view->selectedNodeColor.G,
view->selectedNodeColor.B,
view->selectedNodeColor.A);
- ddx = dx;
- ddy = dy;
- ddz = dz;
} else { //get the color from node
glColor4f(v->Color.R, v->Color.G, v->Color.B,
v->node_alpha * view->defaultnodealpha);
e->Node2->distorted_x - dddx,
e->Node2->distorted_y - dddy,
e->Node2->distorted_z - ddz */
- draw_edge(e->Node1->distorted_x - ddx,
- e->Node1->distorted_y - ddy,
- e->Node1->distorted_z - ddz,
- e->Node2->distorted_x - dddx,
- e->Node2->distorted_y - dddy,
- e->Node2->distorted_z - ddz, e->data.edgeid, e);
+ draw_edge(e->Node1->distorted_x ,
+ e->Node1->distorted_y ,
+ e->Node1->distorted_z ,
+ e->Node2->distorted_x ,
+ e->Node2->distorted_y ,
+ e->Node2->distorted_z , e->data.edgeid, e);
if (v->data.Selected) {
v->distorted_x = v->distorted_x + delX;
v->distorted_y = v->distorted_y - delY;
+ v->x = v->x + delX;
+ v->y = v->y - delY;
}
}
return 1;