RENDER_API void pop_obj_state(GVJ_t *job);
RENDER_API obj_state_t* push_obj_state(GVJ_t *job);
RENDER_API int rank(graph_t * g, int balance, int maxiter);
+ RENDER_API int rank2(graph_t * g, int balance, int maxiter, int search_size);
RENDER_API port resolvePort(node_t* n, node_t* other, port* oldport);
RENDER_API void resolvePorts (edge_t* e);
RENDER_API void round_corners(GVJ_t * job, pointf * AF, int sides, int style, int filled);
*/
#define ND_comp(n) ND_hops(n)
-extern int rank2(Agraph_t *, int, int, int);
-
static void set_parent(graph_t* g, graph_t* p)
{
GD_parent(g) = p;