BUILTIN(__builtin_ia32_vec_ext_v2di, "LLiV2LLii", "")
BUILTIN(__builtin_ia32_vec_ext_v4sf, "fV4fi", "")
BUILTIN(__builtin_ia32_vec_ext_v4si, "iV4ii", "")
-BUILTIN(__builtin_ia32_vec_ext_v8hi, "v", "")
-BUILTIN(__builtin_ia32_vec_ext_v4hi, "v", "")
+BUILTIN(__builtin_ia32_vec_ext_v8hi, "UsV8si", "")
+BUILTIN(__builtin_ia32_vec_ext_v4hi, "sV4si", "")
BUILTIN(__builtin_ia32_vec_ext_v2si, "iV2ii", "")
-BUILTIN(__builtin_ia32_vec_set_v8hi, "v", "")
-BUILTIN(__builtin_ia32_vec_set_v4hi, "v", "")
+BUILTIN(__builtin_ia32_vec_set_v8hi, "V8sV8ssi", "")
+BUILTIN(__builtin_ia32_vec_set_v4hi, "V4sv4ssi", "")
// Apple local SSE builtins? These are probably not needed eventually, but are
// in the apple-gcc xmmintrin.h file (rdar://4099020).
return Builder.CreateBitCast(Ops[0],
llvm::VectorType::get(llvm::Type::Int32Ty, 4));
}
+ case X86::BI__builtin_ia32_vec_set_v4hi:
+ case X86::BI__builtin_ia32_vec_set_v8hi:
+ return Builder.CreateInsertElement(Ops[0], Ops[1], Ops[2], "pinsrw");
case X86::BI__builtin_ia32_andps:
case X86::BI__builtin_ia32_andpd:
case X86::BI__builtin_ia32_andnps: