This does not fix a reported bug where you
can't attack a hidden creature that is
co-located with a boulder, but it might
assist the player in understanding what is
going on.
} else {
found += append_str(out_str, def_warnsyms[i].explanation);
}
+ /* Kludge: warning trumps boulders on the display.
+ Reveal the boulder too or player can get confused */
+ if (sobj_at(BOULDER, cc.x, cc.y))
+ Strcat(out_str, " co-located with a boulder");
break; /* out of for loop*/
}
}