your %s first", what);
            }
            You_cant("take that off%s.", why);
@@ -1369,12 +1347,10 @@ doremring()
        MOREACC(ublindf);
 
        if(!Accessories) {
-               pline("Not wearing any accessories.%s", (iflags.cmdassist &&
-                           (uarm || uarmc ||
-#ifdef TOURIST
-                            uarmu ||
-#endif
-                            uarms || uarmh || uarmg || uarmf)) ?
+               pline("Not wearing any accessories.%s",
+                        (iflags.cmdassist
+                         && (uarm || uarmc || uarmu || uarms || uarmh || uarmg
+                             || uarmf)) ?
                      "  Use 'T' command to take off armor." : "");
                return(0);
        }
@@ -1516,9 +1492,7 @@ boolean noisy;
     const char *which;
 
     which = is_cloak(otmp) ? c_cloak :
-#ifdef TOURIST
            is_shirt(otmp) ? c_shirt :
-#endif
            is_suit(otmp) ? c_suit : 0;
     if (which && cantweararm(youmonst.data) &&
            /* same exception for cloaks as used in m_dowear() */
@@ -1531,12 +1505,7 @@ boolean noisy;
        return 0;
     }
 
-    if (welded(uwep) && bimanual(uwep) &&
-           (is_suit(otmp)
-#ifdef TOURIST
-                       || is_shirt(otmp)
-#endif
-           )) {
+    if (welded(uwep) && bimanual(uwep) && (is_suit(otmp) || is_shirt(otmp))) {
        if (noisy)
            You("cannot do that while holding your %s.",
                is_sword(uwep) ? c_sword : c_weapon);
@@ -1613,7 +1582,6 @@ boolean noisy;
            err++;
        } else
            *mask = W_ARMG;
-#ifdef TOURIST
     } else if (is_shirt(otmp)) {
        if (uarm || uarmc || uarmu) {
            if (uarmu) {
@@ -1625,7 +1593,6 @@ boolean noisy;
            err++;
        } else
            *mask = W_ARMU;
-#endif
     } else if (is_cloak(otmp)) {
        if (uarmc) {
            if (noisy) already_wearing(an(cloak_simple_name(uarmc)));
@@ -1711,9 +1678,7 @@ dowear()
        } else {
                if(is_cloak(otmp)) (void) Cloak_on();
                if (is_shield(otmp)) (void) Shield_on();
-#ifdef TOURIST
                if (is_shirt(otmp)) (void) Shirt_on();
-#endif
                on_msg(otmp);
        }
        context.takeoff.mask = context.takeoff.what = 0L;
@@ -1858,9 +1823,7 @@ find_ac()
        if(uarmf) uac -= ARM_BONUS(uarmf);
        if(uarms) uac -= ARM_BONUS(uarms);
        if(uarmg) uac -= ARM_BONUS(uarmg);
-#ifdef TOURIST
        if(uarmu) uac -= ARM_BONUS(uarmu);
-#endif
        if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe;
        if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe;
        if (HProtection & INTRINSIC) uac -= u.ublessed;
@@ -1966,10 +1929,8 @@ struct monst *victim;
        otmph = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC);
        if (!otmph)
            otmph = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM);
-#ifdef TOURIST
        if (!otmph)
            otmph = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU);
-#endif
        
        otmp = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH);
        if(otmp && (!otmph || !rn2(4))) otmph = otmp;
@@ -2086,20 +2047,14 @@ register struct obj *otmp;
            }
        }
        /* special suit and shirt checks */
-       if (otmp == uarm
-#ifdef TOURIST
-                       || otmp == uarmu
-#endif
-               ) {
+       if (otmp == uarm || otmp == uarmu) {
            why = 0;    /* the item which prevents disrobing */
            if (uarmc && uarmc->cursed) {
                Sprintf(buf, "remove your %s", cloak_simple_name(uarmc));
                why = uarmc;
-#ifdef TOURIST
            } else if (otmp == uarmu && uarm && uarm->cursed) {
                Sprintf(buf, "remove your %s", c_suit);
                why = uarm;
-#endif
            } else if (welded(uwep) && bimanual(uwep)) {
                Sprintf(buf, "release your %s",
                        is_sword(uwep) ? c_sword :
@@ -2126,9 +2081,7 @@ register struct obj *otmp;
        else if(otmp == uarmg) context.takeoff.mask |= WORN_GLOVES;
        else if(otmp == uarmh) context.takeoff.mask |= WORN_HELMET;
        else if(otmp == uarms) context.takeoff.mask |= WORN_SHIELD;
-#ifdef TOURIST
        else if(otmp == uarmu) context.takeoff.mask |= WORN_SHIRT;
-#endif
        else if(otmp == uleft) context.takeoff.mask |= LEFT_RING;
        else if(otmp == uright) context.takeoff.mask |= RIGHT_RING;
        else if(otmp == uamul) context.takeoff.mask |= WORN_AMUL;
@@ -2179,11 +2132,9 @@ do_takeoff()
     } else if (doff->what == WORN_SHIELD) {
        otmp = uarms;
        if (!cursed(otmp)) (void) Shield_off();
-#ifdef TOURIST
     } else if (doff->what == WORN_SHIRT) {
        otmp = uarmu;
        if (!cursed(otmp)) (void) Shirt_off();
-#endif
     } else if (doff->what == WORN_AMUL) {
        otmp = uamul;
        if (!cursed(otmp)) Amulet_off();
@@ -2257,13 +2208,11 @@ take_off(VOID_ARGS)
          otmp = uarmh;
        } else if (doff->what == WORN_SHIELD) {
          otmp = uarms;
-#ifdef TOURIST
        } else if (doff->what == WORN_SHIRT) {
          otmp = uarmu;
          /* add the time to take off and put back on armor and/or cloak */
          if (uarm)  doff->delay += 2 * objects[uarm->otyp].oc_delay;
          if (uarmc) doff->delay += 2 * objects[uarmc->otyp].oc_delay + 1;
-#endif
        } else if (doff->what == WORN_AMUL) {
          doff->delay = 1;
        } else if (doff->what == LEFT_RING) {
@@ -2399,13 +2348,11 @@ register struct obj *atmp;
                        surface(u.ux,u.uy));
                (void) Armor_gone();
                useup(otmp);
-#ifdef TOURIST
        } else if (DESTROY_ARM(uarmu)) {
                if (donning(otmp)) cancel_don();
                Your("shirt crumbles into tiny threads and falls apart!");
                (void) Shirt_off();
                useup(otmp);
-#endif
        } else if (DESTROY_ARM(uarmh)) {
                if (donning(otmp)) cancel_don();
                Your("%s turns to dust and is blown away!",
@@ -2484,7 +2431,6 @@ boolean only_if_known_cursed;     /* ignore covering unless known to be cursed */
        }
        return TRUE;
     }
-#ifdef TOURIST
     /* check for shirt covered by suit and/or cloak */
     if (obj == uarmu && ((uarm && BLOCKSACCESS(uarm)) ||
                         (uarmc && BLOCKSACCESS(uarmc)))) {
@@ -2505,7 +2451,6 @@ boolean only_if_known_cursed;     /* ignore covering unless known to be cursed */
        }
        return TRUE;
     }
-#endif
     /* check for ring covered by gloves */
     if ((obj == uleft || obj == uright) && uarmg && BLOCKSACCESS(uarmg)) {
        if (verb) {
index 79590539309c51a8b21e95a86603cb01bddf1b3a..526f404540018466467c39e90b33364ed58ba93d 100644 (file)
@@ -26,10 +26,6 @@ struct monst *mon;
     struct obj *obj, *wep,
               dummy, *pickaxe, *unihorn, *key;
 
-#ifndef TOURIST
-#define CREDIT_CARD STRANGE_OBJECT     /* avoids messy conditionalization */
-#endif
-
 #ifndef GOLDOBJ
     if (mon->mgold) return &zeroobj;   /* pet has something to drop */
 #endif
@@ -111,10 +107,6 @@ struct monst *mon;
        if (!obj->owornmask && obj != wep) return obj;
     }
 
-#ifndef TOURIST
-#undef CREDIT_CARD
-#endif
-
     return (struct obj *)0;    /* don't drop anything */
 }
 
index d0b20a604469ac72f3b9e5f0a08bdc9331c27814..fb81ab5c4d8e3ef294ff6143c4124b8eae682668 100644 (file)
@@ -1456,10 +1456,7 @@ boolean shop_floor_obj;
            const char *result;
 
            if (objects[otmp->otyp].oc_material == GLASS
-#ifdef TOURIST
-               || otmp->otyp == EXPENSIVE_CAMERA
-#endif
-               ) {
+            || otmp->otyp == EXPENSIVE_CAMERA) {
                if (otmp->otyp == MIRROR)
                    change_luck(-2);
                result = "crash";
index 953ff1e35071b28495344cc608686b4efbc674b4..08e21d4f513bcb970ef153739ae742810fdbebb4 100644 (file)
@@ -1775,9 +1775,7 @@ struct obj *obj;
                obj->oclass != GEM_CLASS)
            return 1;
        switch (obj->oclass == POTION_CLASS ? POT_WATER : obj->otyp) {
-#ifdef TOURIST
                case EXPENSIVE_CAMERA:
-#endif
                case POT_WATER:         /* really, all potions */
                case EGG:
                case CREAM_PIE:
@@ -1806,9 +1804,7 @@ boolean in_view;
                case LENSES:
                case MIRROR:
                case CRYSTAL_BALL:
-#ifdef TOURIST
                case EXPENSIVE_CAMERA:
-#endif
                        to_pieces = " into a thousand pieces";
                        /*FALLTHRU*/
                case POT_WATER:         /* really, all potions */
index 90cb9ff1cad5746aa1c6c4353f14dc78474563bb..189b63ea930156735ae27ab6e9bad3a1577f0da7 100644 (file)
@@ -1000,12 +1000,8 @@ register const char *let,*word;
            } else {
 
                /* "ugly check" for reading fortune cookies, part 2 */
-               if ((!strcmp(word, "read") &&
-                   (otmp->otyp == FORTUNE_COOKIE
-#ifdef TOURIST
-                       || otmp->otyp == T_SHIRT
-#endif
-                   )))
+               if ((!strcmp(word, "read")
+              && (otmp->otyp == FORTUNE_COOKIE || otmp->otyp == T_SHIRT)))
                        allowall = TRUE;
            }
        }
@@ -1241,10 +1237,7 @@ boolean
 wearing_armor()
 {
        return((boolean)(uarm || uarmc || uarmf || uarmg || uarmh || uarms
-#ifdef TOURIST
-               || uarmu
-#endif
-               ));
+               || uarmu));
 }
 
 boolean
@@ -2745,16 +2738,10 @@ doprarm()
        if (!wearing_armor()) {
                noarmor(TRUE);
        } else {
-#ifdef TOURIST
                char lets[8];
-#else
-               char lets[7];
-#endif
                register int ct = 0;
 
-#ifdef TOURIST
                if(uarmu) lets[ct++] = obj_to_let(uarmu);
-#endif
                if(uarm) lets[ct++] = obj_to_let(uarm);
                if(uarmc) lets[ct++] = obj_to_let(uarmc);
                if(uarmh) lets[ct++] = obj_to_let(uarmh);
index 6e20e20e65d8d76be827cd445fae5f93778e9006..2ba1d51b7c25e3ebcefb367ea4ed74c1a6a67c92 100644 (file)
@@ -61,10 +61,8 @@ lock_action()
        /* otherwise we're trying to unlock it */
        else if (xlock.picktyp == LOCK_PICK)
                return actions[3];      /* "picking the lock" */
-#ifdef TOURIST
        else if (xlock.picktyp == CREDIT_CARD)
                return actions[3];      /* same as lock_pick */
-#endif
        else if (xlock.door)
                return actions[0];      /* "unlocking the door" */
        else
@@ -253,9 +251,7 @@ pick_lock(pick)
 
            if (nohands(youmonst.data)) {
                const char *what = (picktyp == LOCK_PICK) ? "pick" : "key";
-#ifdef TOURIST
                if (picktyp == CREDIT_CARD) what = "card";
-#endif
                pline(no_longer, "hold the", what);
                reset_pick();
                return PICKLOCK_LEARNED_SOMETHING;
@@ -276,18 +272,13 @@ pick_lock(pick)
                return PICKLOCK_DID_NOTHING;
        } else if (u.uswallow) {
                You_cant("%sunlock %s.",
-#ifdef TOURIST
                          (picktyp == CREDIT_CARD) ? "" :
-#endif
                          "lock or ", mon_nam(u.ustuck));
                return PICKLOCK_DID_NOTHING;
        }
 
-       if((picktyp != LOCK_PICK &&
-#ifdef TOURIST
-           picktyp != CREDIT_CARD &&
-#endif
-           picktyp != SKELETON_KEY)) {
+       if((picktyp != LOCK_PICK && picktyp != CREDIT_CARD
+          && picktyp != SKELETON_KEY)) {
                impossible("picking lock with object %d?", picktyp);
                return PICKLOCK_DID_NOTHING;
        }
@@ -344,20 +335,16 @@ pick_lock(pick)
                        You_cant("fix its broken lock with %s.", doname(pick));
                        return PICKLOCK_LEARNED_SOMETHING;
                    }
-#ifdef TOURIST
                    else if (picktyp == CREDIT_CARD && !otmp->olocked) {
                        /* credit cards are only good for unlocking */
                        You_cant("do that with %s.",
                                 an(simple_typename(picktyp)));
                        return PICKLOCK_LEARNED_SOMETHING;
                    }
-#endif
                    switch(picktyp) {
-#ifdef TOURIST
                        case CREDIT_CARD:
                            ch = ACURR(A_DEX) + 20*Role_if(PM_ROGUE);
                            break;
-#endif
                        case LOCK_PICK:
                            ch = 4*ACURR(A_DEX) + 25*Role_if(PM_ROGUE);
                            break;
@@ -391,12 +378,10 @@ pick_lock(pick)
            if (mtmp && canseemon(mtmp) &&
                        mtmp->m_ap_type != M_AP_FURNITURE &&
                        mtmp->m_ap_type != M_AP_OBJECT) {
-#ifdef TOURIST
                if (picktyp == CREDIT_CARD &&
                    (mtmp->isshk || mtmp->data == &mons[PM_ORACLE]))
                    verbalize("No checks, no credit, no problem.");
                else
-#endif
                    pline("I don't think %s would appreciate that.", mon_nam(mtmp));
                return PICKLOCK_LEARNED_SOMETHING;
            } else if (mtmp && mtmp->m_ap_type == M_AP_FURNITURE &&
@@ -430,13 +415,11 @@ pick_lock(pick)
                    pline("This door is broken.");
                    return PICKLOCK_LEARNED_SOMETHING;
                default:
-#ifdef TOURIST
                    /* credit cards are only good for unlocking */
                    if(picktyp == CREDIT_CARD && !(door->doormask & D_LOCKED)) {
                        You_cant("lock a door with a credit card.");
                        return PICKLOCK_LEARNED_SOMETHING;
                    }
-#endif
 
                    Sprintf(qbuf,"%s it?",
                            (door->doormask & D_LOCKED) ? "Unlock" : "Lock");
@@ -445,11 +428,9 @@ pick_lock(pick)
                    if(c == 'n') return(0);
 
                    switch(picktyp) {
-#ifdef TOURIST
                        case CREDIT_CARD:
                            ch = 2*ACURR(A_DEX) + 20*Role_if(PM_ROGUE);
                            break;
-#endif
                        case LOCK_PICK:
                            ch = 3*ACURR(A_DEX) + 30*Role_if(PM_ROGUE);
                            break;
index cf5f68bcdc92081957314c7b1475faa9c0570ae7..89cd68968db2d753cca6f556c028045d408f5d66 100644 (file)
@@ -759,10 +759,8 @@ int attk;
                 */
                if (uarm)
                    (void)rust_dmg(uarm, xname(uarm), hurt, TRUE, &youmonst);
-#ifdef TOURIST
                else if (uarmu)
                    (void)rust_dmg(uarmu, xname(uarmu), hurt, TRUE, &youmonst);
-#endif
                break;
            case 2:
                if (!uarms || !rust_dmg(uarms, xname(uarms), hurt, FALSE, &youmonst))
@@ -803,9 +801,7 @@ struct attack *mattk;
 {
        struct obj *obj = (uarmc ? uarmc : uarm);
 
-#ifdef TOURIST
        if (!obj) obj = uarmu;
-#endif
        if (mattk->adtyp == AD_DRIN) obj = uarmh;
 
        /* if your cloak/armor is greased, monster slips off; this
@@ -1375,11 +1371,8 @@ dopois:
                    hitmsg(mtmp, mattk);
                    break;
                }
-               if(!uwep
-#ifdef TOURIST
-                  && !uarmu
-#endif
-                  && !uarm && !uarmh && !uarms && !uarmg && !uarmc && !uarmf) {
+               if(!uwep && !uarmu && !uarm && !uarmh && !uarms && !uarmg && !uarmc
+            && !uarmf) {
                    boolean goaway = FALSE;
                    pline("%s hits!  (I hope you don't mind.)", Monnam(mtmp));
                    if (Upolyd) {
@@ -2331,10 +2324,7 @@ register struct monst *mon;
        }
 
        if (!uarmc && !uarmf && !uarmg && !uarms && !uarmh
-#ifdef TOURIST
-                                                               && !uarmu
-#endif
-                                                                       )
+        && !uarmu)
                pline("%s murmurs sweet nothings into your ear.",
                        Blind ? (fem ? "She" : "He") : Monnam(mon));
        else
@@ -2348,10 +2338,8 @@ register struct monst *mon;
                mayberem(uarmg, "gloves");
        mayberem(uarms, "shield");
        mayberem(uarmh, helm_simple_name(uarmh));
-#ifdef TOURIST
        if(!uarmc && !uarm)
                mayberem(uarmu, "shirt");
-#endif
 
        if (uarm || uarmc) {
                verbalize("You're such a %s; I wish...",
@@ -2515,9 +2503,7 @@ const char *str;
                        (obj == uarmc || obj == uarms) ? "it's in the way" :
                        (obj == uarmf) ? "let me rub your feet" :
                        (obj == uarmg) ? "they're too clumsy" :
-#ifdef TOURIST
                        (obj == uarmu) ? "let me massage you" :
-#endif
                        /* obj == uarmh */
                        hairbuf);
        }
index 19e3658dfcb6158f77b150b0025b36c818ce4b89..1edb34977307d69e6ac304313da2abe33056f1ec 100644 (file)
@@ -726,9 +726,7 @@ boolean artif;
                                        break;
                case LEASH:             otmp->leashmon = 0;
                                        break;
-#ifdef TOURIST
                case EXPENSIVE_CAMERA:
-#endif
                case TINNING_KIT:
                case MAGIC_MARKER:      otmp->spe = rn1(70,30);
                                        break;
index 5be8c8e8a5aa52b8dcb91756c7b55541f00b7c8f..4ed4b168ce581b276051cb89abfc5a615306f9fa 100644 (file)
--- a/src/mon.c
+++ b/src/mon.c
@@ -101,9 +101,7 @@ int mndx, mode;
        case PM_HUNTER:      mndx = mode ? PM_RANGER    : PM_HUMAN; break;
        case PM_THUG:        mndx = mode ? PM_ROGUE     : PM_HUMAN; break;
        case PM_ROSHI:       mndx = mode ? PM_SAMURAI   : PM_HUMAN; break;
-#ifdef TOURIST
        case PM_GUIDE:       mndx = mode ? PM_TOURIST   : PM_HUMAN; break;
-#endif
        case PM_APPRENTICE:  mndx = mode ? PM_WIZARD    : PM_HUMAN; break;
        case PM_WARRIOR:     mndx = mode ? PM_VALKYRIE  : PM_HUMAN; break;
        default:
index a7e0da3d2390ce4f240064685553739003122230..cc18bcd3c28018107b247a977387fe1d6450e2e2 100644 (file)
@@ -46,9 +46,7 @@ monhaskey(mon, for_unlocking)
 struct monst *mon;
 boolean for_unlocking; /* true => credit card ok, false => not ok */
 {
-#ifdef TOURIST
     if (for_unlocking && m_carrying(mon, CREDIT_CARD)) return TRUE;
-#endif
     return m_carrying(mon, SKELETON_KEY) || m_carrying(mon, LOCK_PICK);
 }
 
@@ -1463,9 +1461,7 @@ struct monst *mtmp;
                    typ != SLING &&
                    !is_cloak(obj) && typ != FEDORA &&
                    !is_gloves(obj) && typ != LEATHER_JACKET &&
-#ifdef TOURIST
                    typ != CREDIT_CARD && !is_shirt(obj) &&
-#endif
                    !(typ == CORPSE && verysmall(&mons[obj->corpsenm])) &&
                    typ != FORTUNE_COOKIE && typ != CANDY_BAR &&
                    typ != PANCAKE && typ != LEMBAS_WAFER &&
index b85449ca2890ffc2948869c24261a0347f489863..420118eda7cbe8c92771bffda47763c5050f7706 100644 (file)
@@ -3021,7 +3021,6 @@ struct permonst _mons2[] = {
        SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
        M1_HUMANOID|M1_OMNIVORE,
        M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC),
-#ifdef TOURIST
     MON("tourist", S_HUMAN,
        LVL(10, 12, 10, 1, 0), G_NOGEN,
        A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
@@ -3029,7 +3028,6 @@ struct permonst _mons2[] = {
        SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
        M1_HUMANOID|M1_OMNIVORE,
        M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC),
-#endif
     MON("valkyrie", S_HUMAN,
        LVL(10, 12, 10, 1, -1), G_NOGEN,
        A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8),
@@ -3165,7 +3163,6 @@ struct permonst _mons2[] = {
        M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|
          M2_COLLECT|M2_MAGIC,
        M3_CLOSE|M3_INFRAVISIBLE, HI_LORD),
-#ifdef TOURIST
     MON("Twoflower", S_HUMAN,
        LVL(20, 12, 10, 20, 0), (G_NOGEN|G_UNIQ),
        A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
@@ -3175,7 +3172,6 @@ struct permonst _mons2[] = {
        M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|
          M2_COLLECT|M2_MAGIC,
        M3_CLOSE|M3_INFRAVISIBLE, HI_DOMESTIC),
-#endif
     MON("Norn", S_HUMAN,
        LVL(20, 12, 0, 80, 0), (G_NOGEN|G_UNIQ),
        A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6),
@@ -3313,11 +3309,9 @@ struct permonst _mons2[] = {
        M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK|
          M2_NASTY|M2_MALE|M2_COLLECT|M2_MAGIC,
        M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD),
-#ifdef TOURIST
        /*
         * Note: the Master of Thieves was defined above.
         */
-#endif
     MON("Lord Surtur", S_GIANT,
        LVL(15, 12, 2, 50, 12), (G_NOGEN|G_UNIQ),
        A(ATTK(AT_WEAP, AD_PHYS, 2,10), ATTK(AT_WEAP, AD_PHYS, 2,10),
@@ -3438,7 +3432,6 @@ struct permonst _mons2[] = {
        M1_HUMANOID|M1_OMNIVORE,
        M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
        HI_DOMESTIC),
-#ifdef TOURIST
     MON("guide", S_HUMAN,
        LVL(5, 12, 10, 20, 0), G_NOGEN,
        A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
@@ -3447,7 +3440,6 @@ struct permonst _mons2[] = {
        M1_HUMANOID|M1_OMNIVORE,
        M2_NOPOLY|M2_HUMAN|M2_PEACEFUL | M2_STRONG|M2_COLLECT|M2_MAGIC,
        M3_INFRAVISIBLE, HI_DOMESTIC),
-#endif
     MON("warrior", S_HUMAN,
        LVL(5, 12, 10, 10, -1), G_NOGEN,
        A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8),
index 58546c9317960d44c781a12e3ec3a560e64d28e4..c2b7f23f80be41c0671f1a164f0160e9bf59e7d2 100644 (file)
@@ -203,11 +203,9 @@ register boolean special;
                case PM_SAMURAI:
                    if (rn2(2)) weapon = KATANA;
                    break;
-#ifdef TOURIST
                case PM_TOURIST:
                    /* Defaults are just fine */
                    break;
-#endif
                case PM_VALKYRIE:
                    if (rn2(2)) weapon = WAR_HAMMER;
                    if (rn2(2)) armor = rnd_class(PLATE_MAIL, CHAIN_MAIL);
index 8a9ed67368439391bb920fcae603ed0a40c3c015..e61814321bc419b657cdc80ee1f2b163c55040bb 100644 (file)
@@ -814,9 +814,7 @@ int whodidit;       /* 1==hero, 0=other, -1==just check whether it'll pass thru */
        case TOOL_CLASS:
                hits = (obj_type != SKELETON_KEY &&
                        obj_type != LOCK_PICK &&
-#ifdef TOURIST
                        obj_type != CREDIT_CARD &&
-#endif
                        obj_type != TALLOW_CANDLE &&
                        obj_type != WAX_CANDLE &&
                        obj_type != LENSES &&
index a404071c7b88c127e603c823757d8f3eeeeafd14..ec4bc55ab7d5090981d588075e73180b227f4dbe 100644 (file)
@@ -988,11 +988,8 @@ struct monst *mtmp;
                return FALSE;
        if (u.uswallow) return FALSE;
        if (in_your_sanctuary(mtmp, 0, 0)) return FALSE;
-       if (dmgtype(mtmp->data, AD_HEAL) && !uwep
-#ifdef TOURIST
-           && !uarmu
-#endif
-           && !uarm && !uarmh && !uarms && !uarmg && !uarmc && !uarmf)
+       if (dmgtype(mtmp->data, AD_HEAL) && !uwep && !uarmu && !uarm && !uarmh
+                && !uarms && !uarmg && !uarmc && !uarmf)
                return FALSE;
 
        if (!ranged_stuff) return FALSE;
index 1de8dfffed970254ad8f2d53d6344e924e128275..4c015595d05ada129eba4483e5424cb12e6d68d0 100644 (file)
@@ -367,13 +367,8 @@ ARMOR("plate mail", (char *)0,
        1, 0, 1, 0,     44, 5, 450, 600,  3, 2, ARM_SUIT, IRON, HI_METAL),
 ARMOR("crystal plate mail", (char *)0,
        1, 0, 1, 0,     10, 5, 450, 820,  3, 2, ARM_SUIT, GLASS, CLR_WHITE),
-#ifdef TOURIST
 ARMOR("bronze plate mail", (char *)0,
        1, 0, 1, 0,     25, 5, 450, 400,  4, 1, ARM_SUIT, COPPER, HI_COPPER),
-#else
-ARMOR("bronze plate mail", (char *)0,
-       1, 0, 1, 0,     35, 5, 450, 400,  4, 1, ARM_SUIT, COPPER, HI_COPPER),
-#endif
 ARMOR("splint mail", (char *)0,
        1, 0, 1, 0,     62, 5, 400,  80,  4, 1, ARM_SUIT, IRON, HI_METAL),
 ARMOR("banded mail", (char *)0,
@@ -399,13 +394,11 @@ ARMOR("leather armor", (char *)0,
 ARMOR("leather jacket", (char *)0,
        1, 0, 0, 0,     12, 0,  30,  10,  9, 0, ARM_SUIT, LEATHER, CLR_BLACK),
 
-#ifdef TOURIST
 /* shirts */
 ARMOR("Hawaiian shirt", (char *)0,
        1, 0, 0, 0,      8, 0,   5,   3, 10, 0, ARM_SHIRT, CLOTH, CLR_MAGENTA),
 ARMOR("T-shirt", (char *)0,
        1, 0, 0, 0,      2, 0,   5,   2, 10, 0, ARM_SHIRT, CLOTH, CLR_WHITE),
-#endif
 
 /* cloaks */
 /*  'cope' is not a spelling mistake... leave it be */
@@ -591,12 +584,8 @@ CONTAINER("bag of tricks", "bag",       0, 1, 1,  20, 15, 100, CLOTH, HI_CLOTH),
 
 /* lock opening tools */
 TOOL("skeleton key", "key",     0, 0, 0, 0,  80,  3,  10, IRON, HI_METAL),
-#ifdef TOURIST
 TOOL("lock pick", (char *)0,    1, 0, 0, 0,  60,  4,  20, IRON, HI_METAL),
 TOOL("credit card", (char *)0,  1, 0, 0, 0,  15,  1,  10, PLASTIC, CLR_WHITE),
-#else
-TOOL("lock pick", (char *)0,    1, 0, 0, 0,  75,  4,  20, IRON, HI_METAL),
-#endif
 /* light sources */
 TOOL("tallow candle", "candle", 0, 1, 0, 0,  20,  2,  10, WAX, CLR_WHITE),
 TOOL("wax candle", "candle",    0, 1, 0, 0,   5,  2,  20, WAX, CLR_WHITE),
@@ -604,13 +593,9 @@ TOOL("brass lantern", (char *)0,1, 0, 0, 0,  30, 30,  12, COPPER, CLR_YELLOW),
 TOOL("oil lamp", "lamp",        0, 0, 0, 0,  45, 20,  10, COPPER, CLR_YELLOW),
 TOOL("magic lamp", "lamp",      0, 0, 1, 0,  15, 20,  50, COPPER, CLR_YELLOW),
 /* other tools */
-#ifdef TOURIST
 TOOL("expensive camera", (char *)0,
                                1, 0, 0, 1,  15, 12, 200, PLASTIC, CLR_BLACK),
 TOOL("mirror", "looking glass", 0, 0, 0, 0,  45, 13,  10, GLASS, HI_SILVER),
-#else
-TOOL("mirror", "looking glass", 0, 0, 0, 0,  60, 13,  10, GLASS, HI_SILVER),
-#endif
 TOOL("crystal ball", "glass orb",
                                0, 0, 1, 1,  15,150,  60, GLASS, HI_GLASS),
 TOOL("lenses", (char *)0,      1, 0, 0, 0,   5,  3,  80, GLASS, HI_GLASS),
index e1b00a77708ea990fec3685138a9b176da414020..624ed92fffbbbfbd1688b9ada841d69f3fe0df51 100644 (file)
@@ -2182,9 +2182,7 @@ STATIC_OVL NEARDATA const struct o_range o_ranges[] = {
        { "boots",      ARMOR_CLASS,  LOW_BOOTS,      LEVITATION_BOOTS },
        { "shoes",      ARMOR_CLASS,  LOW_BOOTS,      IRON_SHOES },
        { "cloak",      ARMOR_CLASS,  MUMMY_WRAPPING, CLOAK_OF_DISPLACEMENT },
-#ifdef TOURIST
        { "shirt",      ARMOR_CLASS,  HAWAIIAN_SHIRT, T_SHIRT },
-#endif
        { "dragon scales",
                        ARMOR_CLASS,  GRAY_DRAGON_SCALES, YELLOW_DRAGON_SCALES },
        { "dragon scale mail",
@@ -2218,10 +2216,8 @@ struct alt_spellings {
        { "amulet of poison resistance", AMULET_VERSUS_POISON },
        { "potion of sleep", POT_SLEEPING },
        { "stone", ROCK },
-#ifdef TOURIST
        { "camera", EXPENSIVE_CAMERA },
        { "tee shirt", T_SHIRT },
-#endif
        { "can", TIN },
        { "can opener", TIN_OPENER },
        { "kelp", KELP_FROND },
index c1b2c99c4f7ea8d5adb4d29d4621f4cfe3f6a3ed..3effba8b2932afed852600b6d49efbca427e0a34 100644 (file)
@@ -821,12 +821,10 @@ break_armor()
                useup(otmp);
            }
        }
-#ifdef TOURIST
        if (uarmu) {
                Your("shirt rips to shreds!");
                useup(uarmu);
        }
-#endif
     } else if (sliparm(youmonst.data)) {
        if (((otmp = uarm) != 0) && (racial_exception(&youmonst, otmp) < 1)) {
                if (donning(otmp)) cancel_don();
@@ -841,7 +839,6 @@ break_armor()
                (void) Cloak_off();
                dropx(otmp);
        }
-#ifdef TOURIST
        if ((otmp = uarmu) != 0) {
                if (is_whirly(youmonst.data))
                        You("seep right through your shirt!");
@@ -849,7 +846,6 @@ break_armor()
                setworn((struct obj *)0, otmp->owornmask & W_ARMU);
                dropx(otmp);
        }
-#endif
     }
     if (has_horns(youmonst.data)) {
        if ((otmp = uarmh) != 0) {
index b5312c25aef09de5f290ed1a5dd2821b2acf14af..0e3730e208d27a1b736f47a9b0cdcbc49a96747f 100644 (file)
@@ -256,10 +256,8 @@ worst_cursed_item()
        otmp = uarmh;
     } else if (uarmf && uarmf->cursed) {               /* boots */
        otmp = uarmf;
-#ifdef TOURIST
     } else if (uarmu && uarmu->cursed) {               /* shirt */
        otmp = uarmu;
-#endif
     } else if (uamul && uamul->cursed) {               /* amulet */
        otmp = uamul;
     } else if (uleft && uleft->cursed) {               /* left ring */
@@ -551,9 +549,7 @@ aligntyp resp_god;
            if (uarm && !(EReflecting & W_ARM) &&
                        !(EDisint_resistance & W_ARM) && !uarmc)
                (void) destroy_arm(uarm);
-#ifdef TOURIST
            if (uarmu && !uarm && !uarmc) (void) destroy_arm(uarmu);
-#endif
            if (!Disint_resistance)
                fry_by_god(resp_god, TRUE);
            else {
index 40b40f2d9f02afac92209704424dc25a3f256db1..6f4c7c4784ee1002cedbd63d689f588d5d41378d 100644 (file)
@@ -72,7 +72,6 @@ doread()
            if (!Blind) u.uconduct.literate++;
            useup(scroll);
            return(1);
-#ifdef TOURIST
        } else if (scroll->otyp == T_SHIRT) {
            static const char *shirt_msgs[] = { /* Scott Bigham */
     "I explored the Dungeons of Doom and all I got was this lousy T-shirt!",
@@ -117,7 +116,6 @@ doread()
                             scroll->o_id ^ (unsigned)ubirthday);
            pline("\"%s\"", buf);
            return 1;
-#endif /* TOURIST */
        } else if (scroll->oclass != SCROLL_CLASS
                && scroll->oclass != SPBOOK_CLASS) {
            pline(silly_thing_to, "read");
@@ -364,9 +362,7 @@ int curse_bless;
                break;
            case MAGIC_MARKER:
            case TINNING_KIT:
-#ifdef TOURIST
            case EXPENSIVE_CAMERA:
-#endif
                if (is_cursed) stripspe(obj);
                else if (rechrg && obj->otyp == MAGIC_MARKER) { /* previously recharged */
                    obj->recharged = 1; /* override increment done above */
index 8cb7f3f7e3e67869b8570af68215acf48a190841..59624c528cf584377a765a02a3fa0ebce79b517b 100644 (file)
@@ -299,7 +299,6 @@ const struct Role roles[] = {
        {  1, 0,  0, 1,  0, 1 },11,     /* Energy */
        10, 10, 0, 0,  8, A_INT, SPE_CLAIRVOYANCE,    -4
 },
-#ifdef TOURIST
 {      {"Tourist", 0}, {
        {"Rambler",     0},
        {"Sightseer",   0},
@@ -325,7 +324,6 @@ const struct Role roles[] = {
        {  1, 0,  0, 1,  0, 1 },14,     /* Energy */
        0, 5, 1, 2, 10, A_INT, SPE_CHARM_MONSTER,   -4
 },
-#endif
 {      {"Valkyrie", 0}, {
        {"Stripling",   0},
        {"Skirmisher",  0},
@@ -1705,10 +1703,8 @@ struct monst *mtmp;
        case PM_SAMURAI:
            return (mtmp && mtmp->data == &mons[PM_SHOPKEEPER] ?
                        "Irasshaimase" : "Konnichi wa"); /* Japanese */
-#ifdef TOURIST
        case PM_TOURIST:
            return ("Aloha");       /* Hawaiian */
-#endif
        case PM_VALKYRIE:
            return (
 #ifdef MAIL
@@ -1728,10 +1724,8 @@ Goodbye()
            return ("Fare thee well");  /* Olde English */
        case PM_SAMURAI:
            return ("Sayonara");        /* Japanese */
-#ifdef TOURIST
        case PM_TOURIST:
            return ("Aloha");           /* Hawaiian */
-#endif
        case PM_VALKYRIE:
            return ("Farvel");          /* Norse */
        default:
index 63596950fa7d3ad2e4d71bda50c216f14b2e3185..5a397abf543a7ee6472fb69985abfcb28bd86a5e 100644 (file)
--- a/src/shk.c
+++ b/src/shk.c
@@ -1951,11 +1951,9 @@ register struct monst *shkp;     /* if angry, impose a surcharge */
        }
        if (uarmh && uarmh->otyp == DUNCE_CAP)
                multiplier *= 4L, divisor *= 3L;
-#ifdef TOURIST
        else if ((Role_if(PM_TOURIST) && u.ulevel < (MAXULEV/2)) ||
                    (uarmu && !uarm && !uarmc)) /* touristy shirt visible */
                multiplier *= 4L, divisor *= 3L;
-#endif
 
        if      (ACURR(A_CHA) > 18)  divisor *= 2L;
        else if (ACURR(A_CHA) == 18) multiplier *= 2L, divisor *= 3L;
@@ -2116,11 +2114,9 @@ register struct monst *shkp;
 
        if (uarmh && uarmh->otyp == DUNCE_CAP)
                divisor *= 3L;
-#ifdef TOURIST
        else if ((Role_if(PM_TOURIST) && u.ulevel < (MAXULEV/2)) ||
                    (uarmu && !uarm && !uarmc)) /* touristy shirt visible */
                divisor *= 3L;
-#endif
        else
                divisor *= 2L;
 
@@ -4092,11 +4088,9 @@ boolean altusage; /* some items have an "alternate" use with different cost */
                if (otmp->spe > 1) tmp /= 4L;
        } else if (otmp->oclass == SPBOOK_CLASS) {
                tmp -= tmp / 5L;
-       } else if (otmp->otyp == CAN_OF_GREASE ||
-                  otmp->otyp == TINNING_KIT
-#ifdef TOURIST
+       } else if (otmp->otyp == CAN_OF_GREASE
+                  || otmp->otyp == TINNING_KIT
                   || otmp->otyp == EXPENSIVE_CAMERA
-#endif
                   ) {
                tmp /= 10L;
        } else if (otmp->otyp == POT_OIL) {
index efb4963725ac0d43c43200da30723a7e6da13547..2a7df5823d20555521a4f6dce20e129562ea7024 100644 (file)
@@ -796,11 +796,9 @@ register struct monst *mtmp;
                case PM_ARCHEOLOGIST:
     pline_msg = "describes a recent article in \"Spelunker Today\" magazine.";
                    break;
-#ifdef TOURIST
                case PM_TOURIST:
                    verbl_msg = "Aloha.";
                    break;
-#endif
                default:
                    pline_msg = "discusses dungeon exploration.";
                    break;
@@ -871,10 +869,8 @@ register struct monst *mtmp;
                verbl_msg = Role_if(PM_HEALER) ?
                          "Doc, I can't help you unless you cooperate." :
                          "Please undress so I can examine you.";
-#ifdef TOURIST
            else if (uarmu)
                verbl_msg = "Take off your shirt, please.";
-#endif
            else verbl_msg = "Relax, this won't hurt a bit.";
            break;
        case MS_GUARD:
index 884b4135c8829de57db204a5dc0abf9809253e88..f98cd693e383a94aa424dbf3aea3c3d13b8d6803 100644 (file)
@@ -13,10 +13,7 @@ STATIC_OVL const char *
 equipname(otmp)
 register struct obj *otmp;
 {
-       return (
-#ifdef TOURIST
-               (otmp == uarmu) ? "shirt" :
-#endif
+       return ((otmp == uarmu) ? "shirt" :
                (otmp == uarmf) ? "boots" :
                (otmp == uarms) ? "shield" :
                (otmp == uarmg) ? "gloves" :
@@ -231,9 +228,7 @@ boolean unchain_ball;       /* whether to unpunish or just unwield */
            else if (obj == uarmg) (void) Gloves_off();
            else if (obj == uarmh) (void) Helmet_off();
            else if (obj == uarms) (void) Shield_off();
-#ifdef TOURIST
            else if (obj == uarmu) (void) Shirt_off();
-#endif
            /* catchall -- should never happen */
            else setworn((struct obj *)0, obj->owornmask & W_ARMOR);
        } else if (obj->owornmask & W_AMUL) {
@@ -342,11 +337,9 @@ nothing_to_steal:
        if (otmp == uarmg && uwep) otmp = uwep;
        /* can't steal armor while wearing cloak - so steal the cloak. */
        else if(otmp == uarm && uarmc) otmp = uarmc;
-#ifdef TOURIST
        /* can't steal shirt while wearing cloak or suit */
        else if(otmp == uarmu && uarmc) otmp = uarmc;
        else if(otmp == uarmu && uarm) otmp = uarm;
-#endif
 
 gotobj:
        if(otmp->o_id == stealoid) return(0);
index e14ffec6f2c18e1814fdadb1f11d0e41a91fdca0..cde767106a50c10089e5647d201bf52d5531a4f9 100644 (file)
@@ -78,11 +78,9 @@ struct monst *victim;
                (void) burn_dmg(item, xname(item));
                return TRUE;
            }
-#ifdef TOURIST
            item = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU);
            if (item)
                (void) burn_dmg(item, "shirt");
-#endif
            return TRUE;
        case 2:
            item = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
@@ -953,10 +951,8 @@ glovecheck:                (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
                                                1, TRUE, &youmonst);
                        else if (uarm)
                            (void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst);
-#ifdef TOURIST
                        else if (uarmu)
                            (void) rust_dmg(uarmu, "shirt", 1, TRUE, &youmonst);
-#endif
                }
                update_inventory();
                break;
@@ -2090,10 +2086,8 @@ glovecheck:                  target = which_armor(mtmp, W_ARMG);
                                                1, TRUE, mtmp);
                            else if ((target = which_armor(mtmp, W_ARM)) != 0)
                                (void) rust_dmg(target, "armor", 1, TRUE, mtmp);
-#ifdef TOURIST
                            else if ((target = which_armor(mtmp, W_ARMU)) != 0)
                                (void) rust_dmg(target, "shirt", 1, TRUE, mtmp);
-#endif
                        }
 
                        if (mptr == &mons[PM_IRON_GOLEM]) {
@@ -3172,9 +3166,7 @@ boolean *lostsome;
                          obj == uamul || obj == uleft || obj == uright ||
                          obj == ublindf || obj == uarm || obj == uarmc ||
                          obj == uarmg || obj == uarmf ||
-#ifdef TOURIST
                          obj == uarmu ||
-#endif
                          (obj->cursed && (obj == uarmh || obj == uarms)) ||
                          welded(obj)))
                        otmp = obj;
index 621f0d44def44b043984cfdc4a4688335c49d21d..16956b976a6598bca23c313a9b720692fe3814e0 100644 (file)
@@ -138,7 +138,6 @@ static struct trobj Samurai[] = {
        { SPLINT_MAIL, 0, ARMOR_CLASS, 1, UNDEF_BLESS },
        { 0, 0, 0, 0, 0 }
 };
-#ifdef TOURIST
 static struct trobj Tourist[] = {
 #define T_DARTS                0
        { DART, 2, WEAPON_CLASS, 25, UNDEF_BLESS },     /* quan is variable */
@@ -150,7 +149,6 @@ static struct trobj Tourist[] = {
        { CREDIT_CARD, 0, TOOL_CLASS, 1, 0 },
        { 0, 0, 0, 0, 0 }
 };
-#endif
 static struct trobj Valkyrie[] = {
        { LONG_SWORD, 1, WEAPON_CLASS, 1, UNDEF_BLESS },
        { DAGGER, 0, WEAPON_CLASS, 1, UNDEF_BLESS },
@@ -200,7 +198,6 @@ static struct trobj Xtra_food[] = {
        { UNDEF_TYP, UNDEF_SPE, FOOD_CLASS, 2, 0 },
        { 0, 0, 0, 0, 0 }
 };
-#ifdef TOURIST
 static struct trobj Leash[] = {
        { LEASH, 0, TOOL_CLASS, 1, 0 },
        { 0, 0, 0, 0, 0 }
@@ -209,7 +206,6 @@ static struct trobj Towel[] = {
        { TOWEL, 0, TOOL_CLASS, 1, 0 },
        { 0, 0, 0, 0, 0 }
 };
-#endif /* TOURIST */
 static struct trobj Wishing[] = {
        { WAN_WISHING, 3, WAND_CLASS, 1, 0 },
        { 0, 0, 0, 0, 0 }
@@ -414,7 +410,6 @@ static const struct def_skill Skill_S[] = {
     { P_NONE, 0 }
 };
 
-#ifdef TOURIST
 static const struct def_skill Skill_T[] = {
     { P_DAGGER, P_EXPERT },            { P_KNIFE,  P_SKILLED },
     { P_AXE, P_BASIC },                        { P_PICK_AXE, P_BASIC },
@@ -437,7 +432,6 @@ static const struct def_skill Skill_T[] = {
     { P_BARE_HANDED_COMBAT, P_SKILLED },
     { P_NONE, 0 }
 };
-#endif /* TOURIST */
 
 static const struct def_skill Skill_V[] = {
     { P_DAGGER, P_EXPERT },            { P_AXE, P_EXPERT },
@@ -512,9 +506,7 @@ u_init()
 #if 0  /* documentation of more zero values as desirable */
        u.usick_cause[0] = 0;
        u.uluck  = u.moreluck = 0;
-# ifdef TOURIST
        uarmu = 0;
-# endif
        uarm = uarmc = uarmh = uarms = uarmg = uarmf = 0;
        uwep = uball = uchain = uleft = uright = 0;
        uswapwep = uquiver = 0;
@@ -676,7 +668,6 @@ u_init()
                knows_class(ARMOR_CLASS);
                skill_init(Skill_S);
                break;
-#ifdef TOURIST
        case PM_TOURIST:
                Tourist[T_DARTS].trquan = rn1(20, 21);
 #ifndef GOLDOBJ
@@ -691,7 +682,6 @@ u_init()
                else if(!rn2(25)) ini_inv(Magicmarker);
                skill_init(Skill_T);
                break;
-#endif
        case PM_VALKYRIE:
                ini_inv(Valkyrie);
                if(!rn2(6)) ini_inv(Lamp);
@@ -840,9 +830,7 @@ int otyp;
      case PM_RANGER:           skills = Skill_Ran; break;
      case PM_ROGUE:            skills = Skill_R; break;
      case PM_SAMURAI:          skills = Skill_S; break;
-#ifdef TOURIST
      case PM_TOURIST:          skills = Skill_T; break;
-#endif
      case PM_VALKYRIE:         skills = Skill_V; break;
      case PM_WIZARD:           skills = Skill_W; break;
      default:                  skills = 0; break;      /* lint suppression */
@@ -1001,10 +989,8 @@ register struct trobj *trop;
                                setworn(obj, W_ARMH);
                        else if (is_gloves(obj) && !uarmg)
                                setworn(obj, W_ARMG);
-#ifdef TOURIST
                        else if (is_shirt(obj) && !uarmu)
                                setworn(obj, W_ARMU);
-#endif
                        else if (is_cloak(obj) && !uarmc)
                                setworn(obj, W_ARMC);
                        else if (is_boots(obj) && !uarmf)
index 16b05fe9c3944216a268491a81e804b814e71fa7..0057e573d44cafd20531e2c40121869912467903 100644 (file)
@@ -67,10 +67,8 @@ int attk;
                }
                if ((target = which_armor(mdef, W_ARM)) != (struct obj *)0) {
                    (void)rust_dmg(target, xname(target), hurt, TRUE, mdef);
-#ifdef TOURIST
                } else if ((target = which_armor(mdef, W_ARMU)) != (struct obj *)0) {
                    (void)rust_dmg(target, xname(target), hurt, TRUE, mdef);
-#endif
                }
                break;
            case 2:
@@ -745,7 +743,6 @@ int thrown;         /* HMON_xxx (0 => hand-to-hand, other => ranged) */
                        }
                        tmp = 1;
                        break;
-#ifdef TOURIST
                    case EXPENSIVE_CAMERA:
                        You("succeed in destroying %s.  Congratulations!",
                            ysimple_name(obj));
@@ -753,7 +750,6 @@ int thrown;         /* HMON_xxx (0 => hand-to-hand, other => ranged) */
                        return(TRUE);
                        /*NOTREACHED*/
                        break;
-#endif
                    case CORPSE:                /* fixed by polder@cs.vu.nl */
                        if (touch_petrifies(&mons[obj->corpsenm])) {
                            tmp = 1;
@@ -1152,9 +1148,7 @@ struct attack *mattk;
            /* grabbing attacks the body */
            obj = which_armor(mdef, W_ARMC);            /* cloak */
            if (!obj) obj = which_armor(mdef, W_ARM);   /* suit */
-#ifdef TOURIST
            if (!obj) obj = which_armor(mdef, W_ARMU);  /* shirt */
-#endif
        }
 
        /* if monster's cloak/armor is greased, your grab slips off; this
index 5205f6aca6c9b44f87acf2cc8c8ffcc73be2c377..487cb8e7c809782c6aa5c84d71dd00c147b2037f 100644 (file)
@@ -350,10 +350,7 @@ fnd:
        }
 
        if (!strcmpi(buf, "Croesus") || !strcmpi(buf, "Kroisos")
-#ifdef TOURIST
-               || !strcmpi(buf, "Creosote")
-#endif
-           ) {
+               || !strcmpi(buf, "Creosote")) {
            if (!mvitals[PM_CROESUS].died) {
                verbalize("Oh, yes, of course.  Sorry to have disturbed you.");
                mongone(guard);
index bea315bdcd93dad04d0dec48bb3ea5a1f44afa4d..32bfe1003637fb60a4f329b4fac48e5c9ed87b04 100644 (file)
@@ -20,9 +20,7 @@ const struct worn {
        { W_ARMS, &uarms },
        { W_ARMG, &uarmg },
        { W_ARMF, &uarmf },
-#ifdef TOURIST
        { W_ARMU, &uarmu },
-#endif
        { W_RINGL, &uleft },
        { W_RINGR, &uright },
        { W_WEP, &uwep },
@@ -155,9 +153,7 @@ struct obj *obj;
        case ARM_GLOVES: res = W_ARMG; break;   /* WORN_GLOVES */
        case ARM_BOOTS:  res = W_ARMF; break;   /* WORN_BOOTS */
        case ARM_CLOAK:  res = W_ARMC; break;   /* WORN_CLOAK */
-#ifdef TOURIST
        case ARM_SHIRT:  res = W_ARMU; break;   /* WORN_SHIRT */
-#endif
        }
        break;
     case WEAPON_CLASS:
@@ -438,11 +434,9 @@ boolean creation;
                return;
 
        m_dowear_type(mon, W_AMUL, creation, FALSE);
-#ifdef TOURIST
        /* can't put on shirt if already wearing suit */
        if (!cantweararm(mon->data) && !(mon->misc_worn_check & W_ARM))
            m_dowear_type(mon, W_ARMU, creation, FALSE);
-#endif
        /* treating small as a special case allows
           hobbits, gnomes, and kobolds to wear cloaks */
        if (!cantweararm(mon->data) || mon->data->msize == MZ_SMALL)
@@ -491,11 +485,9 @@ boolean racialexception;
                        continue;
                    best = obj;
                    goto outer_break; /* no such thing as better amulets */
-#ifdef TOURIST
                case W_ARMU:
                    if (!is_shirt(obj)) continue;
                    break;
-#endif
                case W_ARMC:
                    if (!is_cloak(obj)) continue;
                    break;
@@ -542,11 +534,7 @@ outer_break:
                        best->otyp == DUNCE_CAP) && !best->cursed);
        /* if wearing a cloak, account for the time spent removing
           and re-wearing it when putting on a suit or shirt */
-       if ((flag == W_ARM
-#ifdef TOURIST
-         || flag == W_ARMU
-#endif
-                         ) && (mon->misc_worn_check & W_ARMC))
+       if ((flag == W_ARM || flag == W_ARMU) && (mon->misc_worn_check & W_ARMC))
            m_delay += 2;
        /* when upgrading a piece of armor, account for time spent
           taking off current one */
@@ -741,7 +729,6 @@ boolean polyspot;
                    m_useup(mon, otmp);
                }
            }
-#ifdef TOURIST
            if ((otmp = which_armor(mon, W_ARMU)) != 0) {
                if (vis)
                    pline("%s shirt rips to shreds!", s_suffix(Monnam(mon)));
@@ -749,7 +736,6 @@ boolean polyspot;
                    You_hear("a ripping sound.");
                m_useup(mon, otmp);
            }
-#endif
        } else if (sliparm(mdat)) {
            if ((otmp = which_armor(mon, W_ARM)) != 0) {
                if (vis)
@@ -772,7 +758,6 @@ boolean polyspot;
                if (polyspot) bypass_obj(otmp);
                m_lose_armor(mon, otmp);
            }
-#ifdef TOURIST
            if ((otmp = which_armor(mon, W_ARMU)) != 0) {
                if (vis) {
                    if (sliparm(mon->data))
@@ -785,7 +770,6 @@ boolean polyspot;
                if (polyspot) bypass_obj(otmp);
                m_lose_armor(mon, otmp);
            }
-#endif
        }
        if (handless_or_tiny) {
            /* [caller needs to handle weapon checks] */
index c19557fd06b3df817e4ada6857776c77da1025a9..752b03796eb085a46b8da4e727094d6ea9b67322 100644 (file)
--- a/src/zap.c
+++ b/src/zap.c
@@ -2282,10 +2282,8 @@ boolean ordinary;
                case WAN_LIGHT: /* (broken wand) */
                 /* assert( !ordinary ); */
                    damage = d(obj->spe, 25);
-#ifdef TOURIST
                case EXPENSIVE_CAMERA:
                    if (!damage) damage = 5;
-#endif
                    damage = lightdamage(obj, ordinary, damage);
                    damage += rnd(25);
                    if (flashburn((long)damage)) learn_it = TRUE;
@@ -3371,10 +3369,8 @@ struct obj **ootmp;      /* to return worn armor for caller to disintegrate */
                        tmp = MAGIC_COOKIE;
                        if ((otmp2 = which_armor(mon, W_ARMC)) != 0)
                            m_useup(mon, otmp2);
-#ifdef TOURIST
                        if ((otmp2 = which_armor(mon, W_ARMU)) != 0)
                            m_useup(mon, otmp2);
-#endif
                    }
                    type = -1;  /* no saving throw wanted */
                    break;      /* not ordinary damage */
@@ -3502,9 +3498,7 @@ xchar sx, sy;
                /* no shield or suit, you're dead; wipe out cloak
                   and/or shirt in case of life-saving or bones */
                if (uarmc) (void) destroy_arm(uarmc);
-#ifdef TOURIST
                if (uarmu) (void) destroy_arm(uarmu);
-#endif
            } else if (nonliving(youmonst.data) || is_demon(youmonst.data)) {
                shieldeff(sx, sy);
                You("seem unaffected.");
index 4762f06970723969fc8b88ab81aecc9c746d3b32..c702af237a670fdb8c87d6f045202ab80e4c2b46 100644 (file)
@@ -579,11 +579,7 @@ amii_player_selection()
                {
                    flags.initrole = randrole();
 #if 0  /* OBSOLETE */
-#ifdef  TOURIST
                    strcpy( pl_character, roles[ rnd( 11 ) ] );
-#else
-                   strcpy( pl_character, roles[ rnd( 10 ) ] );
-#endif
 #endif
                    aredone = 1;
                    amii_clear_nhwindow( WIN_BASE );
@@ -608,11 +604,7 @@ amii_player_selection()
                case 1: /* Random Character */
                    flags.initrole = randrole();
 #if 0  /* OBSOLETE */
-#ifdef  TOURIST
                    strcpy( pl_character, roles[ rnd( 11 ) ] );
-#else
-                   strcpy( pl_character, roles[ rnd( 10 ) ] );
-#endif
 #endif
                    amii_clear_nhwindow( WIN_BASE );
                    CloseShWindow( cwin );
index 6ddff76c03a3ab8ed5a8a82dfa21a2a0c52ebf37..1de90dc6c5633057907a1c895c6452b2ecbf1659 100644 (file)
@@ -996,11 +996,8 @@ make_version()
                        | (1L <<  6)
 #endif
                /* objects (10..14) */
-#ifdef TOURIST
-                       | (1L << 10)
-#endif
 #ifdef GOLDOBJ
-                       | (1L << 11)
+                       | (1L << 10)
 #endif
                /* flag bits and/or other global variables (15..26) */
 #ifdef TEXTCOLOR
@@ -1339,9 +1336,6 @@ static const char *build_opts[] = {
 #ifdef TIMED_DELAY
                "timed wait for display effects",
 #endif
-#ifdef TOURIST
-               "tourists",
-#endif
 #ifdef USER_SOUNDS
 # ifdef USER_SOUNDS_REGEX
                "user sounds via regular expressions",
@@ -2515,11 +2509,9 @@ do_objs()
 
                if (!strncmp(objnam, "THE_", 4))
                        objnam += 4;
-#ifdef TOURIST
                /* fudge _platinum_ YENDORIAN EXPRESS CARD */
                if (!strncmp(objnam, "PLATINUM_", 9))
                        objnam += 9;
-#endif
                Fprintf(ofp,"#define\tART_%s\t%d\n", limit(objnam, 1), i);
        }
 
index 7d334150625f013183dd8c4f4835db5e40ed14de..ac2141fcc3683584e6671de0d7079142755c0df6 100644 (file)
@@ -3498,13 +3498,8 @@ void NetHackQtInvUsageWindow::paintEvent(QPaintEvent*)
     drawWorn(painter,uarms,0,1); // Shield
     drawWorn(painter,uarmg,0,2); // Gloves - repeated
     drawWorn(painter,uarmg,2,2); // Gloves - repeated
-#ifdef TOURIST
     drawWorn(painter,uarmf,1,5); // Shoes (feet)
     drawWorn(painter,uarmu,1,4); // Undershirt
-#else
-    drawWorn(painter,0    ,1,5,FALSE);
-    drawWorn(painter,uarmf,1,4); // Shoes (feet)
-#endif
     drawWorn(painter,uleft,0,3); // RingL
     drawWorn(painter,uright,2,3); // RingR
 
index 20a8aa641249fb558a1b75700c0f3db2113311b3..ee5e704b5a2e11512602f91c7db378124f6f5a7d 100644 (file)
@@ -14,7 +14,6 @@
 #define WORN_WIDTH     3
 #define WORN_HEIGHT    6
 
-#ifdef TOURIST
 #define WORN_OBJECT_LIST /* struct obj *[WORN_HEIGHT][WORN_WIDTH] = */ { \
     { uquiver, uarmh,      u.twoweap ? NULL : uswapwep }, \
     { u.twoweap ? uswapwep : NULL,  ublindf,   uwep        }, \
     { uarmu,   uarm,       uskin       }, \
     { uball,   uarmf,      uchain      } \
 }
-#else
-#define WORN_OBJECT_LIST /* struct obj *[WORN_HEIGHT][WORN_WIDTH] = */ { \
-    { uquiver, uarmh,      u.twoweap ? NULL : uswapwep }, \
-    { u.twoweap ? uswapwep : NULL,     ublindf,    uwep    }, \
-    { uleft,   uamul,      uright      }, \
-    { uarms,   uarmc,      uarmg       }, \
-    { NULL,    uarm,       uskin       }, \
-    { uball,   uarmf,      uchain      } \
-}
-#endif
 
 static GtkWidget *worn_contents[WORN_HEIGHT][WORN_WIDTH];
 static struct obj *last_worn_objects[WORN_HEIGHT][WORN_WIDTH];
index 19872f96ad4dffe9dd2a8f605d5662452ae6c66d..06c9661137d6f3eb80c369bd03f92e4fc47fec8d 100644 (file)
@@ -48,31 +48,16 @@ struct conditionals {
 #endif
 #ifndef MAIL
        { MON_GLYPH, PM_FAMINE, "mail daemon" },
-#endif
-#ifndef TOURIST
-       { MON_GLYPH, PM_SAMURAI, "tourist" },
 #endif
        /* commented out in monst.c at present */
        { MON_GLYPH, PM_SHAMAN_KARNOV, "Earendil" },
        { MON_GLYPH, PM_SHAMAN_KARNOV, "Elwing" },
-#ifndef TOURIST
-       { MON_GLYPH, PM_LORD_SATO, "Twoflower" },
-#endif
        /* commented out in monst.c at present */
        { MON_GLYPH, PM_CHROMATIC_DRAGON, "Goblin King" },
        { MON_GLYPH, PM_NEANDERTHAL, "High-elf" },
-#ifndef TOURIST
-       { MON_GLYPH, PM_ROSHI, "guide" },
-#endif
        /* objects commented out in objects.c at present */
        { OBJ_GLYPH, SILVER_DRAGON_SCALE_MAIL, "shimmering dragon scale mail" },
        { OBJ_GLYPH, SILVER_DRAGON_SCALES, "shimmering dragon scales" },
-#ifndef TOURIST
-       { OBJ_GLYPH, LEATHER_JACKET, "Hawaiian shirt" },
-       { OBJ_GLYPH, LEATHER_JACKET, "T-shirt" },
-       { OBJ_GLYPH, LOCK_PICK, "credit card" },
-       { OBJ_GLYPH, MAGIC_LAMP, "expensive camera" },
-#endif
        /* allow slime mold to look like slice of pizza, since we
         * don't know what a slime mold should look like when renamed anyway
         */