CLOAK("alchemy smock", "apron",
0, 1, POISON_RES, 9, 0, 10, 50, 9, 1, CLOTH, CLR_WHITE),
CLOAK("leather cloak", (char *)0,
- 1, 0, 0, 8, 0, 15, 40, 9, 1, CLOTH, CLR_BROWN),
+ 1, 0, 0, 8, 0, 15, 40, 9, 1, LEATHER, CLR_BROWN),
/* With shuffled appearances... */
CLOAK("cloak of protection", "tattered cape",
0, 1, PROTECTION, 9, 0, 10, 50, 7, 3, CLOTH, HI_CLOTH),