Section: .text
Value: 0x1000
Size: 4
- - Name: foo
+ - Name: bam
Type: STT_FUNC
Section: .text
+ Value: 0x1001
+ Size: 4
+ Visibility: STV_HIDDEN
+ - Name: foo
+ Type: STT_FUNC
Section: .text
Value: 0x1004
+ - Name: faz
+ Type: STT_OBJECT
+ Section: .data
+ Value: 0x2002
+ Size: 2
+ Visibility: STV_INTERNAL
- Name: bar
Type: STT_OBJECT
Section: .data
#CHECK-NEXT: Section: .text
#CHECK-NEXT: }
#CHECK-NEXT: Symbol {
+#CHECK-NEXT: Name: bam
+#CHECK-NEXT: Value: 0x1001
+#CHECK-NEXT: Size: 4
+#CHECK-NEXT: Binding: Global
+#CHECK-NEXT: Type: Function
+#CHECK-NEXT: Other [
+#CHECK-NEXT: STV_HIDDEN
+#CHECK-NEXT: ]
+#CHECK-NEXT: Section: .text
+#CHECK-NEXT: }
+#CHECK-NEXT: Symbol {
#CHECK-NEXT: Name: foo
#CHECK-NEXT: Value: 0x1004
#CHECK-NEXT: Size: 0
#CHECK-NEXT: Section: .text
#CHECK-NEXT: }
#CHECK-NEXT: Symbol {
+#CHECK-NEXT: Name: faz
+#CHECK-NEXT: Value: 0x2002
+#CHECK-NEXT: Size: 2
+#CHECK-NEXT: Binding: Global
+#CHECK-NEXT: Type: Object
+#CHECK-NEXT: Other [
+#CHECK-NEXT: STV_INTERNAL
+#CHECK-NEXT: ]
+#CHECK-NEXT: Section: .data
+#CHECK-NEXT: }
+#CHECK-NEXT: Symbol {
#CHECK-NEXT: Name: bar
#CHECK-NEXT: Value: 0x2000
#CHECK-NEXT: Size: 4
void SymbolTableSection::addSymbol(StringRef Name, uint8_t Bind, uint8_t Type,
SectionBase *DefinedIn, uint64_t Value,
- uint16_t Shndx, uint64_t Sz) {
+ uint8_t Visibility, uint16_t Shndx,
+ uint64_t Sz) {
Symbol Sym;
Sym.Name = Name;
Sym.Binding = Bind;
Sym.ShndxType = SYMBOL_SIMPLE_INDEX;
}
Sym.Value = Value;
+ Sym.Visibility = Visibility;
Sym.Size = Sz;
Sym.Index = Symbols.size();
Symbols.emplace_back(llvm::make_unique<Symbol>(Sym));
Sym->st_name = Symbol->NameIndex;
Sym->st_value = Symbol->Value;
Sym->st_size = Symbol->Size;
+ Sym->st_other = Symbol->Visibility;
Sym->setBinding(Symbol->Binding);
Sym->setType(Symbol->Type);
Sym->st_shndx = Symbol->getShndx();
}
SymTab->addSymbol(Name, Sym.getBinding(), Sym.getType(), DefSection,
- Sym.getValue(), Sym.st_shndx, Sym.st_size);
+ Sym.getValue(), Sym.st_other, Sym.st_shndx, Sym.st_size);
}
}
uint64_t Size;
uint8_t Type;
uint64_t Value;
+ uint8_t Visibility;
uint16_t getShndx() const;
};
public:
void setStrTab(StringTableSection *StrTab) { SymbolNames = StrTab; }
void addSymbol(StringRef Name, uint8_t Bind, uint8_t Type,
- SectionBase *DefinedIn, uint64_t Value, uint16_t Shndx,
- uint64_t Sz);
+ SectionBase *DefinedIn, uint64_t Value, uint8_t Visibility,
+ uint16_t Shndx, uint64_t Sz);
void addSymbolNames();
const SectionBase *getStrTab() const { return SymbolNames; }
const Symbol *getSymbolByIndex(uint32_t Index) const;