virtual ~RegionStoreManager() {}
+ MemRegionManager& getRegionManager() { return MRMgr; }
+
+ // FIXME: Is this function necessary?
+ SVal GetRegionSVal(Store St, const MemRegion* R) {
+ return Retrieve(St, loc::MemRegionVal(R));
+ }
+
SVal getLValueVar(const GRState* St, const VarDecl* VD);
SVal getLValueIvar(const GRState* St, const ObjCIvarDecl* D, SVal Base);
SVal ArrayToPointer(SVal Array);
- SVal Retrieve(Store S, Loc L, QualType T);
+ SVal Retrieve(Store S, Loc L, QualType T = QualType());
Store Bind(Store St, Loc LV, SVal V);
+ Store Remove(Store store, Loc LV) {
+ // FIXME: Implement.
+ return store;
+ }
+
Store getInitialStore();
+ Store RemoveDeadBindings(Store store, Stmt* Loc, const LiveVariables& Live,
+ llvm::SmallVectorImpl<const MemRegion*>& RegionRoots,
+ LiveSymbolsTy& LSymbols, DeadSymbolsTy& DSymbols) {
+ // FIXME: Implement this.
+ return store;
+ }
+
Store AddDecl(Store store, const VarDecl* VD, Expr* Ex, SVal InitVal,
unsigned Count);
static inline RegionBindingsTy GetRegionBindings(Store store) {
return RegionBindingsTy(static_cast<const RegionBindingsTy::TreeTy*>(store));
}
+
+ void print(Store store, std::ostream& Out, const char* nl, const char *sep) {
+ // FIXME: Implement.
+ }
+
+ void iterBindings(Store store, BindingsHandler& f) {
+ // FIXME: Implement.
+ }
};
} // end anonymous namespace
StoreManager* clang::CreateRegionStoreManager(GRStateManager& StMgr) {
- // return new RegionStoreManager(StMgr);
- return 0; // Uncomment the above line when RegionStoreManager is not abstract.
+ return new RegionStoreManager(StMgr);
}
Loc RegionStoreManager::getElementLoc(const VarDecl* VD, SVal Idx) {