y0_16 = sf->scale_value_y(y0_16, sf);
// Map the top left corner of the block into the reference frame.
- // NOTE: This must be done in this way instead of
- // sf->scale_value_x(x_start + x, sf).
- x0 = sf->scale_value_x(x_start, sf) + sf->scale_value_x(x, sf);
- y0 = sf->scale_value_y(y_start, sf) + sf->scale_value_y(y, sf);
+ x0 = sf->scale_value_x(x_start + x, sf);
+ y0 = sf->scale_value_y(y_start + y, sf);
// Scale the MV and incorporate the sub-pixel offset of the block
// in the reference frame.