Bitfield(mstun,1); /* stunned (off balance) */
Bitfield(mconf,1); /* confused */
Bitfield(mpeaceful,1); /* does not attack unprovoked */
- Bitfield(mtrapped,1); /* trapped in a pit or bear trap */
+ Bitfield(mtrapped,1); /* trapped in a pit, web or bear trap */
Bitfield(mleashed,1); /* monster is on a leash */
Bitfield(isshk,1); /* is shopkeeper */
Bitfield(isminion,1); /* is a minion */