-/* SCCS Id: @(#)timeout.c 3.4 2000/09/28 */
+/* SCCS Id: @(#)timeout.c 3.4 2002/10/12 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
{
stop_occupation();
nomul(how_long);
+ /* generally don't notice sounds while sleeping */
+ if (wakeup_msg && multi == how_long) {
+ /* caller can follow with a direct call to Hear_again() if
+ there's a need to override this when wakeup_msg is true */
+ flags.soundok = 0;
+ afternmv = Hear_again; /* this won't give any messages */
+ }
/* early wakeup from combat won't be possible until next monster turn */
u.usleep = monstermoves;
nomovemsg = wakeup_msg ? "You wake up." : You_can_move_again;
-/* SCCS Id: @(#)trap.c 3.4 2002/08/29 */
+/* SCCS Id: @(#)trap.c 3.4 2002/10/12 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
break;
}
pline("A cloud of gas puts you to sleep!");
- flags.soundok = 0;
fall_asleep(-rnd(25), TRUE);
- afternmv = Hear_again;
#ifdef STEED
(void) steedintrap(trap, (struct obj *)0);
#endif