<email deleted> wrote in rgrn:
> Using a stethoscope while inside a monster (air elemental, vortex)
> and while riding a steed will not let you use the stethoscope
> on your steed. You'll only get the engulfer-monster's stats
> instead of your steeds.
Fix the reported but that prevented stethoscope application to your
steed while engulfed. While the inability to apply your stethoscope
to your steed while engulfed was a code oversight, I think it's a
feature that your ability to use the stethoscope is impacted in the
midst of a swirling, noisy vortex. Make it deliberate with a
two-in-3 chance of avoiding the interference (nine-in-10 chance if
you're a healer who is much more skilled at using a stethoscope).
add flag to makemon() to allow monster to be created adjacent to the supplied
coordinates if there is already a monster at the target location
stone-to-flesh of spot with multiple statues can animate more than one
+use of stethoscope now deliberately impacted when hero is engulfed by whirly
+ monster but fixed so it can sometimes work on your steed there too
Platform- and/or Interface-Specific Fixes
struct monst *mtmp;
struct rm *lev;
int rx, ry, res;
+ boolean interference = (u.uswallow && is_whirly(u.ustuck->data) &&
+ !rn2(Role_if(PM_HEALER) ? 10 : 3));
if (nohands(youmonst.data)) { /* should also check for no ears and/or deaf */
You("have no hands!"); /* not `body_part(HAND)' */
last_used_move = moves;
last_used_movement = youmonst.movement;
+#ifdef STEED
+ if (u.usteed && u.dz > 0) {
+ if (interference) {
+ pline("%s interferes.", Monnam(u.ustuck));
+ mstatusline(u.ustuck);
+ } else
+ mstatusline(u.usteed);
+ return res;
+ } else
+#endif
if (u.uswallow && (u.dx || u.dy || u.dz)) {
mstatusline(u.ustuck);
return res;
-#ifdef STEED
- } else if (u.usteed && u.dz > 0) {
- mstatusline(u.usteed);
+ } else if (u.uswallow && interference) {
+ pline("%s interferes.", Monnam(u.ustuck));
+ mstatusline(u.ustuck);
return res;
-#endif
} else if (u.dz) {
if (Underwater)
You_hear("faint splashing.");